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openmw-tes3coop/apps/opencs/model/world/refidadapterimp.cpp

1591 lines
56 KiB
C++

#include "refidadapterimp.hpp"
#include <cassert>
#include <stdexcept>
#include <utility>
#include <components/esm/loadcont.hpp>
#include <components/esm/loadmgef.hpp>
#include "nestedtablewrapper.hpp"
CSMWorld::PotionColumns::PotionColumns (const InventoryColumns& columns)
: InventoryColumns (columns) {}
CSMWorld::PotionRefIdAdapter::PotionRefIdAdapter (const PotionColumns& columns,
const RefIdColumn *autoCalc)
: InventoryRefIdAdapter<ESM::Potion> (UniversalId::Type_Potion, columns),
mColumns(columns), mAutoCalc (autoCalc)
{}
QVariant CSMWorld::PotionRefIdAdapter::getData (const RefIdColumn *column, const RefIdData& data,
int index) const
{
const Record<ESM::Potion>& record = static_cast<const Record<ESM::Potion>&> (
data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Potion)));
if (column==mAutoCalc)
return record.get().mData.mAutoCalc!=0;
// to show nested tables in dialogue subview, see IdTree::hasChildren()
if (column==mColumns.mEffects)
return QVariant::fromValue(ColumnBase::TableEdit_Full);
return InventoryRefIdAdapter<ESM::Potion>::getData (column, data, index);
}
void CSMWorld::PotionRefIdAdapter::setData (const RefIdColumn *column, RefIdData& data, int index,
const QVariant& value) const
{
Record<ESM::Potion>& record = static_cast<Record<ESM::Potion>&> (
data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Potion)));
ESM::Potion potion = record.get();
if (column==mAutoCalc)
potion.mData.mAutoCalc = value.toInt();
else
{
InventoryRefIdAdapter<ESM::Potion>::setData (column, data, index, value);
return;
}
record.setModified(potion);
}
CSMWorld::IngredientColumns::IngredientColumns (const InventoryColumns& columns)
: InventoryColumns (columns) {}
CSMWorld::IngredientRefIdAdapter::IngredientRefIdAdapter (const IngredientColumns& columns)
: InventoryRefIdAdapter<ESM::Ingredient> (UniversalId::Type_Ingredient, columns),
mColumns(columns)
{}
QVariant CSMWorld::IngredientRefIdAdapter::getData (const RefIdColumn *column, const RefIdData& data,
int index) const
{
if (column==mColumns.mEffects)
return QVariant::fromValue(ColumnBase::TableEdit_FixedRows);
return InventoryRefIdAdapter<ESM::Ingredient>::getData (column, data, index);
}
void CSMWorld::IngredientRefIdAdapter::setData (const RefIdColumn *column, RefIdData& data, int index,
const QVariant& value) const
{
InventoryRefIdAdapter<ESM::Ingredient>::setData (column, data, index, value);
return;
}
CSMWorld::IngredEffectRefIdAdapter::IngredEffectRefIdAdapter()
: mType(UniversalId::Type_Ingredient)
{}
CSMWorld::IngredEffectRefIdAdapter::~IngredEffectRefIdAdapter()
{}
void CSMWorld::IngredEffectRefIdAdapter::addNestedRow (const RefIdColumn *column,
RefIdData& data, int index, int position) const
{
// Do nothing, this table cannot be changed by the user
}
void CSMWorld::IngredEffectRefIdAdapter::removeNestedRow (const RefIdColumn *column,
RefIdData& data, int index, int rowToRemove) const
{
// Do nothing, this table cannot be changed by the user
}
void CSMWorld::IngredEffectRefIdAdapter::setNestedTable (const RefIdColumn* column,
RefIdData& data, int index, const NestedTableWrapperBase& nestedTable) const
{
Record<ESM::Ingredient>& record =
static_cast<Record<ESM::Ingredient>&> (data.getRecord (RefIdData::LocalIndex (index, mType)));
ESM::Ingredient ingredient = record.get();
ingredient.mData =
static_cast<const NestedTableWrapper<std::vector<ESM::Ingredient::IRDTstruct> >&>(nestedTable).mNestedTable.at(0);
record.setModified (ingredient);
}
CSMWorld::NestedTableWrapperBase* CSMWorld::IngredEffectRefIdAdapter::nestedTable (const RefIdColumn* column,
const RefIdData& data, int index) const
{
const Record<ESM::Ingredient>& record =
static_cast<const Record<ESM::Ingredient>&> (data.getRecord (RefIdData::LocalIndex (index, mType)));
// return the whole struct
std::vector<ESM::Ingredient::IRDTstruct> wrap;
wrap.push_back(record.get().mData);
// deleted by dtor of NestedTableStoring
return new NestedTableWrapper<std::vector<ESM::Ingredient::IRDTstruct> >(wrap);
}
QVariant CSMWorld::IngredEffectRefIdAdapter::getNestedData (const RefIdColumn *column,
const RefIdData& data, int index, int subRowIndex, int subColIndex) const
{
const Record<ESM::Ingredient>& record =
static_cast<const Record<ESM::Ingredient>&> (data.getRecord (RefIdData::LocalIndex (index, mType)));
if (subRowIndex < 0 || subRowIndex >= 4)
throw std::runtime_error ("index out of range");
switch (subColIndex)
{
case 0: return record.get().mData.mEffectID[subRowIndex];
case 1:
{
switch (record.get().mData.mEffectID[subRowIndex])
{
case ESM::MagicEffect::DrainSkill:
case ESM::MagicEffect::DamageSkill:
case ESM::MagicEffect::RestoreSkill:
case ESM::MagicEffect::FortifySkill:
case ESM::MagicEffect::AbsorbSkill:
return record.get().mData.mSkills[subRowIndex];
default:
return QVariant();
}
}
case 2:
{
switch (record.get().mData.mEffectID[subRowIndex])
{
case ESM::MagicEffect::DrainAttribute:
case ESM::MagicEffect::DamageAttribute:
case ESM::MagicEffect::RestoreAttribute:
case ESM::MagicEffect::FortifyAttribute:
case ESM::MagicEffect::AbsorbAttribute:
return record.get().mData.mAttributes[subRowIndex];
default:
return QVariant();
}
}
default:
throw std::runtime_error("Trying to access non-existing column in the nested table!");
}
}
void CSMWorld::IngredEffectRefIdAdapter::setNestedData (const RefIdColumn *column,
RefIdData& data, int row, const QVariant& value, int subRowIndex, int subColIndex) const
{
Record<ESM::Ingredient>& record =
static_cast<Record<ESM::Ingredient>&> (data.getRecord (RefIdData::LocalIndex (row, mType)));
ESM::Ingredient ingredient = record.get();
if (subRowIndex < 0 || subRowIndex >= 4)
throw std::runtime_error ("index out of range");
switch(subColIndex)
{
case 0: ingredient.mData.mEffectID[subRowIndex] = value.toInt(); break;
case 1: ingredient.mData.mSkills[subRowIndex] = value.toInt(); break;
case 2: ingredient.mData.mAttributes[subRowIndex] = value.toInt(); break;
default:
throw std::runtime_error("Trying to access non-existing column in the nested table!");
}
record.setModified (ingredient);
}
int CSMWorld::IngredEffectRefIdAdapter::getNestedColumnsCount(const RefIdColumn *column, const RefIdData& data) const
{
return 3; // effect, skill, attribute
