forked from teamnwah/openmw-tes3coop
2d0840cb3a
This commit changes the style of tes3mp serverside scripting mods. Short list of changes: * Break compatibility with old server mods * OOP style lua API * Basic dependency checker, allowing the installation of multiple server mods without changing configs * Remove support for C++ plugins * Change outdated LuaBridge to [sol2](https://github.com/ThePhD/sol2); * Support GCC, Clang and MSVC compilers * New environment variables: "TES3MP_SERVER_DIR" and "TES3MP_SERVER_USERDIR"; * New entity "Command controller" for registering new chat commands; * New Event system * Simplified Timer API * All Lua mods now run in their own environments * Add global namespace - Data that can be used for communicating between mods * Player and Actor inherit base class NetActor
100 lines
2.6 KiB
C++
100 lines
2.6 KiB
C++
//
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// Created by koncord on 15.08.17.
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//
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include "GUI.hpp"
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#include "Player.hpp"
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#include "Networking.hpp"
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void GUI::Init(LuaState &lua)
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{
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lua.getState()->new_usertype<GUI>("GUI",
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"messageBox", &GUI::messageBox,
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"customMessageBox", &GUI::customMessageBox,
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"inputDialog", &GUI::inputDialog,
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"passwordDialog", &GUI::passwordDialog,
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"listBox", &GUI::listBox,
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"setMapVisibility", &GUI::setMapVisibility,
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"setMapVisibilityAll", &GUI::setMapVisibilityAll
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);
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}
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GUI::GUI(Player *player): player(player), changed(false)
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{
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}
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GUI::~GUI()
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{
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}
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void GUI::update()
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{
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if (!changed)
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return;
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changed = false;
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auto packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_GUI_MESSAGEBOX);
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packet->setPlayer(player);
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packet->Send(false);
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}
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void GUI::messageBox(int id, const char *label)
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{
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player->guiMessageBox.id = id;
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player->guiMessageBox.label = label;
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player->guiMessageBox.type = Player::GUIMessageBox::MessageBox;
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changed = true;
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}
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void GUI::customMessageBox(int id, const char *label, const char *buttons)
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{
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player->guiMessageBox.id = id;
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player->guiMessageBox.label = label;
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player->guiMessageBox.buttons = buttons;
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player->guiMessageBox.type = Player::GUIMessageBox::CustomMessageBox;
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changed = true;
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}
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void GUI::inputDialog(int id, const char *label)
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{
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player->guiMessageBox.id = id;
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player->guiMessageBox.label = label;
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player->guiMessageBox.type = Player::GUIMessageBox::InputDialog;
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changed = true;
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}
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void GUI::passwordDialog(int id, const char *label, const char *note)
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{
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player->guiMessageBox.id = id;
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player->guiMessageBox.label = label;
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player->guiMessageBox.note = note;
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player->guiMessageBox.type = Player::GUIMessageBox::PasswordDialog;
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changed = true;
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}
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void GUI::listBox(int id, const char *label, const char *items)
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{
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player->guiMessageBox.id = id;
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player->guiMessageBox.label = label;
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player->guiMessageBox.data = items;
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player->guiMessageBox.type = Player::GUIMessageBox::ListBox;
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changed = true;
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}
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void GUI::setMapVisibility(unsigned short targetPID, unsigned short affectedPID, unsigned short state)
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{
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LOG_MESSAGE(Log::LOG_WARN, "stub");
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}
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void GUI::setMapVisibilityAll(unsigned short targetPID, unsigned short state)
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{
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LOG_MESSAGE(Log::LOG_WARN, "stub");
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}
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