openmw-tes3coop/apps/openmw
2016-01-12 17:10:23 +01:00
..
mwbase When a spell explodes on an actor do not apply it to that actor twice (Fixes #3142) 2016-01-12 00:40:09 +01:00
mwclass Add support for placing BodyParts in a cell (Bug #3118) 2016-01-02 01:30:06 +01:00
mwdialogue Accept an implicit reference in Journal (Fixes #3135) 2016-01-11 23:07:01 +01:00
mwgui Disable fog of war rendering on the HUD map by default 2016-01-11 22:58:08 +01:00
mwinput Disable Ready Magic and Cycle Weapon/Spell hotkeys for werewolves (Fixes #3100) 2015-12-26 18:15:57 +01:00
mwmechanics When a spell explodes on an actor do not apply it to that actor twice (Fixes #3142) 2016-01-12 00:40:09 +01:00
mwphysics Fix cppcheck warnings 2016-01-03 20:19:38 +01:00
mwrender Remove unused argument 2016-01-11 22:58:01 +01:00
mwscript Accept an implicit reference in Journal (Fixes #3135) 2016-01-11 23:07:01 +01:00
mwsound Use a ConstPtr in SoundManager 2015-12-18 18:11:30 +01:00
mwstate Accept a ConstPtr in RippleSimulation 2015-12-19 15:51:41 +01:00
mwworld Fix an error in restocking logic (Fixes #3131) 2016-01-12 17:10:23 +01:00
android_commandLine.cpp Fix tab indentations in apps/ and components/ 2015-09-16 20:45:37 +02:00
android_commandLine.h Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
android_main.c enable opengl es1 2015-12-02 22:40:04 +03:00
CMakeLists.txt Add support for placing BodyParts in a cell (Bug #3118) 2016-01-02 01:30:06 +01:00
crashcatcher.cpp Revert debce0fb80, use a sleep() to work around the X11 bug 2015-11-28 05:42:05 +01:00
doc.hpp doc.hpp fix 2015-06-04 01:30:16 +02:00
engine.cpp Correct path to gamecontrollerdb.txt (Fixes #3112) 2015-12-31 00:37:47 +01:00
engine.hpp Refactor: InputManager no longer depends on Engine 2015-11-14 03:01:24 +01:00
main.cpp enable opengl es1 2015-12-02 22:40:04 +03:00