}
int CSMWorld::IngredEffectRefIdAdapter::getNestedRowsCount(const RefIdColumn *column, const RefIdData& data, int index) const
{
return 4; // up to 4 effects
}
CSMWorld::ApparatusRefIdAdapter::ApparatusRefIdAdapter (const InventoryColumns& columns,
const RefIdColumn *type, const RefIdColumn *quality)
: InventoryRefIdAdapter<ESM::Apparatus> (UniversalId::Type_Apparatus, columns),
mType (type), mQuality (quality)
{}
QVariant CSMWorld::ApparatusRefIdAdapter::getData (const RefIdColumn *column,
const RefIdData& data, int index) const
{
const Record<ESM::Apparatus>& record = static_cast<const Record<ESM::Apparatus>&> (
data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Apparatus)));
if (column==mType)
return record.get().mData.mType;
if (column==mQuality)
return record.get().mData.mQuality;
return InventoryRefIdAdapter<ESM::Apparatus>::getData (column, data, index);
}
void CSMWorld::ApparatusRefIdAdapter::setData (const RefIdColumn *column, RefIdData& data, int index,
const QVariant& value) const
{
Record<ESM::Apparatus>& record = static_cast<Record<ESM::Apparatus>&> (
data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Apparatus)));
ESM::Apparatus apparatus = record.get();
if (column==mType)
apparatus.mData.mType = value.toInt();
else if (column==mQuality)
apparatus.mData.mQuality = value.toFloat();
else
{
InventoryRefIdAdapter<ESM::Apparatus>::setData (column, data, index, value);
return;
}
record.setModified(apparatus);
}
CSMWorld::ArmorRefIdAdapter::ArmorRefIdAdapter (const EnchantableColumns& columns,
const RefIdColumn *type, const RefIdColumn *health, const RefIdColumn *armor,
const RefIdColumn *partRef)
: EnchantableRefIdAdapter<ESM::Armor> (UniversalId::Type_Armor, columns),
mType (type), mHealth (health), mArmor (armor), mPartRef(partRef)
{}
QVariant CSMWorld::ArmorRefIdAdapter::getData (const RefIdColumn *column,
const RefIdData& data, int index) const
{
const Record<ESM::Armor>& record = static_cast<const Record<ESM::Armor>&> (
data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Armor)));
if (column==mType)
return record.get().mData.mType;
if (column==mHealth)
return record.get().mData.mHealth;
if (column==mArmor)
return record.get().mData.mArmor;
if (column==mPartRef)
return QVariant::fromValue(ColumnBase::TableEdit_Full);
return EnchantableRefIdAdapter<ESM::Armor>::getData (column, data, index);
}
void CSMWorld::ArmorRefIdAdapter::setData (const RefIdColumn *column, RefIdData& data, int index,
const QVariant& value) const
{
Record<ESM::Armor>& record = static_cast<Record<ESM::Armor>&> (
data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Armor)));
ESM::Armor armor = record.get();
if (column==mType)
armor.mData.mType = value.toInt();
else if (column==mHealth)
armor.mData.mHealth = value.toInt();
else if (column==mArmor)
armor.mData.mArmor = value.toInt();
else
{
EnchantableRefIdAdapter<ESM::Armor>::setData (column, data, index, value);
return;
}
record.setModified(armor);
}
CSMWorld::BookRefIdAdapter::BookRefIdAdapter (const EnchantableColumns& columns,
const RefIdColumn *bookType, const RefIdColumn *skill, const RefIdColumn *text)
: EnchantableRefIdAdapter<ESM::Book> (UniversalId::Type_Book, columns),
mBookType (bookType), mSkill (skill), mText (text)
{}
QVariant CSMWorld::BookRefIdAdapter::getData (const RefIdColumn *column,
const RefIdData& data, int index) const
{
const Record<ESM::Book>& record = static_cast<const Record<ESM::Book>&> (
data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Book)));
if (column==mBookType)
return record.get().mData.mIsScroll;
if (column==mSkill)
return record.get().mData.mSkillId;
if (column==mText)
return QString::fromUtf8 (record.get().mText.c_str());
return EnchantableRefIdAdapter<ESM::Book>::getData (column, data, index);
}
void CSMWorld::BookRefIdAdapter::setData (const RefIdColumn *column, RefIdData& data, int index,
const QVariant& value) const
{
Record<ESM::Book>& record = static_cast<Record<ESM::Book>&> (
data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Book)));
ESM::Book book = record.get();
if (column==mBookType)
book.mData.mIsScroll = value.toInt();
else if (column==mSkill)
book.mData.mSkillId = value.toInt();
else if (column==mText)
book.mText = value.toString().toUtf8().data();
else
{
EnchantableRefIdAdapter<ESM::Book>::setData (column, data, index, value);
return;
}
record.setModified(book);
}
CSMWorld::ClothingRefIdAdapter::ClothingRefIdAdapter (const EnchantableColumns& columns,
const RefIdColumn *type, const RefIdColumn *partRef)
: EnchantableRefIdAdapter<ESM::Clothing> (UniversalId::Type_Clothing, columns), mType (type),
mPartRef(partRef)
{}
QVariant CSMWorld::ClothingRefIdAdapter::getData (const RefIdColumn *column,
const RefIdData& data, int index) const
{
const Record<ESM::Clothing>& record = static_cast<const Record<ESM::Clothing>&> (
data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Clothing)));
if (column==mType)
return record.get().mData.mType;
if (column==mPartRef)
return QVariant::fromValue(ColumnBase::TableEdit_Full);
return EnchantableRefIdAdapter<ESM::Clothing>::getData (column, data, index);
}
void CSMWorld::ClothingRefIdAdapter::setData (const RefIdColumn *column, RefIdData& data, int index,
const QVariant& value) const
{
Record<ESM::Clothing>& record = static_cast<Record<ESM::Clothing>&> (
data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Clothing)));
ESM::Clothing clothing = record.get();
if (column==mType)
clothing.mData.mType = value.toInt();
else
{
EnchantableRefIdAdapter<ESM::Clothing>::setData (column, data, index, value);
return;
}
record.setModified(clothing);
}
CSMWorld::ContainerRefIdAdapter::ContainerRefIdAdapter (const NameColumns& columns,
const RefIdColumn *weight, const RefIdColumn *organic, const RefIdColumn *respawn, const RefIdColumn *content)
: NameRefIdAdapter<ESM::Container> (UniversalId::Type_Container, columns), mWeight (weight),
mOrganic (organic), mRespawn (respawn), mContent(content)
{}
QVariant CSMWorld::ContainerRefIdAdapter::getData (const RefIdColumn *column,
const RefIdData& data,
int index) const
{
const Record<ESM::Container>& record = static_cast<const Record<ESM::Container>&> (
data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Container)));
if (column==mWeight)
return record.get().mWeight;
if (column==mOrganic)
