You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
openmw-tes3coop/apps/openmw/mwrender
scrawl 24ae1d5ace Fix some issues found by coverity 10 years ago
..
.gitignore directory structure reorganisation (still missing the mangle stuff) 15 years ago
animation.cpp Light magic effect 10 years ago
animation.hpp Fix the comments 10 years ago
bulletdebugdraw.cpp Use a btCollisionWorld instead of btDiscreteDynamicsWorld 10 years ago
bulletdebugdraw.hpp Use a btCollisionWorld instead of btDiscreteDynamicsWorld 10 years ago
camera.cpp Reduce includes in animation.hpp 10 years ago
camera.hpp Camera raycast 10 years ago
cell.hpp implemented take action 15 years ago
characterpreview.cpp Remove unused NpcAnimation visibilityFlags 10 years ago
characterpreview.hpp Minor cleanup 10 years ago
creatureanimation.cpp Move attackStrength to the CharacterController, where it should have been to begin with 10 years ago
creatureanimation.hpp Move attackStrength to the CharacterController, where it should have been to begin with 10 years ago
effectmanager.cpp InitWorldSpaceParticles fix 10 years ago
effectmanager.hpp Port EffectManager 10 years ago
globalmap.cpp Remove an already resolved todo comment 10 years ago
globalmap.hpp Fix for some coverity scan defects 10 years ago
localmap.cpp Fix for "GlobalMap trying to erase an inactive camera" spam in main menu 10 years ago
localmap.hpp Port global map exploration 10 years ago
npcanimation.cpp Add brackets around a correct expression to fix coverity warning 10 years ago
npcanimation.hpp Move attackStrength to the CharacterController, where it should have been to begin with 10 years ago
objects.cpp Remove unused NpcAnimation visibilityFlags 10 years ago
objects.hpp Move IncrementalCompileOperation to SceneManager 10 years ago
pathgrid.cpp Fix -Wreorder warnings 10 years ago
pathgrid.hpp Rename MWRender::Debugging to MWRender::Pathgrid 10 years ago
renderinginterface.hpp Dead code removal 10 years ago
renderingmanager.cpp Accurate handling of fog depth/density (Fixes #2752) 10 years ago
renderingmanager.hpp Accurate handling of fog depth/density (Fixes #2752) 10 years ago
rendermode.hpp Basic water rendering 10 years ago
ripplesimulation.cpp Water ripples 10 years ago
ripplesimulation.hpp Fix some issues found by coverity 10 years ago
rotatecontroller.cpp Restore ranged weapon aiming 10 years ago
rotatecontroller.hpp Restore ranged weapon aiming 10 years ago
sky.cpp Merge pull request #643 from ace13/win-build-fix 10 years ago
sky.hpp Fading for weather particle effects 10 years ago
terrainstorage.cpp Terrain rendering 10 years ago
terrainstorage.hpp Terrain rendering 10 years ago
util.cpp Port EffectManager 10 years ago
util.hpp Port EffectManager 10 years ago
vismask.hpp Don't use the ParticleSystem for computing placeable bounds (Bug #2700) 10 years ago
water.cpp Fix water ripple height 10 years ago
water.hpp Water ripples 10 years ago
weaponanimation.cpp Move attackStrength to the CharacterController, where it should have been to begin with 10 years ago
weaponanimation.hpp Fix the comments 10 years ago