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mwbase
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Implement weapon/spell cycling hotkeys (Fixes #1024)
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2014-12-15 16:23:08 +01:00 |
mwclass
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Take Scale field in creature record into account (Fixes #2214)
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2014-12-15 13:34:04 +01:00 |
mwdialogue
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Merge remote-tracking branch 'scrawl/scripttest'
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2014-12-13 12:49:33 +01:00 |
mwgui
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Fix GUI crash due to outdated spells list
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2014-12-15 20:20:17 +01:00 |
mwinput
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Implement weapon/spell cycling hotkeys (Fixes #1024)
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2014-12-15 16:23:08 +01:00 |
mwmechanics
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Implement NPC head tracking (Fixes #1720)
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2014-12-16 20:47:45 +01:00 |
mwrender
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Implement NPC head tracking (Fixes #1720)
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2014-12-16 20:47:45 +01:00 |
mwscript
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Merge remote-tracking branch 'scrawl/scripttest'
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2014-12-13 12:49:33 +01:00 |
mwsound
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Add vanilla-compatible range limiting for playloopsound (Fixes #244, Fixes #1342)
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2014-12-08 23:58:20 +01:00 |
mwstate
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Store levitation/teleport enabled state in savegames (Fixes #1923)
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2014-09-24 12:21:19 +02:00 |
mwworld
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Movement controller: Don't allow stepping up other actors
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2014-12-16 20:44:42 +01:00 |
android_main.c
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fixe all code v 2
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2014-08-06 00:46:21 +04:00 |
CMakeLists.txt
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Refactor spell window to use model/view and remove duplicated code in QuickKeysMenu
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2014-12-15 13:28:03 +01:00 |
crashcatcher.cpp
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Fix cppcheck issues
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2014-09-26 17:48:14 +02:00 |
doc.hpp
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first set of additional doxygen comments
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2010-09-25 15:03:53 +02:00 |
engine.cpp
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Fix issue when killed NPC cannot be looted if it was in combat mode before killing.
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2014-12-14 02:58:42 +03:00 |
engine.hpp
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Add --script-all-dialogue switch to compile all dialogue scripts (Fixes #1659)
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2014-12-13 02:51:18 +01:00 |
main.cpp
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Add --script-all-dialogue switch to compile all dialogue scripts (Fixes #1659)
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2014-12-13 02:51:18 +01:00 |