return (record.get().mFlags & ESM::Container::Organic)!=0;
if (column==mRespawn)
return (record.get().mFlags & ESM::Container::Respawn)!=0;
if (column==mContent)
return QVariant::fromValue(ColumnBase::TableEdit_Full);
return NameRefIdAdapter<ESM::Container>::getData (column, data, index);
}
void CSMWorld::ContainerRefIdAdapter::setData (const RefIdColumn *column, RefIdData& data, int index,
const QVariant& value) const
{
Record<ESM::Container>& record = static_cast<Record<ESM::Container>&> (
data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Container)));
ESM::Container container = record.get();
if (column==mWeight)
container.mWeight = value.toFloat();
else if (column==mOrganic)
{
if (value.toInt())
container.mFlags |= ESM::Container::Organic;
else
container.mFlags &= ~ESM::Container::Organic;
}
else if (column==mRespawn)
{
if (value.toInt())
container.mFlags |= ESM::Container::Respawn;
else
container.mFlags &= ~ESM::Container::Respawn;
}
else
{
NameRefIdAdapter<ESM::Container>::setData (column, data, index, value);
return;
}
record.setModified(container);
}
CSMWorld::CreatureColumns::CreatureColumns (const ActorColumns& actorColumns)
: ActorColumns (actorColumns),
mType(NULL),
mScale(NULL),
mOriginal(NULL),
mAttributes(NULL),
mAttacks(NULL),
mMisc(NULL),
mBloodType(NULL)
{}
CSMWorld::CreatureRefIdAdapter::CreatureRefIdAdapter (const CreatureColumns& columns)
: ActorRefIdAdapter<ESM::Creature> (UniversalId::Type_Creature, columns), mColumns (columns)
{}
QVariant CSMWorld::CreatureRefIdAdapter::getData (const RefIdColumn *column, const RefIdData& data,
int index) const
{
const Record<ESM::Creature>& record = static_cast<const Record<ESM::Creature>&> (
data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Creature)));
if (column==mColumns.mType)
return record.get().mData.mType;
if (column==mColumns.mScale)
return record.get().mScale;
if (column==mColumns.mOriginal)
return QString::fromUtf8 (record.get().mOriginal.c_str());
if (column==mColumns.mAttributes)
return QVariant::fromValue(ColumnBase::TableEdit_FixedRows);
if (column==mColumns.mAttacks)
return QVariant::fromValue(ColumnBase::TableEdit_FixedRows);
if (column==mColumns.mMisc)
return QVariant::fromValue(ColumnBase::TableEdit_Full);
if (column == mColumns.mBloodType)
{
int mask = ESM::Creature::Skeleton | ESM::Creature::Metal;
if ((record.get().mFlags & mask) == ESM::Creature::Skeleton)
return 1;
if ((record.get().mFlags & mask) == ESM::Creature::Metal)
return 2;
return 0;
}
std::map<const RefIdColumn *, unsigned int>::const_iterator iter =
mColumns.mFlags.find (column);
if (iter!=mColumns.mFlags.end())
return (record.get().mFlags & iter->second)!=0;
return ActorRefIdAdapter<ESM::Creature>::getData (column, data, index);
}
void CSMWorld::CreatureRefIdAdapter::setData (const RefIdColumn *column, RefIdData& data, int index,
const QVariant& value) const
{
Record<ESM::Creature>& record = static_cast<Record<ESM::Creature>&> (
data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Creature)));
ESM::Creature creature = record.get();
if (column==mColumns.mType)
creature.mData.mType = value.toInt();
else if (column==mColumns.mScale)
creature.mScale = value.toFloat();
else if (column==mColumns.mOriginal)
creature.mOriginal = value.toString().toUtf8().constData();
else if (column == mColumns.mBloodType)
{
int mask = ~(ESM::Creature::Skeleton | ESM::Creature::Metal);
if (value.toInt() == 1)
creature.mFlags = (creature.mFlags & mask) | ESM::Creature::Skeleton;
else if (value.toInt() == 2)
creature.mFlags = (creature.mFlags & mask) | ESM::Creature::Metal;
else
creature.mFlags = creature.mFlags & mask;
}
else
{
std::map<const RefIdColumn *, unsigned int>::const_iterator iter =
mColumns.mFlags.find (column);
if (iter!=mColumns.mFlags.end())
{
if (value.toInt()!=0)
creature.mFlags |= iter->second;
else
creature.mFlags &= ~iter->second;
}
else
{
ActorRefIdAdapter<ESM::Creature>::setData (column, data, index, value);
return;
}
}
record.setModified(creature);
}
CSMWorld::DoorRefIdAdapter::DoorRefIdAdapter (const NameColumns& columns,
const RefIdColumn *openSound, const RefIdColumn *closeSound)
: NameRefIdAdapter<ESM::Door> (UniversalId::Type_Door, columns), mOpenSound (openSound),
mCloseSound (closeSound)
{}
QVariant CSMWorld::DoorRefIdAdapter::getData (const RefIdColumn *column, const RefIdData& data,
int index) const
{
const Record<ESM::Door>& record = static_cast<const Record<ESM::Door>&> (
data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Door)));
if (column==mOpenSound)
return QString::fromUtf8 (record.get().mOpenSound.c_str());
if (column==mCloseSound)
return QString::fromUtf8 (record.get().mCloseSound.c_str());
return NameRefIdAdapter<ESM::Door>::getData (column, data, index);
}
void CSMWorld::DoorRefIdAdapter::setData (const RefIdColumn *column, RefIdData& data, int index,
const QVariant& value) const
{
Record<ESM::Door>& record = static_cast<Record<ESM::Door>&> (
data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Door)));
ESM::Door door = record.get();
if (column==mOpenSound)
door.mOpenSound = value.toString().toUtf8().constData();
else if (column==mCloseSound)
door.mCloseSound = value.toString().toUtf8().constData();
else
{
NameRefIdAdapter<ESM::Door>::setData (column, data, index, value);
return;
}
record.setModified(door);
}
CSMWorld::LightColumns::LightColumns (const InventoryColumns& columns)
: InventoryColumns (columns) {}
CSMWorld::LightRefIdAdapter::LightRefIdAdapter (const LightColumns& columns)
: InventoryRefIdAdapter<ESM::Light> (UniversalId::Type_Light, columns), mColumns (columns)
{}
QVariant CSMWorld::LightRefIdAdapter::getData (const RefIdColumn *column, const RefIdData& data,
int index) const
{
const Record<ESM::Light>& record = static_cast<const Record<ESM::Light>&> (
data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Light)));
if (column==mColumns.mTime)
return record.get().mData.mTime;
if (column==mColumns.mRadius)
return record.get().mData.mRadius;
if (column==mColumns.mColor)
return record.get().mData.mColor;
if (column==mColumns.mSound)
return QString::fromUtf8 (record.get().mSound.c_str());
if (column == mColumns.mEmitterType)
{
int mask = ESM::Light::Flicker | ESM::Light::FlickerSlow | ESM::Light::Pulse | ESM::Light::PulseSlow;
if ((record.get().mData.mFlags & mask) == ESM::Light::Flicker)
return 1;
if ((record.get().mData.mFlags & mask) == ESM::Light::FlickerSlow)
