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openmw-tes3coop/apps/openmw-mp/Networking.cpp

548 lines
17 KiB
C++

//
// Created by koncord on 12.01.16.
//
#include <chrono>
#include <iostream>
#include <thread>
#include <Kbhit.h>
#include <RakPeer.h>
#include <components/misc/stringops.hpp>
#include <components/openmw-mp/NetworkMessages.hpp>
#include <components/openmw-mp/Log.hpp>
#include <components/openmw-mp/Version.hpp>
#include <components/openmw-mp/Packets/PacketPreInit.hpp>
#include <Script/EventController.hpp>
#include "processors/ProcessorInitializer.hpp"
#include "processors/PlayerProcessor.hpp"
#include "processors/ActorProcessor.hpp"
#include "processors/WorldProcessor.hpp"
#include "Networking.hpp"
#include "MasterClient.hpp"
#include "Cell.hpp"
#include "CellController.hpp"
#include "Players.hpp"
using namespace mwmp;
using namespace std;
Networking *Networking::sThis = nullptr;
static int currentMpNum = 0;
Networking::Networking(RakNet::RakPeerInterface *peer) : mclient(nullptr)
{
sThis = this;
this->peer = peer;
CellController::create();
playerPacketController = new PlayerPacketController(peer);
actorPacketController = new ActorPacketController(peer);
worldPacketController = new WorldPacketController(peer);
// Set send stream
playerPacketController->SetStream(nullptr, &bsOut);
actorPacketController->SetStream(nullptr, &bsOut);
worldPacketController->SetStream(nullptr, &bsOut);
running = true;
exitCode = 0;
serverPassword = TES3MP_DEFAULT_PASSW;
ProcessorInitializer();
}
Networking::~Networking()
{
luaState.getEventCtrl().Call<CoreEvent::ON_EXIT>(false);
CellController::destroy();
sThis = nullptr;
delete playerPacketController;
delete actorPacketController;
delete worldPacketController;
}
void Networking::setServerPassword(std::string passw) noexcept
{
serverPassword = passw.empty() ? TES3MP_DEFAULT_PASSW : passw;
}
bool Networking::isPassworded() const
{
return serverPassword != TES3MP_DEFAULT_PASSW;
}
void Networking::processPlayerPacket(RakNet::Packet *packet)
{
auto player = Players::getPlayerByGUID(packet->guid);
PlayerPacket *myPacket = playerPacketController->GetPacket(packet->data[0]);
if (packet->data[0] == ID_HANDSHAKE)
{
myPacket->setPlayer(player.get());
myPacket->Read();
if (player->isHandshaked())
{
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Wrong handshake with player %d, name: %s", player->getId(),
player->npc.mName.c_str());
kickPlayer(player->guid);
return;
}
if (player->passw != serverPassword)
{
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Wrong server password for player %d, name: %s (pass: %s)",
player->getId(), player->npc.mName.c_str(), player->passw.c_str());
kickPlayer(player->guid);
return;
}
player->setHandshake();
return;
}
if (!player->isHandshaked())
{
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Have not completed handshake with player %d", player->getId());
if (player->handshakeAttempts() > 5)
kickPlayer(player->guid);
return;
}
if (packet->data[0] == ID_LOADED)
{
player->setLoadState(Player::LOADED);
bool result = luaState.getEventCtrl().Call<CoreEvent::ON_PLAYER_CONNECT, bool>(player);
if (!result)
{
LOG_MESSAGE(Log::LOG_TRACE, "Player \"%s\" Disconnected by ON_PLAYER_CONNECT event", player->getName().c_str());
playerPacketController->GetPacket(ID_USER_DISCONNECTED)->setPlayer(player.get());
playerPacketController->GetPacket(ID_USER_DISCONNECTED)->Send(false);
Players::deletePlayerByGUID(packet->guid);
return;
}
}
else if (packet->data[0] == ID_PLAYER_BASEINFO)
{
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received ID_PLAYER_BASEINFO about %s", player->npc.mName.c_str());
