forked from teamnwah/openmw-tes3coop
24 lines
448 B
C++
24 lines
448 B
C++
#ifndef GAME_SOUND_SOUND_H
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#define GAME_SOUND_SOUND_H
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namespace MWSound
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{
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class Sound
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{
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virtual void stop() = 0;
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virtual bool isPlaying() = 0;
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virtual void update(const float *pos) = 0;
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Sound& operator=(const Sound &rhs);
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Sound(const Sound &rhs);
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public:
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Sound() { }
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virtual ~Sound() { }
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friend class OpenAL_Output;
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friend class SoundManager;
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};
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}
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#endif
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