return 2;
if ((record.get().mData.mFlags & mask) == ESM::Light::Pulse)
return 3;
if ((record.get().mData.mFlags & mask) == ESM::Light::PulseSlow)
return 4;
return 0;
}
std::map<const RefIdColumn *, unsigned int>::const_iterator iter =
mColumns.mFlags.find (column);
if (iter!=mColumns.mFlags.end())
return (record.get().mData.mFlags & iter->second)!=0;
return InventoryRefIdAdapter<ESM::Light>::getData (column, data, index);
}
void CSMWorld::LightRefIdAdapter::setData (const RefIdColumn *column, RefIdData& data, int index,
const QVariant& value) const
{
Record<ESM::Light>& record = static_cast<Record<ESM::Light>&> (
data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Light)));
ESM::Light light = record.get();
if (column==mColumns.mTime)
light.mData.mTime = value.toInt();
else if (column==mColumns.mRadius)
light.mData.mRadius = value.toInt();
else if (column==mColumns.mColor)
light.mData.mColor = value.toInt();
else if (column==mColumns.mSound)
light.mSound = value.toString().toUtf8().constData();
else if (column == mColumns.mEmitterType)
{
int mask = ~(ESM::Light::Flicker | ESM::Light::FlickerSlow | ESM::Light::Pulse | ESM::Light::PulseSlow);
if (value.toInt() == 0)
light.mData.mFlags = light.mData.mFlags & mask;
else if (value.toInt() == 1)
light.mData.mFlags = (light.mData.mFlags & mask) | ESM::Light::Flicker;
else if (value.toInt() == 2)
light.mData.mFlags = (light.mData.mFlags & mask) | ESM::Light::FlickerSlow;
else if (value.toInt() == 3)
light.mData.mFlags = (light.mData.mFlags & mask) | ESM::Light::Pulse;
else
light.mData.mFlags = (light.mData.mFlags & mask) | ESM::Light::PulseSlow;
}
else
{
std::map<const RefIdColumn *, unsigned int>::const_iterator iter =
mColumns.mFlags.find (column);
if (iter!=mColumns.mFlags.end())
{
if (value.toInt()!=0)
light.mData.mFlags |= iter->second;
else
light.mData.mFlags &= ~iter->second;
}
else
{
InventoryRefIdAdapter<ESM::Light>::setData (column, data, index, value);
return;
}
}
record.setModified (light);
}
CSMWorld::MiscRefIdAdapter::MiscRefIdAdapter (const InventoryColumns& columns, const RefIdColumn *key)
: InventoryRefIdAdapter<ESM::Miscellaneous> (UniversalId::Type_Miscellaneous, columns), mKey (key)
{}
QVariant CSMWorld::MiscRefIdAdapter::getData (const RefIdColumn *column, const RefIdData& data,
int index) const
{
const Record<ESM::Miscellaneous>& record = static_cast<const Record<ESM::Miscellaneous>&> (
data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Miscellaneous)));
if (column==mKey)
return record.get().mData.mIsKey!=0;
return InventoryRefIdAdapter<ESM::Miscellaneous>::getData (column, data, index);
}
void CSMWorld::MiscRefIdAdapter::setData (const RefIdColumn *column, RefIdData& data, int index,
const QVariant& value) const
{
Record<ESM::Miscellaneous>& record = static_cast<Record<ESM::Miscellaneous>&> (
data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Miscellaneous)));
ESM::Miscellaneous misc = record.get();
if (column==mKey)
misc.mData.mIsKey = value.toInt();
else
{
InventoryRefIdAdapter<ESM::Miscellaneous>::setData (column, data, index, value);
return;
}
record.setModified(misc);
}
CSMWorld::NpcColumns::NpcColumns (const ActorColumns& actorColumns)
: ActorColumns (actorColumns),
mRace(NULL),
mClass(NULL),
mFaction(NULL),
mHair(NULL),
mHead(NULL),
mAttributes(NULL),
mSkills(NULL),
mMisc(NULL),
mBloodType(NULL),
mGender(NULL)
{}
CSMWorld::NpcRefIdAdapter::NpcRefIdAdapter (const NpcColumns& columns)
: ActorRefIdAdapter<ESM::NPC> (UniversalId::Type_Npc, columns), mColumns (columns)
{}
QVariant CSMWorld::NpcRefIdAdapter::getData (const RefIdColumn *column, const RefIdData& data, int index)
const
{
const Record<ESM::NPC>& record = static_cast<const Record<ESM::NPC>&> (
data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Npc)));
if (column==mColumns.mRace)
return QString::fromUtf8 (record.get().mRace.c_str());
if (column==mColumns.mClass)
return QString::fromUtf8 (record.get().mClass.c_str());
if (column==mColumns.mFaction)
return QString::fromUtf8 (record.get().mFaction.c_str());
if (column==mColumns.mHair)
return QString::fromUtf8 (record.get().mHair.c_str());
if (column==mColumns.mHead)
return QString::fromUtf8 (record.get().mHead.c_str());
if (column==mColumns.mAttributes || column==mColumns.mSkills)
{
if ((record.get().mFlags & ESM::NPC::Autocalc) != 0)
return QVariant::fromValue(ColumnBase::TableEdit_None);
else
return QVariant::fromValue(ColumnBase::TableEdit_FixedRows);
}
if (column==mColumns.mMisc)
return QVariant::fromValue(ColumnBase::TableEdit_Full);
if (column == mColumns.mBloodType)
{
int mask = ESM::NPC::Skeleton | ESM::NPC::Metal;
if ((record.get().mFlags & mask) == ESM::NPC::Skeleton)
return 1;
if ((record.get().mFlags & mask) == ESM::NPC::Metal)
return 2;
return 0;
}
if (column == mColumns.mGender)
{
// Implemented this way to allow additional gender types in the future.
if ((record.get().mFlags & ESM::NPC::Female) == ESM::NPC::Female)
return 1;
return 0;
}
std::map<const RefIdColumn *, unsigned int>::const_iterator iter =
mColumns.mFlags.find (column);
if (iter!=mColumns.mFlags.end())
return (record.get().mFlags & iter->second)!=0;
return ActorRefIdAdapter<ESM::NPC>::getData (column, data, index);
}
void CSMWorld::NpcRefIdAdapter::setData (const RefIdColumn *column, RefIdData& data, int index,
const QVariant& value) const
{
Record<ESM::NPC>& record = static_cast<Record<ESM::NPC>&> (
data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Npc)));
ESM::NPC npc = record.get();
if (column==mColumns.mRace)
npc.mRace = value.toString().toUtf8().constData();
else if (column==mColumns.mClass)
npc.mClass = value.toString().toUtf8().constData();
else if (column==mColumns.mFaction)
npc.mFaction = value.toString().toUtf8().constData();
else if (column==mColumns.mHair)
npc.mHair = value.toString().toUtf8().constData();
else if (column==mColumns.mHead)
npc.mHead = value.toString().toUtf8().constData();
else if (column == mColumns.mBloodType)
{
int mask = ~(ESM::NPC::Skeleton | ESM::NPC::Metal);
if (value.toInt() == 1)
npc.mFlags = (npc.mFlags & mask) | ESM::NPC::Skeleton;
else if (value.toInt() == 2)
npc.mFlags = (npc.mFlags & mask) | ESM::NPC::Metal;
else
npc.mFlags = npc.mFlags & mask;
}
else if (column == mColumns.mGender)
{
// Implemented this way to allow additional gender types in the future.