myPacket->setPlayer(player.get());
myPacket->Read();
myPacket->Send(true);
}
if (player->getLoadState() == Player::NOTLOADED)
return;
else if (player->getLoadState() == Player::LOADED)
{
player->setLoadState(Player::POSTLOADED);
newPlayer(packet->guid);
return;
}
if (!PlayerProcessor::Process(*packet))
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Unhandled PlayerPacket with identifier %i has arrived", (int) packet->data[0]);
}
void Networking::processActorPacket(RakNet::Packet *packet)
{
auto player = Players::getPlayerByGUID(packet->guid);
if (!player->isHandshaked() || player->getLoadState() != Player::POSTLOADED)
return;
if (!ActorProcessor::Process(*packet, baseActorList))
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Unhandled ActorPacket with identifier %i has arrived", (int) packet->data[0]);
}
void Networking::processWorldPacket(RakNet::Packet *packet)
{
auto player = Players::getPlayerByGUID(packet->guid);
if (!player->isHandshaked() || player->getLoadState() != Player::POSTLOADED)
return;
if (!WorldProcessor::Process(*packet, baseEvent))
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Unhandled WorldPacket with identifier %i has arrived", (int) packet->data[0]);
}
bool Networking::update(RakNet::Packet *packet)
{
auto player = Players::getPlayerByGUID(packet->guid);
RakNet::BitStream bsIn(&packet->data[1], packet->length, false);
bsIn.IgnoreBytes((unsigned int) RakNet::RakNetGUID::size()); // Ignore GUID from received packet
if (player == nullptr)
{
if (packet->data[0] == ID_GAME_PREINIT)
{
DEBUG_PRINTF("ID_GAME_PREINIT");
PacketPreInit::PluginContainer plugins;
PacketPreInit packetPreInit(peer);
packetPreInit.SetReadStream(&bsIn);
packetPreInit.setChecksums(&plugins);
packetPreInit.Read();
auto plugin = plugins.begin();
if (samples.size() == plugins.size())
{
for (int i = 0; plugin != plugins.end(); plugin++, i++)
{
LOG_APPEND(Log::LOG_VERBOSE, "- %X\t%s", plugin->second[0], plugin->first.c_str());
// Check if the filenames match, ignoring case
if (Misc::StringUtils::ciEqual(samples[i].first, plugin->first))
{
auto &hashList = samples[i].second;
// Proceed if no checksums have been listed for this plugin on the server
if (hashList.empty())
continue;
auto it = find(hashList.begin(), hashList.end(), plugin->second[0]);
// Break the loop if the client's checksum isn't among those accepted by
// the server
if (it == hashList.end())
break;
}
else // name is incorrect
break;
}
}
RakNet::BitStream bs;
packetPreInit.SetSendStream(&bs);
// If the loop above was broken, then the client's plugins do not match the server's
if (plugin != plugins.end())
{
packetPreInit.setChecksums(&samples);
packetPreInit.Send(packet->systemAddress);
peer->CloseConnection(packet->systemAddress, true);
}
else
{
PacketPreInit::PluginContainer tmp;
packetPreInit.setChecksums(&tmp);
packetPreInit.Send(packet->systemAddress);
}
return false;
}
playerPacketController->SetStream(&bsIn, nullptr);
playerPacketController->GetPacket(ID_HANDSHAKE)->RequestData(packet->guid);
player = Players::addPlayer(packet->guid);
return false;
}
if (playerPacketController->ContainsPacket(packet->data[0]))
{
playerPacketController->SetStream(&bsIn, nullptr);
processPlayerPacket(packet);
return true;
}
if (actorPacketController->ContainsPacket(packet->data[0]))
{
actorPacketController->SetStream(&bsIn, nullptr);
processActorPacket(packet);
return true;
}
if (worldPacketController->ContainsPacket(packet->data[0]))
{
worldPacketController->SetStream(&bsIn, nullptr);
processWorldPacket(packet);
return true;
}
