..
action.cpp
Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
2013-07-31 15:46:23 +02:00
action.hpp
Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
2013-07-31 15:46:23 +02:00
actionalchemy.cpp
Fix for bug #1080 , can't read/repair/make potions/use soul gems/rest/sleep while in combat.
2014-04-24 22:47:45 -04:00
actionalchemy.hpp
actionapply.cpp
Remove static method MWWorld::Class::get(&Ptr)
2014-05-22 20:50:00 +02:00
actionapply.hpp
Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
2013-11-13 14:02:15 +01:00
actiondoor.cpp
Opening doors
2013-04-28 14:59:15 +02:00
actiondoor.hpp
Opening doors
2013-04-28 14:59:15 +02:00
actioneat.cpp
Remove static method MWWorld::Class::get(&Ptr)
2014-05-22 20:50:00 +02:00
actioneat.hpp
actionequip.cpp
Cycle with equipped items if all slots are occupied ( Fixes #1395 )
2014-06-05 14:54:07 +02:00
actionequip.hpp
actionopen.cpp
Closes #1081 : Implement disease contraction
2014-01-03 23:33:14 +01:00
actionopen.hpp
actionread.cpp
Remove static method MWWorld::Class::get(&Ptr)
2014-05-22 20:50:00 +02:00
actionread.hpp
actionrepair.cpp
Fix for bug #1080 , can't read/repair/make potions/use soul gems/rest/sleep while in combat.
2014-04-24 22:47:45 -04:00
actionrepair.hpp
actionsoulgem.cpp
Fix for bug #1080 , can't read/repair/make potions/use soul gems/rest/sleep while in combat.
2014-04-24 22:47:45 -04:00
actionsoulgem.hpp
actiontake.cpp
Implement theft detection
2014-01-07 19:58:17 +01:00
actiontake.hpp
actiontalk.cpp
actiontalk.hpp
actionteleport.cpp
Fixes #1129 : Change summoned creatures to use ActorId
2014-05-14 06:37:31 +02:00
actionteleport.hpp
actiontrap.cpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
actiontrap.hpp
Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
2013-11-13 14:02:15 +01:00
cellfunctors.hpp
Show marked position on map. Implement Detect X magic effects.
2014-01-01 22:37:52 +01:00
cellref.cpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
cellref.hpp
The MSVC linker is really pedantic with this.
2014-05-27 13:27:18 +02:00
cellreflist.hpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
cells.cpp
Fix loading a savegame when some of its content files were disabled
2014-06-01 23:11:38 +02:00
cells.hpp
Fixes #1172 : Added basic loading/saving progress bar
2014-04-28 11:29:57 +02:00
cellstore.cpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
cellstore.hpp
Feature #32 : Implement respawn for containers, creatures and NPCs
2014-05-17 09:09:00 +02:00
class.cpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
class.hpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
containerstore.cpp
Fix container scripts not getting removed properly on cell change
2014-05-28 18:45:07 +02:00
containerstore.hpp
Feature #1323 : handle restocking levelled items
2014-05-18 12:53:21 +02:00
contentloader.hpp
Missing iostream include
2013-11-04 10:36:22 +01:00
customdata.hpp
esmloader.cpp
Issue #913 : Merge --master and --plugin switches
2013-09-29 09:11:57 +02:00
esmloader.hpp
Issue #913 : Merge --master and --plugin switches
2013-09-29 09:11:57 +02:00
esmstore.cpp
Recognize DELE subrecords at the end of the record ( Fixes #1414 )
2014-06-08 11:22:37 +02:00
esmstore.hpp
Remove useless throwing of exception
2014-05-22 15:29:36 +02:00
failedaction.cpp
Handle object activation as a werewolf
2013-08-08 22:34:53 -07:00
failedaction.hpp
Handle object activation as a werewolf
2013-08-08 22:34:53 -07:00
fallback.cpp
Fix exception when there are spaces in INI-imported color settings
2014-05-28 21:29:09 +02:00
fallback.hpp
globals.cpp
Fix loading a savegame when some of its content files were disabled
2014-06-01 23:11:38 +02:00
globals.hpp
Fixes #1172 : Added basic loading/saving progress bar
2014-04-28 11:29:57 +02:00
inventorystore.cpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
inventorystore.hpp
Savegame: store most of CreatureStats
2014-05-12 21:37:36 +02:00
livecellref.cpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
livecellref.hpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
localscripts.cpp
Remove static method MWWorld::Class::get(&Ptr)
2014-05-22 20:50:00 +02:00
localscripts.hpp
manualref.hpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
nullaction.hpp
omwloader.cpp
Issue #913 : Merge --master and --plugin switches
2013-09-29 09:11:57 +02:00
omwloader.hpp
Issue #913 : Merge --master and --plugin switches
2013-09-29 09:11:57 +02:00
physicssystem.cpp
Fix for broken physics in exteriors ( Fixes #1446 )
2014-06-11 19:01:23 +02:00
physicssystem.hpp
Fix being able to place items on top of actors ( Fixes #1403 )
2014-06-06 00:43:24 +02:00
player.cpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
player.hpp
Fix some spelling mistakes.
2014-05-03 12:23:22 +02:00
projectilemanager.cpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
projectilemanager.hpp
Savegame: store projectiles
2014-05-17 05:24:32 +02:00
ptr.cpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
ptr.hpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
recordcmp.hpp
refdata.cpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
refdata.hpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
scene.cpp
Show wallpaper when loading a savegame
2014-06-02 23:26:43 +02:00
scene.hpp
Merge branch 'actorid' of https://github.com/OpenMW/openmw
2014-05-14 02:35:05 +02:00
store.cpp
Merge branch 'savedgame'
2014-02-01 18:16:32 +01:00
store.hpp
Fix cells being listed twice in console autocompletion when using --skip-menu=0 and loading a game
2014-05-29 16:34:05 +02:00
timestamp.cpp
Savegame: store most of CreatureStats
2014-05-12 21:37:36 +02:00
timestamp.hpp
Savegame: store most of CreatureStats
2014-05-12 21:37:36 +02:00
weather.cpp
WIP fix
2014-06-16 17:08:02 -04:00
weather.hpp
Fixes #1172 : Added basic loading/saving progress bar
2014-04-28 11:29:57 +02:00
worldimp.cpp
Fix dropped items ending up inaccessible when standing in objects with no collision ( Fixes #1441 )
2014-06-10 18:49:42 +02:00
worldimp.hpp
Moved mStartupScript to World, so that it is executed for a New game
2014-05-21 09:25:45 +02:00