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openmw-tes3coop
/
components
/
sceneutil
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scrawl
6c79c0fb35
Add an empty compileGLObjects implementation to Rig/MorphGeometry to avoid unnecessary creation of display list done by osg
2018-04-18 12:36:08 +00:00
..
attach.cpp
attach.hpp
clone.cpp
clone.hpp
controller.cpp
controller.hpp
lightcontroller.cpp
lightcontroller.hpp
lightmanager.cpp
lightmanager.hpp
lightutil.cpp
lightutil.hpp
morphgeometry.cpp
morphgeometry.hpp
optimizer.cpp
Fix the optimizer messing up LOD node's children (
Fixes
#4301
)
2018-01-29 19:44:12 +00:00
optimizer.hpp
pathgridutil.cpp
pathgridutil.hpp
positionattitudetransform.cpp
positionattitudetransform.hpp
riggeometry.cpp
riggeometry.hpp
serialize.cpp
serialize.hpp
skeleton.cpp
skeleton.hpp
statesetupdater.cpp
statesetupdater.hpp
unrefqueue.cpp
unrefqueue.hpp
util.cpp
util.hpp
visitor.cpp
visitor.hpp
waterutil.cpp
Move water mesh + simple state generation to components library.
2016-08-05 13:25:05 -04:00
waterutil.hpp
workqueue.cpp
workqueue.hpp
writescene.cpp
writescene.hpp