openmw-tes3coop/files/shaders/CMakeLists.txt
2015-11-23 20:28:35 +03:00

17 lines
444 B
CMake

# Copy resource files into the build directory
set(SDIR ${CMAKE_CURRENT_SOURCE_DIR})
set(DDIR ${OpenMW_BINARY_DIR}/resources/shaders)
if (OPENGLES)
set(SHADER_FILES
watergles_vertex.glsl
watergles_fragment.glsl
water_nm.png
)
else()
set(SHADER_FILES
water_vertex.glsl
water_fragment.glsl
water_nm.png
)
endif()
copy_all_files(${CMAKE_CURRENT_SOURCE_DIR} ${DDIR} "${SHADER_FILES}")