openmw-tes3coop/apps/openmw/mwworld
David Cernat a2e3fe18fe [Client] Send ID_PLAYER_CELL_STATE to server at end of CharGen
Also, allow requests for ID_PLAYER_CELL_STATE from the server.
2017-02-04 09:13:15 +02:00
..
action.cpp Update reference of the interpreter context when an Activate results in a take action (Fixes #3727) 2017-01-18 21:57:50 +01:00
action.hpp Update reference of the interpreter context when an Activate results in a take action (Fixes #3727) 2017-01-18 21:57:50 +01:00
actionalchemy.cpp
actionalchemy.hpp
actionapply.cpp
actionapply.hpp
actiondoor.cpp
actiondoor.hpp
actioneat.cpp Remove redundant getId function 2015-12-18 16:58:38 +01:00
actioneat.hpp
actionequip.cpp Fix crash when onPcEquip script removes the equipped item (Fixes #3016) 2015-11-24 22:55:17 +01:00
actionequip.hpp
actionopen.cpp
actionopen.hpp
actionread.cpp
actionread.hpp
actionrepair.cpp
actionrepair.hpp
actionsoulgem.cpp
actionsoulgem.hpp
actiontake.cpp [Client] Use "NULL" instead "nullptr" 2017-02-01 15:58:29 +08:00
actiontake.hpp
actiontalk.cpp
actiontalk.hpp
actionteleport.cpp Moved duplicated code to common ActionTeleport static method and reordered travel price calculations 2016-12-23 21:27:29 +01:00
actionteleport.hpp Removed "less" character from the documentation by the requested opportunity. 2016-12-26 21:46:43 +01:00
actiontrap.cpp Implement and use getDistanceToFacedObject() 2016-07-08 23:28:49 +09:00
actiontrap.hpp Play trap activation sound on trapped object, not actor 2016-07-10 21:39:53 +09:00
cellpreloader.cpp Move the deletion of PreloadItem to the worker thread 2017-02-04 02:36:44 +01:00
cellpreloader.hpp Move the deletion of PreloadItem to the worker thread 2017-02-04 02:36:44 +01:00
cellref.cpp Merge pull request #113 from OpenMW/master 2016-12-17 23:27:09 +02:00
cellref.hpp Merge pull request #113 from OpenMW/master 2016-12-17 23:27:09 +02:00
cellreflist.hpp Fix possible reference duplication when the refID is modified by a plugin (Bug #3471) 2016-07-22 03:58:23 +02:00
cells.cpp Replace "sys::default" with ESM::CellId::sDefaultWorldspace 2016-07-02 19:48:11 +02:00
cells.hpp
cellstore.cpp Merge pull request #120 from OpenMW/master while resolving conflicts 2016-12-30 23:59:30 +02:00
cellstore.hpp Fix "comparison between signed and unsigned integer expressions" 2016-12-21 16:13:39 +08:00
cellvisitors.hpp Rename CellStore Functor to Visitor 2015-12-06 18:13:04 +01:00
class.cpp Implement fleeing AI (Closes #1118) 2016-11-16 20:15:25 +01:00
class.hpp Implement fleeing AI (Closes #1118) 2016-11-16 20:15:25 +01:00
containerstore.cpp Use negative count when restocking item to ensure that its properly tracked (Fixes #3635) 2016-11-22 22:42:04 +01:00
containerstore.hpp Make actors with non-portable lights in inventory glow (Closes #2042, #3338) 2016-10-08 23:17:12 +02:00
contentloader.hpp
customdata.cpp Use the const version of CustomData::as* 2015-12-19 16:19:52 +01:00
customdata.hpp Use the const version of CustomData::as* 2015-12-19 16:19:52 +01:00
esmloader.cpp
esmloader.hpp
esmstore.cpp Add support for placing BodyParts in a cell (Bug #3118) 2016-07-07 23:50:48 +08:00
esmstore.hpp
failedaction.cpp Play locked sounds on locked objects instead of actors 2016-08-10 21:31:14 +09:00
failedaction.hpp Play locked sounds on locked objects instead of actors 2016-08-10 21:31:14 +09:00
globals.cpp Rename to lowerCaseInPlace 2015-12-07 22:49:15 +01:00
globals.hpp
inventorystore.cpp Merge pull request #124 from OpenMW/master 2017-01-11 13:30:22 +02:00
inventorystore.hpp Creatures now auto-equip shields (Fixes #3704) 2017-01-08 20:52:04 +01:00
livecellref.cpp Make player references cross exterior cells only when called by server 2016-07-20 03:26:25 +03:00
livecellref.hpp Add a CellRef to WorldEvent 2016-10-20 22:15:47 +03:00
localscripts.cpp LocalScripts: initialize mIter 2016-07-07 23:50:47 +08:00
localscripts.hpp Vanilla-compatible activate / onActivate (Fixes #1629) 2016-02-26 13:08:35 +01:00
manualref.cpp Added new method and variable to track float remainders of disintegration effections 2016-12-09 19:48:56 -07:00
manualref.hpp
nullaction.hpp Add isNullAction() method to fix compiler warning 2016-06-11 18:26:20 +02:00
player.cpp ESS-import: player is no longer disabled (Bug #3246) 2017-01-21 03:39:51 +01:00
player.hpp Fix the enemy nearby check (Bug #3423) 2016-06-07 01:55:34 +02:00
projectilemanager.cpp Merge remote-tracking branch 'upstream/master' into bugfix-3617 2017-01-15 09:49:45 +01:00
projectilemanager.hpp Removed bad casts and unnecessary comments 2016-12-09 18:10:06 -07:00
ptr.cpp Accept a ConstPtr in findContainer, collision script functions, getUnderwater functions 2015-12-18 17:56:48 +01:00
ptr.hpp Accept a ConstPtr in ContainerStore::stacks 2015-12-18 17:01:21 +01:00
recordcmp.hpp
refdata.cpp Reset activation flags when an object is copied (Fixes #3671, Fixes #3719) 2017-01-14 15:29:36 +01:00
refdata.hpp Save scripted animation state (Fixes #1931, #2150, #3393) 2016-08-03 03:52:35 +02:00
scene.cpp [Client] Send ID_PLAYER_CELL_STATE to server at end of CharGen 2017-02-04 09:13:15 +02:00
scene.hpp Do not adjust the player position when loading a savegame (Fixes #2089) 2016-03-24 17:18:08 +01:00
store.cpp Fix moved references disappearing when modified by a plugin 2016-07-22 02:12:03 +02:00
store.hpp Store: be consistent about struct / class usage 2015-12-12 22:34:59 +01:00
timestamp.cpp Correct an error in the timestamp subtracting logic (Fixes #3105) 2015-12-26 00:26:13 +01:00
timestamp.hpp
weather.cpp Use osg::PI over M_PI 2016-12-21 16:49:37 +01:00
weather.hpp Move Fallback map to components/ 2016-01-11 23:10:16 +01:00
worldimp.cpp [General] Rename ID_DOOR_ACTIVATE into ID_DOOR_STATE 2017-02-01 11:54:40 +02:00
worldimp.hpp Merge pull request #137 from OpenMW/master 2017-02-01 09:28:23 +02:00