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activespells.cpp
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activespells.hpp
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actor.cpp
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Refactor AiTemporaryStorage usage
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2018-06-27 12:48:34 +04:00 |
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actor.hpp
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Refactor AiTemporaryStorage usage
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2018-06-27 12:48:34 +04:00 |
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actors.cpp
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Refactor AiTemporaryStorage usage
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2018-06-27 12:48:34 +04:00 |
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actors.hpp
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Move previous items to player
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2018-06-10 16:21:19 +04:00 |
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actorutil.cpp
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actorutil.hpp
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aiactivate.cpp
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aiactivate.hpp
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aiavoiddoor.cpp
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aiavoiddoor.hpp
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aibreathe.cpp
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aibreathe.hpp
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aicombat.cpp
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Refactor AiTemporaryStorage usage
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2018-06-27 12:48:34 +04:00 |
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aicombat.hpp
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Refactor AiTemporaryStorage usage
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2018-06-27 12:48:34 +04:00 |
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aicombataction.cpp
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aicombataction.hpp
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aiescort.cpp
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Store integer actor ID in AI packages (bug #4036)
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2018-06-08 19:57:41 +04:00 |
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aiescort.hpp
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Store integer actor ID in AI packages (bug #4036)
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2018-06-08 19:57:41 +04:00 |
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aiface.cpp
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aiface.hpp
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aifollow.cpp
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Refactor AiTemporaryStorage usage
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2018-06-27 12:48:34 +04:00 |
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aifollow.hpp
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Refactor AiTemporaryStorage usage
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2018-06-27 12:48:34 +04:00 |
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aipackage.cpp
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AI: try to open doors every AI_REACTION_TIME seconds (bug #4454)
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2018-06-13 17:47:32 +04:00 |
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aipackage.hpp
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AI: try to open doors every AI_REACTION_TIME seconds (bug #4454)
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2018-06-13 17:47:32 +04:00 |
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aipursue.cpp
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Store integer actor ID in AI packages (bug #4036)
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2018-06-08 19:57:41 +04:00 |
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aipursue.hpp
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Store integer actor ID in AI packages (bug #4036)
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2018-06-08 19:57:41 +04:00 |
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aisequence.cpp
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Clean temporary storage if we assign new AI package (bug #4464)
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2018-06-27 12:52:43 +04:00 |
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aisequence.hpp
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Refactor AiTemporaryStorage usage
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2018-06-27 12:48:34 +04:00 |
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aistate.hpp
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aitravel.cpp
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AiTravel: store mHidden flag in savegame
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2018-06-08 21:53:47 +04:00 |
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aitravel.hpp
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Add mHidden field to AiTravel
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2018-06-08 21:53:47 +04:00 |
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aiwander.cpp
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Refactor AiTemporaryStorage usage
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2018-06-27 12:48:34 +04:00 |
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aiwander.hpp
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Refactor AiTemporaryStorage usage
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2018-06-27 12:48:34 +04:00 |
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alchemy.cpp
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alchemy.hpp
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autocalcspell.cpp
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autocalcspell.hpp
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character.cpp
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Ensure forward-compatibility of death animations in old saves (fixes #4274)
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2018-07-05 22:49:40 +03:00 |
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character.hpp
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Make 'PlayGroup idle' to cancel scripted animations
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2018-06-12 14:04:03 +04:00 |
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combat.cpp
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Make unarmed creature attacks not affect armor condition (fixes #2455)
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2018-06-29 20:18:28 +03:00 |
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combat.hpp
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coordinateconverter.cpp
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coordinateconverter.hpp
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creaturestats.cpp
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creaturestats.hpp
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difficultyscaling.cpp
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difficultyscaling.hpp
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disease.hpp
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drawstate.hpp
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enchanting.cpp
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enchanting.hpp
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levelledlist.hpp
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magiceffects.cpp
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magiceffects.hpp
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mechanicsmanagerimp.cpp
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Implement unlockable locks with 'lock 0' console command
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2018-06-19 14:17:33 +04:00 |
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mechanicsmanagerimp.hpp
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Merged pull request #1728
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2018-06-07 13:14:53 +02:00 |
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movement.hpp
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npcstats.cpp
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npcstats.hpp
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objects.cpp
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objects.hpp
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obstacle.cpp
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AI: try to open doors every AI_REACTION_TIME seconds (bug #4454)
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2018-06-13 17:47:32 +04:00 |
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obstacle.hpp
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AI: try to open doors every AI_REACTION_TIME seconds (bug #4454)
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2018-06-13 17:47:32 +04:00 |
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pathfinding.cpp
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[Fix] Some PVS-Studio and cppcheck fixes
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2018-04-18 12:36:10 +00:00 |
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pathfinding.hpp
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pathgrid.cpp
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pathgrid.hpp
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pickpocket.cpp
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pickpocket.hpp
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repair.cpp
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repair.hpp
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security.cpp
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Implement unlockable locks with 'lock 0' console command
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2018-06-19 14:17:33 +04:00 |
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security.hpp
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spellcasting.cpp
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Fix crash when a target in a different cell is (un)locked
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2018-06-19 20:43:18 +03:00 |
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spellcasting.hpp
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spellpriority.cpp
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Avoid fall-through in spell selection
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2018-06-28 11:12:48 +04:00 |
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spellpriority.hpp
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spells.cpp
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spells.hpp
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stat.cpp
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stat.hpp
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steering.cpp
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steering.hpp
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summoning.cpp
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Store integer actor ID in AI packages (bug #4036)
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2018-06-08 19:57:41 +04:00 |
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summoning.hpp
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trading.cpp
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Use relative stat difference for haggling
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2018-06-08 19:00:45 +03:00 |
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trading.hpp
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weaponpriority.cpp
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weaponpriority.hpp
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