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Unhandled RakNet packet with identifier %i has arrived", (int) packet->data[0]);
return false;
}
void Networking::newPlayer(RakNet::RakNetGUID guid)
{
playerPacketController->GetPacket(ID_PLAYER_BASEINFO)->RequestData(guid);
playerPacketController->GetPacket(ID_PLAYER_STATS_DYNAMIC)->RequestData(guid);
playerPacketController->GetPacket(ID_PLAYER_POSITION)->RequestData(guid);
playerPacketController->GetPacket(ID_PLAYER_CELL_CHANGE)->RequestData(guid);
playerPacketController->GetPacket(ID_PLAYER_EQUIPMENT)->RequestData(guid);
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Sending info about other players to %lu", guid.g);
Players::for_each([this, &guid](auto pl) //sending other players to new player
{
// If we are iterating over the new player, don't send the packets below
if (pl->guid == guid) return;
// If an invalid key makes it into the Players map, ignore it
else if (pl->guid == RakNet::UNASSIGNED_RAKNET_GUID) return;
// If we are iterating over a player who has inputted their name, proceed
else if (pl->getLoadState() == Player::POSTLOADED)
{
playerPacketController->GetPacket(ID_PLAYER_BASEINFO)->setPlayer(pl.get());
playerPacketController->GetPacket(ID_PLAYER_STATS_DYNAMIC)->setPlayer(pl.get());
playerPacketController->GetPacket(ID_PLAYER_ATTRIBUTE)->setPlayer(pl.get());
playerPacketController->GetPacket(ID_PLAYER_SKILL)->setPlayer(pl.get());
playerPacketController->GetPacket(ID_PLAYER_POSITION)->setPlayer(pl.get());
playerPacketController->GetPacket(ID_PLAYER_CELL_CHANGE)->setPlayer(pl.get());
playerPacketController->GetPacket(ID_PLAYER_EQUIPMENT)->setPlayer(pl.get());
playerPacketController->GetPacket(ID_PLAYER_BASEINFO)->Send(guid);
playerPacketController->GetPacket(ID_PLAYER_STATS_DYNAMIC)->Send(guid);
playerPacketController->GetPacket(ID_PLAYER_ATTRIBUTE)->Send(guid);
playerPacketController->GetPacket(ID_PLAYER_SKILL)->Send(guid);
playerPacketController->GetPacket(ID_PLAYER_POSITION)->Send(guid);
playerPacketController->GetPacket(ID_PLAYER_CELL_CHANGE)->Send(guid);
playerPacketController->GetPacket(ID_PLAYER_EQUIPMENT)->Send(guid);
}
});
LOG_APPEND(Log::LOG_WARN, "- Done");
}
void Networking::disconnectPlayer(RakNet::RakNetGUID guid)
{
auto player = Players::getPlayerByGUID(guid);
if (player == nullptr)
return;
luaState.getEventCtrl().Call<CoreEvent::ON_PLAYER_DISCONNECT>(player);
playerPacketController->GetPacket(ID_USER_DISCONNECTED)->setPlayer(player.get());
playerPacketController->GetPacket(ID_USER_DISCONNECTED)->Send(true);
Players::deletePlayerByGUID(guid);
}
PlayerPacketController *Networking::getPlayerPacketController() const
{
return playerPacketController;
}
ActorPacketController *Networking::getActorPacketController() const
{
return actorPacketController;
}
WorldPacketController *Networking::getWorldPacketController() const
{
return worldPacketController;
}
BaseActorList *Networking::getLastActorList()
{
return &baseActorList;
}
BaseEvent *Networking::getLastEvent()
{
return &baseEvent;
}
int Networking::getCurrentMpNum()
{
return currentMpNum;
}
void Networking::setCurrentMpNum(int value)
{
currentMpNum = value;
}
int Networking::incrementMpNum()
{
currentMpNum++;
luaState.getEventCtrl().Call<CoreEvent::ON_MP_REFNUM>(currentMpNum);
return currentMpNum;
}
Networking &Networking::get()
{
return *sThis;
}
Networking *Networking::getPtr()
{
return sThis;
}
RakNet::SystemAddress Networking::getSystemAddress(RakNet::RakNetGUID guid)
{
return peer->GetSystemAddressFromGuid(guid);
}
PacketPreInit::PluginContainer Networking::getPluginListSample()
{
PacketPreInit::PluginContainer pls;
unsigned id = 0;
while (true)
{
unsigned field = 0;