if (value.toInt() == 1)
npc.mFlags = (npc.mFlags & ~ESM::NPC::Female) | ESM::NPC::Female;
else
npc.mFlags = npc.mFlags & ~ESM::NPC::Female;
}
else
{
std::map<const RefIdColumn *, unsigned int>::const_iterator iter =
mColumns.mFlags.find (column);
if (iter!=mColumns.mFlags.end())
{
if (value.toInt()!=0)
npc.mFlags |= iter->second;
else
npc.mFlags &= ~iter->second;
if (iter->second == ESM::NPC::Autocalc)
npc.mNpdtType = (value.toInt() != 0) ? ESM::NPC::NPC_WITH_AUTOCALCULATED_STATS
: ESM::NPC::NPC_DEFAULT;
}
else
{
ActorRefIdAdapter<ESM::NPC>::setData (column, data, index, value);
return;
}
}
record.setModified (npc);
}
CSMWorld::NpcAttributesRefIdAdapter::NpcAttributesRefIdAdapter ()
{}
void CSMWorld::NpcAttributesRefIdAdapter::addNestedRow (const RefIdColumn *column,
RefIdData& data, int index, int position) const
{
// Do nothing, this table cannot be changed by the user
}
void CSMWorld::NpcAttributesRefIdAdapter::removeNestedRow (const RefIdColumn *column,
RefIdData& data, int index, int rowToRemove) const
{
// Do nothing, this table cannot be changed by the user
}
void CSMWorld::NpcAttributesRefIdAdapter::setNestedTable (const RefIdColumn* column,
RefIdData& data, int index, const NestedTableWrapperBase& nestedTable) const
{
Record<ESM::NPC>& record =
static_cast<Record<ESM::NPC>&> (data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Npc)));
ESM::NPC npc = record.get();
// store the whole struct
npc.mNpdt52 =
static_cast<const NestedTableWrapper<std::vector<ESM::NPC::NPDTstruct52> > &>(nestedTable).mNestedTable.at(0);
record.setModified (npc);
}
CSMWorld::NestedTableWrapperBase* CSMWorld::NpcAttributesRefIdAdapter::nestedTable (const RefIdColumn* column,
const RefIdData& data, int index) const
{
const Record<ESM::NPC>& record =
static_cast<const Record<ESM::NPC>&> (data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Npc)));
// return the whole struct
std::vector<ESM::NPC::NPDTstruct52> wrap;
wrap.push_back(record.get().mNpdt52);
// deleted by dtor of NestedTableStoring
return new NestedTableWrapper<std::vector<ESM::NPC::NPDTstruct52> >(wrap);
}
QVariant CSMWorld::NpcAttributesRefIdAdapter::getNestedData (const RefIdColumn *column,
const RefIdData& data, int index, int subRowIndex, int subColIndex) const
{
const Record<ESM::NPC>& record =
static_cast<const Record<ESM::NPC>&> (data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Npc)));
const ESM::NPC::NPDTstruct52& npcStruct = record.get().mNpdt52;
if (subColIndex == 0)
return subRowIndex;
else if (subColIndex == 1)
switch (subRowIndex)
{
case 0: return static_cast<int>(npcStruct.mStrength);
case 1: return static_cast<int>(npcStruct.mIntelligence);
case 2: return static_cast<int>(npcStruct.mWillpower);
case 3: return static_cast<int>(npcStruct.mAgility);
case 4: return static_cast<int>(npcStruct.mSpeed);
case 5: return static_cast<int>(npcStruct.mEndurance);
case 6: return static_cast<int>(npcStruct.mPersonality);
case 7: return static_cast<int>(npcStruct.mLuck);
default: return QVariant(); // throw an exception here?
}
else
return QVariant(); // throw an exception here?
}
void CSMWorld::NpcAttributesRefIdAdapter::setNestedData (const RefIdColumn *column,
RefIdData& data, int row, const QVariant& value, int subRowIndex, int subColIndex) const
{
Record<ESM::NPC>& record =
static_cast<Record<ESM::NPC>&> (data.getRecord (RefIdData::LocalIndex (row, UniversalId::Type_Npc)));
ESM::NPC npc = record.get();
ESM::NPC::NPDTstruct52& npcStruct = npc.mNpdt52;
if (subColIndex == 1)
switch(subRowIndex)
{
case 0: npcStruct.mStrength = static_cast<unsigned char>(value.toInt()); break;
case 1: npcStruct.mIntelligence = static_cast<unsigned char>(value.toInt()); break;
case 2: npcStruct.mWillpower = static_cast<unsigned char>(value.toInt()); break;
case 3: npcStruct.mAgility = static_cast<unsigned char>(value.toInt()); break;
case 4: npcStruct.mSpeed = static_cast<unsigned char>(value.toInt()); break;
case 5: npcStruct.mEndurance = static_cast<unsigned char>(value.toInt()); break;
case 6: npcStruct.mPersonality = static_cast<unsigned char>(value.toInt()); break;
case 7: npcStruct.mLuck = static_cast<unsigned char>(value.toInt()); break;
default: return; // throw an exception here?
}
else
return; // throw an exception here?
record.setModified (npc);
}
int CSMWorld::NpcAttributesRefIdAdapter::getNestedColumnsCount(const RefIdColumn *column, const RefIdData& data) const
{
return 2;
}
int CSMWorld::NpcAttributesRefIdAdapter::getNestedRowsCount(const RefIdColumn *column, const RefIdData& data, int index) const
{
// There are 8 attributes
return 8;
}
CSMWorld::NpcSkillsRefIdAdapter::NpcSkillsRefIdAdapter ()
{}
void CSMWorld::NpcSkillsRefIdAdapter::addNestedRow (const RefIdColumn *column,
RefIdData& data, int index, int position) const
{
// Do nothing, this table cannot be changed by the user
}
void CSMWorld::NpcSkillsRefIdAdapter::removeNestedRow (const RefIdColumn *column,
RefIdData& data, int index, int rowToRemove) const
{
// Do nothing, this table cannot be changed by the user
}
void CSMWorld::NpcSkillsRefIdAdapter::setNestedTable (const RefIdColumn* column,
RefIdData& data, int index, const NestedTableWrapperBase& nestedTable) const
{
Record<ESM::NPC>& record =
static_cast<Record<ESM::NPC>&> (data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Npc)));
ESM::NPC npc = record.get();
// store the whole struct
npc.mNpdt52 =
static_cast<const NestedTableWrapper<std::vector<ESM::NPC::NPDTstruct52> > &>(nestedTable).mNestedTable.at(0);
record.setModified (npc);
}
CSMWorld::NestedTableWrapperBase* CSMWorld::NpcSkillsRefIdAdapter::nestedTable (const RefIdColumn* column,
const RefIdData& data, int index) const
{
const Record<ESM::NPC>& record =
static_cast<const Record<ESM::NPC>&> (data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Npc)));
// return the whole struct
std::vector<ESM::NPC::NPDTstruct52> wrap;
wrap.push_back(record.get().mNpdt52);
// deleted by dtor of NestedTableStoring
return new NestedTableWrapper<std::vector<ESM::NPC::NPDTstruct52> >(wrap);
}
QVariant CSMWorld::NpcSkillsRefIdAdapter::getNestedData (const RefIdColumn *column,
const RefIdData& data, int index, int subRowIndex, int subColIndex) const
{
const Record<ESM::NPC>& record =
static_cast<const Record<ESM::NPC>&> (data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Npc)));
const ESM::NPC::NPDTstruct52& npcStruct = record.get().mNpdt52;
if (subRowIndex < 0 || subRowIndex >= ESM::Skill::Length)
throw std::runtime_error ("index out of range");
if (subColIndex == 0)
return subRowIndex;
else if (subColIndex == 1)
return static_cast<int>(npcStruct.mSkills[subRowIndex]);
else
return QVariant(); // throw an exception here?
