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activespells.cpp
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activespells.hpp
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Implement Murder crimes and OnMurder instruction (Fixes #1315)
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2014-06-17 04:05:27 +02:00 |
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actors.cpp
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Revert "delete death events on adding an actor to the scene"
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2014-09-13 20:57:25 +02:00 |
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actors.hpp
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Handle death in actor update rather than instantly (Fixes #1866)
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2014-09-05 17:17:45 +02:00 |
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aiactivate.cpp
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Terminate AI packages when target is disabled or deleted (Fixes #1910)
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2014-09-14 10:49:33 +02:00 |
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aiactivate.hpp
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Savegame: Store AiSequence
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2014-06-13 02:26:52 +02:00 |
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aiavoiddoor.cpp
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AiAvoidDoor: turn and walk forward instead of backwards or sideways (Fixes #1788)
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2014-08-11 04:21:04 +02:00 |
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aiavoiddoor.hpp
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Savegame: Store AiSequence
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2014-06-13 02:26:52 +02:00 |
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aicombat.cpp
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Fix broken AI for creatures with OnTarget spells (Bug #1927)
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2014-09-18 03:19:13 +02:00 |
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aicombat.hpp
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Implement basic spellcasting AI (Fixes #961)
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2014-08-28 00:55:37 +02:00 |
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aicombataction.cpp
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Improve spellcasting AI for Drain/Damage effects
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2014-09-15 10:42:51 +02:00 |
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aicombataction.hpp
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fix typo
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2014-08-29 10:47:44 +10:00 |
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aiescort.cpp
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AiAvoidDoor: turn and walk forward instead of backwards or sideways (Fixes #1788)
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2014-08-11 04:21:04 +02:00 |
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aiescort.hpp
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Savegame: Store AiSequence
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2014-06-13 02:26:52 +02:00 |
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aifollow.cpp
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Terminate AI packages when target is disabled or deleted (Fixes #1910)
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2014-09-14 10:49:33 +02:00 |
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aifollow.hpp
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Cache ActorId in AiFollow::getTarget (Fixes #1804)
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2014-08-13 16:00:32 +02:00 |
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aipackage.cpp
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Fix AI moving load doors and throw an exception when trying to do this (Fixes #1907)
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2014-09-11 05:53:56 +02:00 |
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aipackage.hpp
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Take actor's speed into account in stuck check
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2014-07-28 15:57:16 +02:00 |
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aipursue.cpp
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Terminate AI packages when target is disabled or deleted (Fixes #1910)
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2014-09-14 10:49:33 +02:00 |
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aipursue.hpp
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Savegame: Store AiSequence
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2014-06-13 02:26:52 +02:00 |
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aisequence.cpp
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Implement Command creature/humanoid magic effects (Fixes #1120)
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2014-08-07 17:21:07 +02:00 |
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aisequence.hpp
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Implement Command creature/humanoid magic effects (Fixes #1120)
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2014-08-07 17:21:07 +02:00 |
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aitravel.cpp
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Reject AiTravel destinations further than 7168 units away, as in vanilla MW (Fixes #1911)
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2014-09-17 12:39:10 +02:00 |
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aitravel.hpp
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Savegame: Store AiSequence
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2014-06-13 02:26:52 +02:00 |
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aiwander.cpp
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Don't greet dead actors in AiWander
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2014-09-09 00:43:12 +02:00 |
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aiwander.hpp
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Fix use of uninitialized memory in AiWander::init
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2014-08-14 18:55:54 +02:00 |
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alchemy.cpp
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Properly assign effect attribute/skill in potion creation (Fixes #1704)
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2014-07-27 20:33:02 +02:00 |
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alchemy.hpp
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autocalcspell.cpp
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Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences.
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2014-07-12 18:53:15 +02:00 |
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autocalcspell.hpp
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Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences.
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2014-07-12 18:53:15 +02:00 |
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character.cpp
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Use SpellCast animation for creatures that have it (flame atronach)
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2014-09-18 03:24:47 +02:00 |
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character.hpp
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Adjust turning animation speed multiplier based on turning speed
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2014-09-17 07:02:19 +02:00 |
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combat.cpp
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Encapsulate magic effect magnitude (Feature #1489)
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2014-08-17 03:58:04 +02:00 |
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combat.hpp
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Implement weapon condition damage for ranged weapons (Fixes #1746)
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2014-08-03 16:24:11 +02:00 |
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creaturestats.cpp
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Don't trigger dynamic stats recalculation when setting up actor initial stats (Fixes #1927)
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2014-09-18 03:47:45 +02:00 |
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creaturestats.hpp
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Don't trigger dynamic stats recalculation when setting up actor initial stats (Fixes #1927)
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2014-09-18 03:47:45 +02:00 |
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difficultyscaling.cpp
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Implement difficulty scaling (Fixes #1505)
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2014-07-20 16:38:20 +02:00 |
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difficultyscaling.hpp
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Implement difficulty scaling (Fixes #1505)
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2014-07-20 16:38:20 +02:00 |
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disease.hpp
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Encapsulate magic effect magnitude (Feature #1489)
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2014-08-17 03:58:04 +02:00 |
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drawstate.hpp
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enchanting.cpp
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Add transfer gold from all services to NPC trade gold pool
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2014-07-28 00:55:57 +02:00 |
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enchanting.hpp
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levelledlist.hpp
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magiceffects.cpp
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Store magic effect Base values in savegame (Fixes #1489)
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2014-08-17 05:38:48 +02:00 |
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magiceffects.hpp
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Store magic effect Base values in savegame (Fixes #1489)
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2014-08-17 05:38:48 +02:00 |
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mechanicsmanagerimp.cpp
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Add missing Hit voice dialogue for friendly hits
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2014-09-18 05:13:17 +02:00 |
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mechanicsmanagerimp.hpp
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Handle death in actor update rather than instantly (Fixes #1866)
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2014-09-05 17:17:45 +02:00 |
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movement.hpp
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npcstats.cpp
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Reuse health of previous level rather than recalculating initial health (Fixes #1787)
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2014-08-10 17:09:14 +02:00 |
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npcstats.hpp
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Remove wrong comment
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2014-08-26 02:09:23 +02:00 |
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objects.cpp
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objects.hpp
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obstacle.cpp
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obstacle.hpp
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pathfinding.cpp
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Remove a squareroot in pathfinding
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2014-06-15 14:18:16 +02:00 |
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pathfinding.hpp
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pathgrid.cpp
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Fix triggering changed flag for all references when cell is visited
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2014-06-15 14:18:16 +02:00 |
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pathgrid.hpp
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pickpocket.cpp
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pickpocket.hpp
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repair.cpp
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Attempt to restack item after repair or recharge (Fixes #1656)
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2014-07-17 16:16:06 +02:00 |
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repair.hpp
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security.cpp
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security.hpp
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spellcasting.cpp
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Fix potential infinite recursion when an area effect spell is reflected (Fixes #1896)
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2014-09-09 04:44:14 +02:00 |
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spellcasting.hpp
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Spells that always succeed should not increase your skill when you cast them
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2014-08-24 20:36:31 +02:00 |
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spells.cpp
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Implement removal of corprus spells
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2014-08-22 03:34:31 +02:00 |
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spells.hpp
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Implement removal of corprus spells
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2014-08-22 03:34:31 +02:00 |
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stat.cpp
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stat.hpp
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steering.cpp
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steering.hpp
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