forked from teamnwah/openmw-tes3coop
2d0840cb3a
This commit changes the style of tes3mp serverside scripting mods. Short list of changes: * Break compatibility with old server mods * OOP style lua API * Basic dependency checker, allowing the installation of multiple server mods without changing configs * Remove support for C++ plugins * Change outdated LuaBridge to [sol2](https://github.com/ThePhD/sol2); * Support GCC, Clang and MSVC compilers * New environment variables: "TES3MP_SERVER_DIR" and "TES3MP_SERVER_USERDIR"; * New entity "Command controller" for registering new chat commands; * New Event system * Simplified Timer API * All Lua mods now run in their own environments * Add global namespace - Data that can be used for communicating between mods * Player and Actor inherit base class NetActor
63 lines
1.3 KiB
C++
63 lines
1.3 KiB
C++
//
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// Created by koncord on 12.08.17.
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//
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#pragma once
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#include <string>
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#include <tuple>
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class LuaState;
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class NetActor;
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class Inventory
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{
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public:
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static void Init(LuaState &lua);
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bool isEquipmentChanged();
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void resetEquipmentFlag();
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int inventoryChangeType();
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void resetInventoryFlag();
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public:
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explicit Inventory(NetActor *netActor);
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~Inventory();
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void update();
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//inventory
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int getChangesSize() const;
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void addItem(const std::string& refId, unsigned int count, int charge);
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void removeItem(const std::string& refId, unsigned short count);
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/**
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*
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* @param slot
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* @return refid, count, charge
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*/
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std::tuple<std::string,int, int> getInventoryItem(unsigned int slot) const;
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// equipment
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void equipItem(unsigned short slot, const std::string& refId, unsigned int count, int charge);
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void unequipItem(unsigned short slot);
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bool hasItemEquipped(const std::string& refId) const;
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/**
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*
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* @param slot
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* @return refid, count, charge
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*/
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std::tuple<std::string,int, int> getEquipmentItem(unsigned short slot) const;
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private:
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void InitializeInventoryChanges();
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private:
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// not controlled pointer
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NetActor *netActor;
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bool equipmentChanged;
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int inventoryChanged;
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};
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