}
void CSMWorld::NpcSkillsRefIdAdapter::setNestedData (const RefIdColumn *column,
RefIdData& data, int row, const QVariant& value, int subRowIndex, int subColIndex) const
{
Record<ESM::NPC>& record =
static_cast<Record<ESM::NPC>&> (data.getRecord (RefIdData::LocalIndex (row, UniversalId::Type_Npc)));
ESM::NPC npc = record.get();
ESM::NPC::NPDTstruct52& npcStruct = npc.mNpdt52;
if (subRowIndex < 0 || subRowIndex >= ESM::Skill::Length)
throw std::runtime_error ("index out of range");
if (subColIndex == 1)
npcStruct.mSkills[subRowIndex] = static_cast<unsigned char>(value.toInt());
else
return; // throw an exception here?
record.setModified (npc);
}
int CSMWorld::NpcSkillsRefIdAdapter::getNestedColumnsCount(const RefIdColumn *column, const RefIdData& data) const
{
return 2;
}
int CSMWorld::NpcSkillsRefIdAdapter::getNestedRowsCount(const RefIdColumn *column, const RefIdData& data, int index) const
{
// There are 27 skills
return ESM::Skill::Length;
}
CSMWorld::NpcMiscRefIdAdapter::NpcMiscRefIdAdapter ()
{}
CSMWorld::NpcMiscRefIdAdapter::~NpcMiscRefIdAdapter()
{}
void CSMWorld::NpcMiscRefIdAdapter::addNestedRow (const RefIdColumn *column,
RefIdData& data, int index, int position) const
{
throw std::logic_error ("cannot add a row to a fixed table");
}
void CSMWorld::NpcMiscRefIdAdapter::removeNestedRow (const RefIdColumn *column,
RefIdData& data, int index, int rowToRemove) const
{
throw std::logic_error ("cannot remove a row to a fixed table");
}
void CSMWorld::NpcMiscRefIdAdapter::setNestedTable (const RefIdColumn* column,
RefIdData& data, int index, const NestedTableWrapperBase& nestedTable) const
{
throw std::logic_error ("table operation not supported");
}
CSMWorld::NestedTableWrapperBase* CSMWorld::NpcMiscRefIdAdapter::nestedTable (const RefIdColumn* column,
const RefIdData& data, int index) const
{
throw std::logic_error ("table operation not supported");
}
QVariant CSMWorld::NpcMiscRefIdAdapter::getNestedData (const RefIdColumn *column,
const RefIdData& data, int index, int subRowIndex, int subColIndex) const
{
const Record<ESM::NPC>& record =
static_cast<const Record<ESM::NPC>&> (data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Npc)));
bool autoCalc = (record.get().mFlags & ESM::NPC::Autocalc) != 0;
if (autoCalc)
switch (subColIndex)
{
case 0: return static_cast<int>(record.get().mNpdt12.mLevel);
case 1: return QVariant(QVariant::UserType);
case 2: return QVariant(QVariant::UserType);
case 3: return QVariant(QVariant::UserType);
case 4: return QVariant(QVariant::UserType);
case 5: return static_cast<int>(record.get().mNpdt12.mDisposition);
case 6: return static_cast<int>(record.get().mNpdt12.mReputation);
case 7: return static_cast<int>(record.get().mNpdt12.mRank);
case 8: return record.get().mNpdt12.mGold;
case 9: return record.get().mPersistent == true;
default: return QVariant(); // throw an exception here?
}
else
switch (subColIndex)
{
case 0: return static_cast<int>(record.get().mNpdt52.mLevel);
case 1: return static_cast<int>(record.get().mNpdt52.mFactionID);
case 2: return static_cast<int>(record.get().mNpdt52.mHealth);
case 3: return static_cast<int>(record.get().mNpdt52.mMana);
case 4: return static_cast<int>(record.get().mNpdt52.mFatigue);
case 5: return static_cast<int>(record.get().mNpdt52.mDisposition);
case 6: return static_cast<int>(record.get().mNpdt52.mReputation);
case 7: return static_cast<int>(record.get().mNpdt52.mRank);
case 8: return record.get().mNpdt52.mGold;
case 9: return record.get().mPersistent == true;
default: return QVariant(); // throw an exception here?
}
}
void CSMWorld::NpcMiscRefIdAdapter::setNestedData (const RefIdColumn *column,
RefIdData& data, int row, const QVariant& value, int subRowIndex, int subColIndex) const
{
Record<ESM::NPC>& record =
static_cast<Record<ESM::NPC>&> (data.getRecord (RefIdData::LocalIndex (row, UniversalId::Type_Npc)));
ESM::NPC npc = record.get();
bool autoCalc = (record.get().mFlags & ESM::NPC::Autocalc) != 0;
if (autoCalc)
switch(subColIndex)
{
case 0: npc.mNpdt12.mLevel = static_cast<short>(value.toInt()); break;
case 1: return;
case 2: return;
case 3: return;
case 4: return;
case 5: npc.mNpdt12.mDisposition = static_cast<signed char>(value.toInt()); break;
case 6: npc.mNpdt12.mReputation = static_cast<signed char>(value.toInt()); break;
case 7: npc.mNpdt12.mRank = static_cast<signed char>(value.toInt()); break;
case 8: npc.mNpdt12.mGold = value.toInt(); break;
case 9: npc.mPersistent = value.toBool(); break;
default: return; // throw an exception here?
}
else
switch(subColIndex)
{
case 0: npc.mNpdt52.mLevel = static_cast<short>(value.toInt()); break;
case 1: npc.mNpdt52.mFactionID = static_cast<char>(value.toInt()); break;
case 2: npc.mNpdt52.mHealth = static_cast<unsigned short>(value.toInt()); break;
case 3: npc.mNpdt52.mMana = static_cast<unsigned short>(value.toInt()); break;
case 4: npc.mNpdt52.mFatigue = static_cast<unsigned short>(value.toInt()); break;
case 5: npc.mNpdt52.mDisposition = static_cast<signed char>(value.toInt()); break;
case 6: npc.mNpdt52.mReputation = static_cast<signed char>(value.toInt()); break;
case 7: npc.mNpdt52.mRank = static_cast<signed char>(value.toInt()); break;
case 8: npc.mNpdt52.mGold = value.toInt(); break;
case 9: npc.mPersistent = value.toBool(); break;
default: return; // throw an exception here?
