openmw-tes3coop/game/main.cpp
2010-06-03 20:44:55 +02:00

64 lines
1.1 KiB
C++

#include <iostream>
#include "cell_store.hpp"
#include "render/cell.hpp"
#include "bsa/bsa_archive.hpp"
#include <Ogre.h>
using namespace std;
// Absolute minimal OGRE setup
void ogre_setup()
{
using namespace Ogre;
// Disable Ogre logging
new LogManager;
Log *log = LogManager::getSingleton().createLog("");
log->setDebugOutputEnabled(false);
// Set up Root.
new Root();
}
void main_setup(const char* bsaFile)
{
cout << "Hello, fellow traveler!\n";
cout << "Initializing OGRE\n";
ogre_setup();
cout << "Adding " << bsaFile << endl;
addBSA(bsaFile);
}
void maintest()
{
const char* esmFile = "data/Morrowind.esm";
const char* bsaFile = "data/Morrowind.bsa";
main_setup(bsaFile);
cout << "Loading ESM " << esmFile << "\n";
ESM::ESMReader esm;
ESMS::ESMStore store;
ESMS::CellStore cell;
Render::CellRender rend(cell);
esm.open(esmFile);
store.load(esm);
cell.loadInt("Beshara", store, esm);
cout << "\nThat's all for now!\n";
}
int main(/*int argc, char**argv*/)
{
try { maintest(); }
catch(exception &e)
{
cout << "\nERROR: " << e.what() << endl;
return 1;
}
return 0;
}