.. |
processors
|
[General] Use ObjectSpawn instead of ObjectPlace for actors
|
2017-05-29 06:59:05 +03:00 |
ActorList.cpp
|
[General] Make most ActorPackets smaller by not including refIds in them
|
2017-05-27 16:59:23 +03:00 |
ActorList.hpp
|
[General] Make most ActorPackets smaller by not including refIds in them
|
2017-05-27 16:59:23 +03:00 |
ActorProcessor.cpp
|
[General] Add basic integrity check to reading of ActorList packets
|
2017-05-16 14:20:40 +03:00 |
ActorProcessor.hpp
|
|
|
BaseClientPacketProcessor.cpp
|
|
|
BaseClientPacketProcessor.hpp
|
|
|
Cell.cpp
|
[Client] Disable collision for actors loaded as dead from server
|
2017-05-31 07:52:45 +03:00 |
Cell.hpp
|
[General] Implement sending and reading of ActorEquipment packets
|
2017-05-26 04:37:49 +03:00 |
CellController.cpp
|
[Client] Clean up mapIndexes in CellController
|
2017-05-27 21:20:24 +03:00 |
CellController.hpp
|
[General] Make most ActorPackets smaller by not including refIds in them
|
2017-05-27 16:59:23 +03:00 |
DedicatedActor.cpp
|
[Client] Prevent framerate drops caused by invalid rotation values
|
2017-06-01 21:45:36 +03:00 |
DedicatedActor.hpp
|
[General] Implement sending and reading of ActorEquipment packets
|
2017-05-26 04:37:49 +03:00 |
DedicatedPlayer.cpp
|
[Client] Fix error when trying to delete player markers that don't exist
|
2017-06-01 22:42:57 +03:00 |
DedicatedPlayer.hpp
|
|
|
GUIChat.cpp
|
|
|
GUIChat.hpp
|
|
|
GUIController.cpp
|
[General] Fix code style inconsistencies
|
2017-05-31 08:37:11 +03:00 |
GUIController.hpp
|
[General] Fix code style inconsistencies
|
2017-05-31 08:37:11 +03:00 |
GUIDialogList.cpp
|
|
|
GUIDialogList.hpp
|
|
|
GUILogin.cpp
|
|
|
GUILogin.hpp
|
|
|
LocalActor.cpp
|
[Client] Sync actor movements from interiors to exteriors & vice versa
|
2017-05-28 01:11:32 +03:00 |
LocalActor.hpp
|
[General] Implement sending and reading of ActorEquipment packets
|
2017-05-26 04:37:49 +03:00 |
LocalPlayer.cpp
|
[Client] Make topic sync work with localized versions of the game
|
2017-05-31 14:11:16 +03:00 |
LocalPlayer.hpp
|
[General] Implement sending and reading of PlayerTopic packets
|
2017-05-24 21:43:34 +03:00 |
Main.cpp
|
[Client] Add commit hash to password
|
2017-05-28 18:26:48 +08:00 |
Main.hpp
|
[Client] Add commit hash to password
|
2017-05-28 18:26:48 +08:00 |
MechanicsHelper.cpp
|
[General] Synchronize summoned creatures
|
2017-05-30 10:11:01 +03:00 |
MechanicsHelper.hpp
|
[General] Synchronize summoned creatures
|
2017-05-30 10:11:01 +03:00 |
Networking.cpp
|
[Client] Add commit hash to password
|
2017-05-28 18:26:48 +08:00 |
Networking.hpp
|
|
|
PlayerList.cpp
|
[Client] Fix logic for initialization and updating of player markers
|
2017-05-31 10:54:19 +03:00 |
PlayerList.hpp
|
[Client] Set and clear hitAttemptActorId for DedicatedPlayers
|
2017-05-30 08:20:45 +03:00 |
PlayerMarkerCollection.cpp
|
|
|
PlayerMarkerCollection.hpp
|
|
|
PlayerProcessor.cpp
|
|
|
PlayerProcessor.hpp
|
|
|
ProcessorInitializer.cpp
|
[General] Add placeholders for 12 new packets, to be implemented soon
|
2017-05-29 04:43:52 +03:00 |
ProcessorInitializer.hpp
|
|
|
WorldEvent.cpp
|
[General] Synchronize summoned creatures
|
2017-05-30 10:11:01 +03:00 |
WorldEvent.hpp
|
[General] Synchronize summoned creatures
|
2017-05-30 10:11:01 +03:00 |
WorldProcessor.cpp
|
[General] Add basic integrity check to reading of ActorList packets
|
2017-05-16 14:20:40 +03:00 |
WorldProcessor.hpp
|
|
|