}
record.setModified (npc);
}
int CSMWorld::NpcMiscRefIdAdapter::getNestedColumnsCount(const RefIdColumn *column, const RefIdData& data) const
{
return 10; // Level, FactionID, Health, Mana, Fatigue, Disposition, Reputation, Rank, Gold, Persist
}
int CSMWorld::NpcMiscRefIdAdapter::getNestedRowsCount(const RefIdColumn *column, const RefIdData& data, int index) const
{
return 1; // fixed at size 1
}
CSMWorld::CreatureAttributesRefIdAdapter::CreatureAttributesRefIdAdapter()
{}
void CSMWorld::CreatureAttributesRefIdAdapter::addNestedRow (const RefIdColumn *column,
RefIdData& data, int index, int position) const
{
// Do nothing, this table cannot be changed by the user
}
void CSMWorld::CreatureAttributesRefIdAdapter::removeNestedRow (const RefIdColumn *column,
RefIdData& data, int index, int rowToRemove) const
{
// Do nothing, this table cannot be changed by the user
}
void CSMWorld::CreatureAttributesRefIdAdapter::setNestedTable (const RefIdColumn* column,
RefIdData& data, int index, const NestedTableWrapperBase& nestedTable) const
{
Record<ESM::Creature>& record =
static_cast<Record<ESM::Creature>&> (data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Creature)));
ESM::Creature creature = record.get();
// store the whole struct
creature.mData =
static_cast<const NestedTableWrapper<std::vector<ESM::Creature::NPDTstruct> > &>(nestedTable).mNestedTable.at(0);
record.setModified (creature);
}
CSMWorld::NestedTableWrapperBase* CSMWorld::CreatureAttributesRefIdAdapter::nestedTable (const RefIdColumn* column,
const RefIdData& data, int index) const
{
const Record<ESM::Creature>& record =
static_cast<const Record<ESM::Creature>&> (data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Creature)));
// return the whole struct
std::vector<ESM::Creature::NPDTstruct> wrap;
wrap.push_back(record.get().mData);
// deleted by dtor of NestedTableStoring
return new NestedTableWrapper<std::vector<ESM::Creature::NPDTstruct> >(wrap);
}
QVariant CSMWorld::CreatureAttributesRefIdAdapter::getNestedData (const RefIdColumn *column,
const RefIdData& data, int index, int subRowIndex, int subColIndex) const
{
const Record<ESM::Creature>& record =
static_cast<const Record<ESM::Creature>&> (data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Creature)));
const ESM::Creature& creature = record.get();
if (subColIndex == 0)
return subRowIndex;
else if (subColIndex == 1)
switch (subRowIndex)
{
case 0: return creature.mData.mStrength;
case 1: return creature.mData.mIntelligence;
case 2: return creature.mData.mWillpower;
case 3: return creature.mData.mAgility;
case 4: return creature.mData.mSpeed;
case 5: return creature.mData.mEndurance;
case 6: return creature.mData.mPersonality;
case 7: return creature.mData.mLuck;
default: return QVariant(); // throw an exception here?
}
else
return QVariant(); // throw an exception here?
}
void CSMWorld::CreatureAttributesRefIdAdapter::setNestedData (const RefIdColumn *column,
RefIdData& data, int row, const QVariant& value, int subRowIndex, int subColIndex) const
{
Record<ESM::Creature>& record =
static_cast<Record<ESM::Creature>&> (data.getRecord (RefIdData::LocalIndex (row, UniversalId::Type_Creature)));
ESM::Creature creature = record.get();
if (subColIndex == 1)
switch(subRowIndex)
{
case 0: creature.mData.mStrength = value.toInt(); break;
case 1: creature.mData.mIntelligence = value.toInt(); break;
case 2: creature.mData.mWillpower = value.toInt(); break;
case 3: creature.mData.mAgility = value.toInt(); break;
case 4: creature.mData.mSpeed = value.toInt(); break;
case 5: creature.mData.mEndurance = value.toInt(); break;
case 6: creature.mData.mPersonality = value.toInt(); break;
case 7: creature.mData.mLuck = value.toInt(); break;
default: return; // throw an exception here?
}
else
return; // throw an exception here?
record.setModified (creature);
}
int CSMWorld::CreatureAttributesRefIdAdapter::getNestedColumnsCount(const RefIdColumn *column, const RefIdData& data) const
{
return 2;
}
int CSMWorld::CreatureAttributesRefIdAdapter::getNestedRowsCount(const RefIdColumn *column, const RefIdData& data, int index) const
{
// There are 8 attributes
return 8;
}
CSMWorld::CreatureAttackRefIdAdapter::CreatureAttackRefIdAdapter()
{}
void CSMWorld::CreatureAttackRefIdAdapter::addNestedRow (const RefIdColumn *column,
RefIdData& data, int index, int position) const
{
// Do nothing, this table cannot be changed by the user
}
void CSMWorld::CreatureAttackRefIdAdapter::removeNestedRow (const RefIdColumn *column,
RefIdData& data, int index, int rowToRemove) const
{
// Do nothing, this table cannot be changed by the user
}
void CSMWorld::CreatureAttackRefIdAdapter::setNestedTable (const RefIdColumn* column,
RefIdData& data, int index, const NestedTableWrapperBase& nestedTable) const
{
Record<ESM::Creature>& record =
static_cast<Record<ESM::Creature>&> (data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Creature)));
ESM::Creature creature = record.get();
// store the whole struct
creature.mData =
static_cast<const NestedTableWrapper<std::vector<ESM::Creature::NPDTstruct> > &>(nestedTable).mNestedTable.at(0);
record.setModified (creature);
}
CSMWorld::NestedTableWrapperBase* CSMWorld::CreatureAttackRefIdAdapter::nestedTable (const RefIdColumn* column,
const RefIdData& data, int index) const
{
const Record<ESM::Creature>& record =
static_cast<const Record<ESM::Creature>&> (data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Creature)));
// return the whole struct
std::vector<ESM::Creature::NPDTstruct> wrap;
wrap.push_back(record.get().mData);
// deleted by dtor of NestedTableStoring
return new NestedTableWrapper<std::vector<ESM::Creature::NPDTstruct> >(wrap);
}
QVariant CSMWorld::CreatureAttackRefIdAdapter::getNestedData (const RefIdColumn *column,
const RefIdData& data, int index, int subRowIndex, int subColIndex) const
{
const Record<ESM::Creature>& record =
static_cast<const Record<ESM::Creature>&> (data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Creature)));
const ESM::Creature& creature = record.get();
if (subRowIndex < 0 || subRowIndex > 2 || subColIndex < 0 || subColIndex > 2)
throw std::runtime_error ("index out of range");
if (subColIndex == 0)
return subRowIndex + 1;
else if (subColIndex < 3) // 1 or 2
return creature.mData.mAttack[(subRowIndex * 2) + (subColIndex - 1)];
}
void CSMWorld::CreatureAttackRefIdAdapter::setNestedData (const RefIdColumn *column,
RefIdData& data, int row, const QVariant& value, int subRowIndex, int subColIndex) const
{
Record<ESM::Creature>& record =
static_cast<Record<ESM::Creature>&> (data.getRecord (RefIdData::LocalIndex (row, UniversalId::Type_Creature)));
ESM::Creature creature = record.get();
if (subRowIndex < 0 || subRowIndex > 2)
throw std::runtime_error ("index out of range");
if (subColIndex == 1 || subColIndex == 2)
creature.mData.mAttack[(subRowIndex * 2) + (subColIndex - 1)] = value.toInt();
else
return; // throw an exception here?
