openmw-tes3coop/components/openmw-mp/Packets/Actor/ActorPacket.cpp
Koncord f35d35741e [General] Remove redundant code
Remove BaseEvent::worldObjectCount
Remove BaseActor::count
Use foreach loops in packets and processors
Remove redundant "&" in CellController::get().getCell() calls
2017-12-09 14:59:41 +08:00

63 lines
No EOL
1.3 KiB
C++

#include <components/openmw-mp/NetworkMessages.hpp>
#include <PacketPriority.h>
#include <RakPeer.h>
#include "ActorPacket.hpp"
using namespace mwmp;
ActorPacket::ActorPacket(RakNet::RakPeerInterface *peer) : BasePacket(peer)
{
packetID = 0;
priority = HIGH_PRIORITY;
reliability = RELIABLE_ORDERED;
orderChannel = CHANNEL_ACTOR;
this->peer = peer;
}
void ActorPacket::setActorList(BaseActorList *actorList)
{
this->actorList = actorList;
guid = actorList->guid;
}
void ActorPacket::Packet(RakNet::BitStream *bs, bool send)
{
if (!PacketHeader(bs, send))
return;
for(auto &actor : actorList->baseActors)
{
RW(actor->refNumIndex, send);
RW(actor->mpNum, send);
Actor(*actor, send);
}
}
bool ActorPacket::PacketHeader(RakNet::BitStream *bs, bool send)
{
BasePacket::Packet(bs, send);
RW(actorList->cell.mData, send, true);
RW(actorList->cell.mName, send, true);
uint32_t actorCount;
if (send)
actorCount = (uint32_t)(actorList->baseActors.size());
RW(actorCount, send);
if(!send)
{
actorList->baseActors.clear();
actorList->baseActors.resize(actorCount, std::make_shared<BaseActor>());
}
if (actorCount > maxActors)
{
actorList->isValid = false;
return false;
}
return true;
}