forked from teamnwah/openmw-tes3coop
		
	
		
			
				
	
	
		
			112 lines
		
	
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			112 lines
		
	
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "loadclas.hpp"
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#include <stdexcept>
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#include "esmreader.hpp"
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#include "esmwriter.hpp"
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#include "defs.hpp"
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namespace ESM
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{
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    unsigned int Class::sRecordId = REC_CLAS;
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    const Class::Specialization Class::sSpecializationIds[3] = {
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      Class::Combat,
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      Class::Magic,
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      Class::Stealth
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    };
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    const char *Class::sGmstSpecializationIds[3] = {
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      "sSpecializationCombat",
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      "sSpecializationMagic",
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      "sSpecializationStealth"
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    };
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    int& Class::CLDTstruct::getSkill (int index, bool major)
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    {
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        if (index<0 || index>=5)
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            throw std::logic_error ("skill index out of range");
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        return mSkills[index][major ? 1 : 0];
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    }
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    int Class::CLDTstruct::getSkill (int index, bool major) const
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    {
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        if (index<0 || index>=5)
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            throw std::logic_error ("skill index out of range");
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        return mSkills[index][major ? 1 : 0];
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    }
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    void Class::load(ESMReader &esm, bool &isDeleted)
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    {
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        isDeleted = false;
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        bool hasName = false;
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        bool hasData = false;
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        while (esm.hasMoreSubs())
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        {
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            esm.getSubName();
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            switch (esm.retSubName().intval)
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            {
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                case ESM::SREC_NAME:
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                    mId = esm.getHString();
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                    hasName = true;
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                    break;
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                case ESM::FourCC<'F','N','A','M'>::value:
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                    mName = esm.getHString();
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                    break;
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                case ESM::FourCC<'C','L','D','T'>::value:
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                    esm.getHT(mData, 60);
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                    if (mData.mIsPlayable > 1)
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                        esm.fail("Unknown bool value");
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                    hasData = true;
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                    break;
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                case ESM::FourCC<'D','E','S','C'>::value:
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                    mDescription = esm.getHString();
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                    break;
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                case ESM::SREC_DELE:
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                    esm.skipHSub();
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                    isDeleted = true;
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                    break;
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                default:
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                    esm.fail("Unknown subrecord");
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                    break;
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            }
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        }
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        if (!hasName)
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            esm.fail("Missing NAME subrecord");
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        if (!hasData && !isDeleted)
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            esm.fail("Missing CLDT subrecord");
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    }
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    void Class::save(ESMWriter &esm, bool isDeleted) const
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    {
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        esm.writeHNCString("NAME", mId);
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        if (isDeleted)
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        {
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            esm.writeHNCString("DELE", "");
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            return;
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        }
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        esm.writeHNOCString("FNAM", mName);
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        esm.writeHNT("CLDT", mData, 60);
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        esm.writeHNOString("DESC", mDescription);
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    }
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    void Class::blank()
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    {
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        mName.clear();
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        mDescription.clear();
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        mData.mAttribute[0] = mData.mAttribute[1] = 0;
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        mData.mSpecialization = 0;
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        mData.mIsPlayable = 0;
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        mData.mCalc = 0;
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        for (int i=0; i<5; ++i)
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            for (int i2=0; i2<2; ++i2)
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                mData.mSkills[i][i2] = 0;
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    }
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}
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