record.setModified (creature);
}
int CSMWorld::CreatureAttackRefIdAdapter::getNestedColumnsCount(const RefIdColumn *column, const RefIdData& data) const
{
return 3;
}
int CSMWorld::CreatureAttackRefIdAdapter::getNestedRowsCount(const RefIdColumn *column, const RefIdData& data, int index) const
{
// There are 3 attacks
return 3;
}
CSMWorld::CreatureMiscRefIdAdapter::CreatureMiscRefIdAdapter()
{}
CSMWorld::CreatureMiscRefIdAdapter::~CreatureMiscRefIdAdapter()
{}
void CSMWorld::CreatureMiscRefIdAdapter::addNestedRow (const RefIdColumn *column,
RefIdData& data, int index, int position) const
{
throw std::logic_error ("cannot add a row to a fixed table");
}
void CSMWorld::CreatureMiscRefIdAdapter::removeNestedRow (const RefIdColumn *column,
RefIdData& data, int index, int rowToRemove) const
{
throw std::logic_error ("cannot remove a row to a fixed table");
}
void CSMWorld::CreatureMiscRefIdAdapter::setNestedTable (const RefIdColumn* column,
RefIdData& data, int index, const NestedTableWrapperBase& nestedTable) const
{
throw std::logic_error ("table operation not supported");
}
CSMWorld::NestedTableWrapperBase* CSMWorld::CreatureMiscRefIdAdapter::nestedTable (const RefIdColumn* column,
const RefIdData& data, int index) const
{
throw std::logic_error ("table operation not supported");
}
QVariant CSMWorld::CreatureMiscRefIdAdapter::getNestedData (const RefIdColumn *column,
const RefIdData& data, int index, int subRowIndex, int subColIndex) const
{
const Record<ESM::Creature>& record =
static_cast<const Record<ESM::Creature>&> (data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Creature)));
const ESM::Creature& creature = record.get();
switch (subColIndex)
{
case 0: return creature.mData.mLevel;
case 1: return creature.mData.mHealth;
case 2: return creature.mData.mMana;
case 3: return creature.mData.mFatigue;
case 4: return creature.mData.mSoul;
case 5: return creature.mData.mCombat;
case 6: return creature.mData.mMagic;
case 7: return creature.mData.mStealth;
case 8: return creature.mData.mGold;
default: return QVariant(); // throw an exception here?
}
}
void CSMWorld::CreatureMiscRefIdAdapter::setNestedData (const RefIdColumn *column,
RefIdData& data, int row, const QVariant& value, int subRowIndex, int subColIndex) const
{
Record<ESM::Creature>& record =
static_cast<Record<ESM::Creature>&> (data.getRecord (RefIdData::LocalIndex (row, UniversalId::Type_Creature)));
ESM::Creature creature = record.get();
switch(subColIndex)
{
case 0: creature.mData.mLevel = value.toInt(); break;
case 1: creature.mData.mHealth = value.toInt(); break;
case 2: creature.mData.mMana = value.toInt(); break;
case 3: creature.mData.mFatigue = value.toInt(); break;
case 4: creature.mData.mSoul = value.toInt(); break;
case 5: creature.mData.mCombat = value.toInt(); break;
case 6: creature.mData.mMagic = value.toInt(); break;
case 7: creature.mData.mStealth = value.toInt(); break;
case 8: creature.mData.mGold = value.toInt(); break;
default: return; // throw an exception here?
}
record.setModified (creature);
}
int CSMWorld::CreatureMiscRefIdAdapter::getNestedColumnsCount(const RefIdColumn *column, const RefIdData& data) const
{
return 9; // Level, Health, Mana, Fatigue, Soul, Combat, Magic, Steath, Gold
}
int CSMWorld::CreatureMiscRefIdAdapter::getNestedRowsCount(const RefIdColumn *column, const RefIdData& data, int index) const
{
return 1; // fixed at size 1
}
CSMWorld::WeaponColumns::WeaponColumns (const EnchantableColumns& columns)
: EnchantableColumns (columns) {}
CSMWorld::WeaponRefIdAdapter::WeaponRefIdAdapter (const WeaponColumns& columns)
: EnchantableRefIdAdapter<ESM::Weapon> (UniversalId::Type_Weapon, columns), mColumns (columns)
{}
QVariant CSMWorld::WeaponRefIdAdapter::getData (const RefIdColumn *column, const RefIdData& data,
int index) const
{
const Record<ESM::Weapon>& record = static_cast<const Record<ESM::Weapon>&> (
data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Weapon)));
if (column==mColumns.mType)
return record.get().mData.mType;
if (column==mColumns.mHealth)
return record.get().mData.mHealth;
if (column==mColumns.mSpeed)
return record.get().mData.mSpeed;
if (column==mColumns.mReach)
return record.get().mData.mReach;
for (int i=0; i<2; ++i)
{
if (column==mColumns.mChop[i])
return record.get().mData.mChop[i];
if (column==mColumns.mSlash[i])
return record.get().mData.mSlash[i];
if (column==mColumns.mThrust[i])
return record.get().mData.mThrust[i];
}
std::map<const RefIdColumn *, unsigned int>::const_iterator iter =
mColumns.mFlags.find (column);
if (iter!=mColumns.mFlags.end())
return (record.get().mData.mFlags & iter->second)!=0;
return EnchantableRefIdAdapter<ESM::Weapon>::getData (column, data, index);
}
void CSMWorld::WeaponRefIdAdapter::setData (const RefIdColumn *column, RefIdData& data, int index,
const QVariant& value) const
{
Record<ESM::Weapon>& record = static_cast<Record<ESM::Weapon>&> (
data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Weapon)));
ESM::Weapon weapon = record.get();
if (column==mColumns.mType)
weapon.mData.mType = value.toInt();
else if (column==mColumns.mHealth)
weapon.mData.mHealth = value.toInt();
else if (column==mColumns.mSpeed)
weapon.mData.mSpeed = value.toFloat();
else if (column==mColumns.mReach)
weapon.mData.mReach = value.toFloat();
else if (column==mColumns.mChop[0])
weapon.mData.mChop[0] = value.toInt();
else if (column==mColumns.mChop[1])
weapon.mData.mChop[1] = value.toInt();
else if (column==mColumns.mSlash[0])
weapon.mData.mSlash[0] = value.toInt();
else if (column==mColumns.mSlash[1])
weapon.mData.mSlash[1] = value.toInt();
else if (column==mColumns.mThrust[0])
weapon.mData.mThrust[0] = value.toInt();
else if (column==mColumns.mThrust[1])
weapon.mData.mThrust[1] = value.toInt();
else
{
std::map<const RefIdColumn *, unsigned int>::const_iterator iter =
mColumns.mFlags.find (column);
if (iter!=mColumns.mFlags.end())
{
if (value.toInt()!=0)
weapon.mData.mFlags |= iter->second;
else
weapon.mData.mFlags &= ~iter->second;
}
else
{
EnchantableRefIdAdapter<ESM::Weapon>::setData (column, data, index, value);
return; // Don't overwrite changes made by base class
}
}
record.setModified(weapon);
}