cac4684986
Previously, an attempt by the server to simultaneously change a player's cell and skills (as you'd expect when a player file is loaded) led to: 1) The server sending the cell packet first and the skill packet afterwards 2) The player receiving the cell packet and sending their own skill packet as part of the client's forced skill update 3) The player receiving the skill packet from the server 4) The server receiving the skill packet from the player The result was that, if the player then left the server without sending another skill packet, the server's memory retained the skills the player had sent instead of the skills it had sent to the player. This is the first step in a solution to that situation and similar ones. |
7 years ago | |
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CI | 7 years ago | |
apps | 7 years ago | |
cmake | 7 years ago | |
components | 7 years ago | |
docs | 7 years ago | |
extern | 7 years ago | |
files | 7 years ago | |
manual/opencs | 10 years ago | |
plugins/mygui_resource_plugin | 8 years ago | |
.editorconfig | 7 years ago | |
.gitignore | 7 years ago | |
.gitmodules | 7 years ago | |
.travis.yml | 7 years ago | |
AUTHORS.md | 7 years ago | |
CHANGELOG.md | 8 years ago | |
CMakeLists.txt | 7 years ago | |
CONTRIBUTING.md | 8 years ago | |
LICENSE | 7 years ago | |
README.md | 7 years ago | |
appveyor.yml | 8 years ago | |
tes3mp-changelog.md | 7 years ago | |
tes3mp-credits.md | 7 years ago |
README.md
TES3MP
TES3MP is a project aiming to add multiplayer functionality to OpenMW, a free and open source engine recreation of the popular Bethesda Softworks game "The Elder Scrolls III: Morrowind".
- Version: 0.7-alpha
- License: GPLv3 (see LICENSE for more information)
Font Licenses:
- DejaVuLGCSansMono.ttf: custom (see files/mygui/DejaVu Font License.txt for more information)
Project Status
TES3MP is now playable in most respects. Player and NPC movement, animations, combat and spell casting are properly synchronized with small exceptions, as is picking up and dropping items in the world, using doors and levers, and adding and removing items from containers. Journal entries, faction stats and dialogue topics are also synchronized, allowing the majority of quests to work fine.
Serverside Lua scripts are used to save and load the state of most of the aforementioned.
Contributing
Development has been relatively fast, but any contribution regarding code, documentation, bug hunting or video showcases is greatly appreciated.
Test sessions are often advertised in our Steam group or our Discord server.
Feel free to contact the team members for any questions you might have.
Getting Started
- Quickstart guide
- Steam group and its detailed FAQ
- TES3MP section on OpenMW forums
- Subreddit
- Known issues and bug reports
Donations
You can benefit the project by contributing to the Patreon pages of our two developers, Koncord and David Cernat, as well as by supporting OpenMW.