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activespells.cpp
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activespells.hpp
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actor.cpp
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actor.hpp
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convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
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2017-06-09 16:49:25 +02:00 |
actors.cpp
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Merge pull request #1346 from akortunov/aibreathe
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2017-07-28 20:50:04 +00:00 |
actors.hpp
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Cache allies found while iterating engageCombat
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2017-04-13 02:02:38 +09:00 |
actorutil.cpp
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actorutil.hpp
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aiactivate.cpp
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convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
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2017-06-09 16:49:25 +02:00 |
aiactivate.hpp
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aiavoiddoor.cpp
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aiavoiddoor.hpp
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aibreathe.cpp
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Added AiBreathe package (feature #1374)
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2017-07-25 10:58:04 +04:00 |
aibreathe.hpp
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Added AiBreathe package (feature #1374)
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2017-07-25 10:58:04 +04:00 |
aicombat.cpp
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Combat AI: do not use range weapons under water
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2017-06-16 12:20:31 +04:00 |
aicombat.hpp
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purge all instances of <boost/shared_ptr.hpp>, clean up unused headers
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2017-06-09 19:08:53 +02:00 |
aicombataction.cpp
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Split weapons and spells rating code from combat actions
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2017-08-01 09:05:35 +04:00 |
aicombataction.hpp
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Split weapons and spells rating code from combat actions
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2017-08-01 09:05:35 +04:00 |
aiescort.cpp
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convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
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2017-06-09 16:49:25 +02:00 |
aiescort.hpp
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aiface.cpp
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aiface.hpp
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aifollow.cpp
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convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
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2017-06-09 16:49:25 +02:00 |
aifollow.hpp
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Don't make Command spells cancel AI packages
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2017-01-12 00:07:22 +09:00 |
aipackage.cpp
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Added door detection based by ray casting
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2017-07-03 22:08:29 +04:00 |
aipackage.hpp
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Added AiBreathe package (feature #1374)
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2017-07-25 10:58:04 +04:00 |
aipursue.cpp
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convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
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2017-06-09 16:49:25 +02:00 |
aipursue.hpp
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aisequence.cpp
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Merge pull request #1326 from akortunov/spellpriority
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2017-07-31 17:51:51 +00:00 |
aisequence.hpp
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Make guards that are attacked try to arrest player
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2017-06-15 01:47:10 +09:00 |
aistate.hpp
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aitravel.cpp
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convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
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2017-06-09 16:49:25 +02:00 |
aitravel.hpp
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aiwander.cpp
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Copy PathFinder::mPath back value when pass to MWMechanics::AiPackage::pathTo as dest
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2017-08-02 11:35:53 +03:00 |
aiwander.hpp
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Make stationary actors return to position on load
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2017-06-15 18:33:50 +09:00 |
alchemy.cpp
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Add parentheses to clarify calculations
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2017-04-20 01:38:21 +09:00 |
alchemy.hpp
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autocalcspell.cpp
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Move spell magicka cost calculation to standalone function
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2017-07-24 21:11:59 +04:00 |
autocalcspell.hpp
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character.cpp
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Fix problem with animations not looping
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2017-07-29 20:54:11 +09:00 |
character.hpp
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Pass parameters by const reference
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2017-04-20 23:47:03 +09:00 |
combat.cpp
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Vanilla-like tgm (fixes #3798)
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2017-03-25 22:40:11 +04:00 |
combat.hpp
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Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater.
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2017-01-15 09:49:25 +01:00 |
coordinateconverter.cpp
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Fixed errors pointed out by Zini.
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2015-09-12 14:17:46 +12:00 |
coordinateconverter.hpp
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creaturestats.cpp
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Disable hitAttemptActorId saving code for now
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2017-02-10 06:26:32 +01:00 |
creaturestats.hpp
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Store mHitAttemptActorId in save files
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2017-02-07 01:26:26 +09:00 |
difficultyscaling.cpp
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difficultyscaling.hpp
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disease.hpp
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drawstate.hpp
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enchanting.cpp
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Fixed enchant points calculations formula
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2017-05-26 23:42:11 +04:00 |
enchanting.hpp
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Pass parameters by const reference
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2017-04-20 23:47:03 +09:00 |
levelledlist.hpp
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magiceffects.cpp
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magiceffects.hpp
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mechanicsmanagerimp.cpp
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Merge pull request #1374 from akortunov/guardfix
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2017-08-06 21:11:08 +00:00 |
mechanicsmanagerimp.hpp
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Player now pays for the following actors when travelling, with the exception of the first follower who travels for free, refactored getFollowers to getActorsFollowing/getActorsSidingWith
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2016-12-20 12:38:51 +01:00 |
movement.hpp
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npcstats.cpp
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Added a special function for GUI sounds playing
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2017-07-10 15:48:00 +04:00 |
npcstats.hpp
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objects.cpp
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More consistent wording of errors/warnings
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2017-03-04 21:48:31 +01:00 |
objects.hpp
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obstacle.cpp
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AI: Check angle between actor and door
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2017-07-31 19:28:02 +04:00 |
obstacle.hpp
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Added door detection based by ray casting
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2017-07-03 22:08:29 +04:00 |
pathfinding.cpp
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Pass parameters by const reference
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2017-04-20 23:47:03 +09:00 |
pathfinding.hpp
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pathgrid.cpp
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pathgrid.hpp
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pickpocket.cpp
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pickpocket.hpp
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repair.cpp
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Added a special function for GUI sounds playing
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2017-07-10 15:48:00 +04:00 |
repair.hpp
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security.cpp
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security.hpp
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spellcasting.cpp
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Fixes regression in spell school detection (bug #4007)
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2017-08-07 12:12:57 +04:00 |
spellcasting.hpp
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Move spell magicka cost calculation to standalone function
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2017-07-24 21:11:59 +04:00 |
spellpriority.cpp
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Split weapons and spells rating code from combat actions
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2017-08-01 09:05:35 +04:00 |
spellpriority.hpp
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Split weapons and spells rating code from combat actions
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2017-08-01 09:05:35 +04:00 |
spells.cpp
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spells.hpp
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stat.cpp
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Change bounds behavior of stat script commands
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2017-03-22 15:17:44 +09:00 |
stat.hpp
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steering.cpp
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steering.hpp
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summoning.cpp
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Preload summoned creature models before the spell is cast
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2017-02-20 19:58:00 +01:00 |
summoning.hpp
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trading.cpp
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Fix selling success chance (Fixes #3802)
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2017-03-25 15:21:16 +01:00 |
trading.hpp
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weaponpriority.cpp
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Split weapons and spells rating code from combat actions
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2017-08-01 09:05:35 +04:00 |
weaponpriority.hpp
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Split weapons and spells rating code from combat actions
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2017-08-01 09:05:35 +04:00 |