openmw-tes3coop/apps/openmw/mwsound
scrawl eb1c24ffe6 Refactor video player engine to get rid of MWSound dependencies
- Split video player to separate source files.
 - Move video player engine sources to extern/ (repository will be set up on github soon).
 - Audio is handled in a MovieAudioFactory, implemented by the user (here in MWSound subsystem).
 - Handle conversion of unsupported channel layouts via ffmpeg's swresample.
2014-10-22 22:33:32 +02:00
..
ffmpeg_decoder.cpp Refactor video player engine to get rid of MWSound dependencies 2014-10-22 22:33:32 +02:00
ffmpeg_decoder.hpp Refactor video player engine to get rid of MWSound dependencies 2014-10-22 22:33:32 +02:00
libavwrapper.cpp Refactor video player engine to get rid of MWSound dependencies 2014-10-22 22:33:32 +02:00
loudness.cpp fix usage of numeric_limits static functions min() and max() 2014-10-12 23:28:16 +02:00
loudness.hpp Implement mouth animation for NPCs based on say sound (Fixes #642) 2014-07-29 01:15:22 +02:00
movieaudiofactory.cpp Refactor video player engine to get rid of MWSound dependencies 2014-10-22 22:33:32 +02:00
movieaudiofactory.hpp Refactor video player engine to get rid of MWSound dependencies 2014-10-22 22:33:32 +02:00
openal_output.cpp Cache loudness vector in the buffer cache 2014-07-29 14:32:44 +02:00
openal_output.hpp Cache loudness vector in the buffer cache 2014-07-29 14:32:44 +02:00
sound.cpp Implement mouth animation for NPCs based on say sound (Fixes #642) 2014-07-29 01:15:22 +02:00
sound.hpp Implement mouth animation for NPCs based on say sound (Fixes #642) 2014-07-29 01:15:22 +02:00
sound_decoder.hpp Support float samples with ffmpeg 2013-02-26 10:19:33 -08:00
sound_output.hpp Implement mouth animation for NPCs based on say sound (Fixes #642) 2014-07-29 01:15:22 +02:00
soundmanagerimp.cpp Don't remove player's sounds when unloading a cell 2014-10-12 18:35:15 +02:00
soundmanagerimp.hpp Implement mouth animation for NPCs based on say sound (Fixes #642) 2014-07-29 01:15:22 +02:00