.. |
.gitignore
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directory structure reorganisation (still missing the mangle stuff)
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2010-06-25 22:28:59 +02:00 |
activatoranimation.cpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
activatoranimation.hpp
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Get rid of underscore defines. They are reserved by the standard.
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2014-01-05 18:22:29 +01:00 |
actors.cpp
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Merge branch 'savedgame'
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2014-02-01 18:16:32 +01:00 |
actors.hpp
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Issue #777: Add CreatureAnimation variant for creatures with weapons/shields
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2014-01-19 13:05:26 +01:00 |
animation.cpp
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minor performance improvements in apps/openmw
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2014-04-27 19:10:23 +02:00 |
animation.hpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
camera.cpp
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Feature #50: Spawn projectiles
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2014-03-08 01:31:27 +01:00 |
camera.hpp
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Use i1stPersonSneakDelta + some cleanup
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2014-01-10 22:39:01 +01:00 |
cell.hpp
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implemented take action
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2010-08-07 20:25:17 +02:00 |
characterpreview.cpp
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Remove static method MWWorld::Class::get(&Ptr)
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2014-05-22 20:50:00 +02:00 |
characterpreview.hpp
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Fix several leaks
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2014-05-01 16:55:15 +02:00 |
creatureanimation.cpp
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Fixed ranged combat for creatures
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2014-03-12 11:30:44 +01:00 |
creatureanimation.hpp
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Fixed ranged combat for creatures
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2014-03-12 11:30:44 +01:00 |
debugging.cpp
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minor performance improvements in apps/openmw
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2014-04-27 19:10:23 +02:00 |
debugging.hpp
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Get rid of underscore defines. They are reserved by the standard.
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2014-01-05 18:22:29 +01:00 |
effectmanager.cpp
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Refactor projectiles to no longer use MW-objects
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2014-05-16 13:33:30 +02:00 |
effectmanager.hpp
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Refactor projectiles to no longer use MW-objects
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2014-05-16 13:33:30 +02:00 |
globalmap.cpp
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Fixes #1297: Store global map markers in savegame
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2014-04-26 13:42:32 +02:00 |
globalmap.hpp
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Fixes #1297: Store global map markers in savegame
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2014-04-26 13:42:32 +02:00 |
localmap.cpp
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Fixes for MSVC warnings, less overall changes
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2014-05-14 20:12:52 -05:00 |
localmap.hpp
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Fixes #275: force updating exterior cell maps even if already in cache
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2014-05-11 18:01:47 +02:00 |
npcanimation.cpp
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Remove static method MWWorld::Class::get(&Ptr)
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2014-05-22 20:50:00 +02:00 |
npcanimation.hpp
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Fixed ranged combat for creatures
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2014-03-12 11:30:44 +01:00 |
objects.cpp
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minor performance improvements in apps/openmw
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2014-04-27 19:10:23 +02:00 |
objects.hpp
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Get rid of underscore defines. They are reserved by the standard.
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2014-01-05 18:22:29 +01:00 |
occlusionquery.cpp
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Fixes for MSVC warnings, less overall changes
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2014-05-14 20:12:52 -05:00 |
occlusionquery.hpp
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Get rid of underscore defines. They are reserved by the standard.
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2014-01-05 18:22:29 +01:00 |
refraction.cpp
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Include some more required Ogre headers explicitely.
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2014-03-05 21:46:37 +01:00 |
refraction.hpp
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Make sure render textures are inactive when in a cell without water
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2013-03-03 15:11:45 +01:00 |
renderconst.hpp
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Fix first person meshes casting shadows
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2013-07-14 14:55:07 +02:00 |
renderinginterface.hpp
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Get rid of underscore defines. They are reserved by the standard.
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2014-01-05 18:22:29 +01:00 |
renderingmanager.cpp
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Remove static method MWWorld::Class::get(&Ptr)
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2014-05-22 20:50:00 +02:00 |
renderingmanager.hpp
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Savegame: store projectiles
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2014-05-17 05:24:32 +02:00 |
ripplesimulation.cpp
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Fix several leaks
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2014-05-01 16:55:15 +02:00 |
ripplesimulation.hpp
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NPCs / creatures can now emit ripples
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2013-02-27 09:20:42 +01:00 |
shadows.cpp
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Include some more required Ogre headers explicitely.
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2014-03-05 21:46:37 +01:00 |
shadows.hpp
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basic shadows
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2012-04-11 18:53:13 +02:00 |
sky.cpp
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Include some more required Ogre headers explicitely.
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2014-03-05 21:46:37 +01:00 |
sky.hpp
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Rename ObjectList to ObjectScene. Wrap it in a SharedPtr so we can automate the destruction routine.
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2013-12-07 20:15:39 +01:00 |
terrainstorage.cpp
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Terrain: background load blendmaps & layer textures. Refactor QuadTree update.
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2014-03-05 21:46:37 +01:00 |
terrainstorage.hpp
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Terrain: background load blendmaps & layer textures. Refactor QuadTree update.
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2014-03-05 21:46:37 +01:00 |
videoplayer.cpp
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Disable binkaudio sound for FFmpeg libavocdec versions below 54.55.xxx (Windows x64) and 54.10.xxx (Windows 32bit). Later versions are all allowed, but due to sample formats there will be no sound and this message will be shown on the console "Sound Error: Unsupported sample format: fltp"
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2014-05-25 18:56:50 +10:00 |
videoplayer.hpp
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Refactored video player (now a MyGUI widget)
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2014-03-27 19:10:15 +01:00 |
water.cpp
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Add missing status report for some toggle commands
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2014-05-16 09:21:28 +02:00 |
water.hpp
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Add missing status report for some toggle commands
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2014-05-16 09:21:28 +02:00 |
weaponanimation.cpp
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Fixed ranged combat for creatures
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2014-03-12 11:30:44 +01:00 |
weaponanimation.hpp
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Fixes for MSVC warnings, less overall changes
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2014-05-14 20:12:52 -05:00 |