forked from teamnwah/openmw-tes3coop
Note that each Sound object currently contains "precious" resources even after the sound is stopped. The reference should be reliquished as soon as it's no longer needed (the SoundManager will make sure the sound continues to play until it's finished). |
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.. | ||
mwclass | ||
mwdialogue | ||
mwgui | ||
mwinput | ||
mwmechanics | ||
mwrender | ||
mwscript | ||
mwsound | ||
mwworld | ||
CMakeLists.txt | ||
config.hpp.cmake | ||
doc.hpp | ||
engine.cpp | ||
engine.hpp | ||
main.cpp |