You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
openmw-tes3coop/apps/openmw/mwmp/processors
David Cernat e834a4ec74 [Client] Find closest enchantmentCharge in getItemPtrFromStore()
Enchanted inventory items continuously recharge their enchantment charges, which getItemPtrFromStore() should account for.

Additionally, prevent framelistener errors caused by PlayerItemUse packets about non-existent items.
6 years ago
..
actor [Client] Add ActorList methods for sending ActorAI packets 6 years ago
object [General] Implement ObjectActivate packet & associated script functions 6 years ago
player [Client] Find closest enchantmentCharge in getItemPtrFromStore() 6 years ago
worldstate [General] Implement PlayerItemUse packet 6 years ago
ActorProcessor.cpp [Client] Use the correct guid for a received WorldEvent or ActorList 6 years ago
ActorProcessor.hpp [General] Rename Event into ObjectList & WorldObject into BaseObject 6 years ago
BaseClientPacketProcessor.cpp [Client] Reorder files 7 years ago
BaseClientPacketProcessor.hpp [General] Move AddProcessor to BasePacketProcessor 7 years ago
ObjectProcessor.cpp [General] Turn GameTime into a Worldstate packet 6 years ago
ObjectProcessor.hpp [General] Fix remaining references to world packets/events 6 years ago
PlayerProcessor.cpp [General] Move AddProcessor to BasePacketProcessor 7 years ago
PlayerProcessor.hpp [General] Move AddProcessor to BasePacketProcessor 7 years ago
ProcessorInitializer.cpp [General] Implement PlayerItemUse packet 6 years ago
ProcessorInitializer.hpp [Client] Reorder files 7 years ago
WorldstateProcessor.cpp [General] Turn PlayerMap into WorldMap, now a Worldstate packet 6 years ago
WorldstateProcessor.hpp [General] Turn PlayerMap into WorldMap, now a Worldstate packet 6 years ago