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activator.cpp
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Use a separate class to handle activator mechanics
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2013-01-28 23:39:11 -08:00 |
activator.hpp
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apparatus.cpp
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Placeable objects should not collide unless they have a NiRootCollisionNode
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2013-03-14 03:04:02 +01:00 |
apparatus.hpp
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armor.cpp
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Some enchanting fixes
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2013-03-28 23:39:20 +01:00 |
armor.hpp
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Some enchanting fixes
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2013-03-28 23:39:20 +01:00 |
book.cpp
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Some enchanting fixes
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2013-03-28 23:39:20 +01:00 |
book.hpp
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Some enchanting fixes
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2013-03-28 23:39:20 +01:00 |
classes.cpp
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classes.hpp
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clothing.cpp
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Some enchanting fixes
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2013-03-28 23:39:20 +01:00 |
clothing.hpp
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Some enchanting fixes
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2013-03-28 23:39:20 +01:00 |
container.cpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
container.hpp
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creature.cpp
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Added "dispose corpse" button, added stealing (all items visible and no penalty yet)
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2013-03-07 14:00:13 +01:00 |
creature.hpp
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Clean up some header includes to reduce nesting
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2013-01-05 21:12:08 -08:00 |
creaturelevlist.cpp
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creaturelevlist.hpp
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door.cpp
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more string lowercase
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2013-01-09 20:51:52 +01:00 |
door.hpp
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Cell names localization fix
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2012-12-23 23:23:24 +04:00 |
ingredient.cpp
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Placeable objects should not collide unless they have a NiRootCollisionNode
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2013-03-14 03:04:02 +01:00 |
ingredient.hpp
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itemlevlist.cpp
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itemlevlist.hpp
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light.cpp
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Placeable objects should not collide unless they have a NiRootCollisionNode
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2013-03-14 03:04:02 +01:00 |
light.hpp
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lockpick.cpp
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Placeable objects should not collide unless they have a NiRootCollisionNode
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2013-03-14 03:04:02 +01:00 |
lockpick.hpp
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misc.cpp
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Placeable objects should not collide unless they have a NiRootCollisionNode
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2013-03-14 03:04:02 +01:00 |
misc.hpp
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npc.cpp
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Fix NPC race height not being applied
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2013-03-15 16:44:35 +01:00 |
npc.hpp
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Fix NPC race height not being applied
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2013-03-15 16:44:35 +01:00 |
potion.cpp
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Placeable objects should not collide unless they have a NiRootCollisionNode
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2013-03-14 03:04:02 +01:00 |
potion.hpp
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probe.cpp
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Placeable objects should not collide unless they have a NiRootCollisionNode
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2013-03-14 03:04:02 +01:00 |
probe.hpp
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repair.cpp
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Placeable objects should not collide unless they have a NiRootCollisionNode
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2013-03-14 03:04:02 +01:00 |
repair.hpp
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static.cpp
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static.hpp
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weapon.cpp
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Some enchanting fixes
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2013-03-28 23:39:20 +01:00 |
weapon.hpp
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Some enchanting fixes
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2013-03-28 23:39:20 +01:00 |