auto name = luaState.getEventCtrl().Call<CoreEvent::ON_REQUEST_PLUGIN_LIST, string>(id, field++);
if (name.empty())
break;
PacketPreInit::HashList hashList;
while (true)
{
auto hash = luaState.getEventCtrl().Call<CoreEvent::ON_REQUEST_PLUGIN_LIST, string>(id, field++);
if (hash.empty())
break;
hashList.push_back((unsigned)stoul(hash));
}
pls.emplace_back(name, hashList);
id++;
}
return pls;
}
void Networking::stopServer(int code)
{
running = false;
exitCode = code;
}
int Networking::mainLoop()
{
RakNet::Packet *packet;
auto &timerCtrl = luaState.getTimerCtrl();
while (running)
{
bool updated = false;
if (kbhit() && getch() == '\n')
break;
for (packet=peer->Receive(); packet; peer->DeallocatePacket(packet), packet=peer->Receive())
{
if (getMasterClient()->Process(packet))
continue;
switch (packet->data[0])
{
case ID_REMOTE_DISCONNECTION_NOTIFICATION:
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Client at %s has disconnected", packet->systemAddress.ToString());
break;
case ID_REMOTE_CONNECTION_LOST:
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Client at %s has lost connection", packet->systemAddress.ToString());
break;
case ID_REMOTE_NEW_INCOMING_CONNECTION:
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Client at %s has connected", packet->systemAddress.ToString());
break;
case ID_CONNECTION_REQUEST_ACCEPTED: // client to server
{
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Our connection request has been accepted");
break;
}
case ID_NEW_INCOMING_CONNECTION:
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "A connection is incoming from %s", packet->systemAddress.ToString());
break;
case ID_NO_FREE_INCOMING_CONNECTIONS:
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "The server is full");
break;
case ID_DISCONNECTION_NOTIFICATION:
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Client at %s has disconnected", packet->systemAddress.ToString());
disconnectPlayer(packet->guid);
break;
case ID_CONNECTION_LOST:
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Client at %s has lost connection", packet->systemAddress.ToString());
disconnectPlayer(packet->guid);
break;
case ID_SND_RECEIPT_ACKED:
case ID_CONNECTED_PING:
case ID_UNCONNECTED_PING:
break;
default:
updated = update(packet);
break;
}
}
timerCtrl.tick();
if (updated)
{
// fixme: not good to call for_each every frame. Maybe for_each_Updated will be better
Players::for_each([](shared_ptr<Player> pl) {
pl->update();
});
}
this_thread::sleep_for (chrono::milliseconds(1));
}
timerCtrl.terminate();
return exitCode;
}
void Networking::kickPlayer(RakNet::RakNetGUID guid)
{
peer->CloseConnection(guid, true);
}
void Networking::banAddress(const char *ipAddress)
{
peer->AddToBanList(ipAddress);
}
void Networking::unbanAddress(const char *ipAddress)
{
peer->RemoveFromBanList(ipAddress);
}
unsigned short Networking::numberOfConnections() const
{
return peer->NumberOfConnections();
}
unsigned int Networking::maxConnections() const
{
return peer->GetMaximumIncomingConnections();
}
int Networking::getAvgPing(RakNet::AddressOrGUID addr) const
{
return peer->GetAveragePing(addr);
}
MasterClient *Networking::getMasterClient()
{
return mclient;
}
void Networking::InitQuery(const std::string &queryAddr, unsigned short queryPort)
{
mclient = new MasterClient(peer, queryAddr, queryPort);
}
void Networking::postInit()
{
luaState.getEventCtrl().Call<CoreEvent::ON_POST_INIT>();
samples = getPluginListSample();
if (mclient)
{
for (auto plugin : samples)
{
if (!plugin.second.empty())
mclient->PushPlugin({plugin.first, plugin.second[0]});
else
mclient->PushPlugin({plugin.first, 0});
}
}
}