openmw-tes3coop/apps/openmw/mwmp/LocalActor.cpp

90 lines
2.2 KiB
C++

#include "../mwbase/environment.hpp"
#include "../mwmechanics/movement.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "../mwrender/animation.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/worldimp.hpp"
#include "LocalActor.hpp"
using namespace mwmp;
using namespace std;
LocalActor::LocalActor()
{
headPitch = -1;
headYaw = -1;
}
LocalActor::~LocalActor()
{
}
void LocalActor::update()
{
updatePosition();
updateDrawState();
updateMovementFlags();
updateAnimation();
}
void LocalActor::updatePosition()
{
position = ptr.getRefData().getPosition();
MWMechanics::Movement &move = ptr.getClass().getMovementSettings(ptr);
direction.pos[0] = move.mPosition[0];
direction.pos[1] = move.mPosition[1];
direction.pos[2] = move.mPosition[2];
}
void LocalActor::updateDrawState()
{
drawState = ptr.getClass().getNpcStats(ptr).getDrawState();
}
void LocalActor::updateMovementFlags()
{
using namespace MWMechanics;
MWBase::World *world = MWBase::Environment::get().getWorld();
MWMechanics::NpcStats ptrNpcStats = ptr.getClass().getNpcStats(ptr);
bool run = ptrNpcStats.getMovementFlag(CreatureStats::Flag_Run);
bool sneak = ptrNpcStats.getMovementFlag(CreatureStats::Flag_Sneak);
bool forceJump = ptrNpcStats.getMovementFlag(CreatureStats::Flag_ForceJump);
bool forceMoveJump = ptrNpcStats.getMovementFlag(CreatureStats::Flag_ForceMoveJump);
#define __SETFLAG(flag, value) (value) ? (movementFlags | flag) : (movementFlags & ~flag)
movementFlags = __SETFLAG(CreatureStats::Flag_Sneak, sneak);
movementFlags = __SETFLAG(CreatureStats::Flag_Run, run);
movementFlags = __SETFLAG(CreatureStats::Flag_ForceJump, forceJump);
movementFlags = __SETFLAG(CreatureStats::Flag_ForceMoveJump, forceMoveJump);
#undef __SETFLAG
}
void LocalActor::updateAnimation()
{
MWBase::World *world = MWBase::Environment::get().getWorld();
MWRender::Animation *animation = world->getAnimation(ptr);
if (animation)
{
headPitch = animation->getHeadPitch();
headYaw = animation->getHeadYaw();
}
}
MWWorld::Ptr LocalActor::getPtr()
{
return ptr;
}
void LocalActor::setPtr(const MWWorld::Ptr& newPtr)
{
ptr = newPtr;
}