forked from teamnwah/openmw-tes3coop
You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
115 lines
2.9 KiB
C++
115 lines
2.9 KiB
C++
#ifndef _GAME_RENDER_INTERIOR_H
|
|
#define _GAME_RENDER_INTERIOR_H
|
|
|
|
#include "cell.hpp"
|
|
#include "cellimp.hpp"
|
|
|
|
#include "OgreColourValue.h"
|
|
|
|
namespace Ogre
|
|
{
|
|
class SceneNode;
|
|
}
|
|
|
|
namespace MWWorld
|
|
{
|
|
class Environment;
|
|
}
|
|
|
|
namespace MWRender
|
|
{
|
|
class MWScene;
|
|
|
|
/**
|
|
This class is responsible for inserting meshes and other
|
|
rendering objects from the given cell into the given rendering
|
|
scene.
|
|
*/
|
|
|
|
class InteriorCellRender : public CellRender, private CellRenderImp
|
|
{
|
|
|
|
static bool lightConst;
|
|
static float lightConstValue;
|
|
|
|
static bool lightLinear;
|
|
static int lightLinearMethod;
|
|
static float lightLinearValue;
|
|
static float lightLinearRadiusMult;
|
|
|
|
static bool lightQuadratic;
|
|
static int lightQuadraticMethod;
|
|
static float lightQuadraticValue;
|
|
static float lightQuadraticRadiusMult;
|
|
|
|
static bool lightOutQuadInLin;
|
|
|
|
ESMS::CellStore<MWWorld::RefData> &cell;
|
|
MWWorld::Environment &mEnvironment;
|
|
MWScene &scene;
|
|
|
|
/// The scene node that contains all objects belonging to this
|
|
/// cell.
|
|
Ogre::SceneNode *base;
|
|
|
|
Ogre::SceneNode *insert;
|
|
|
|
// 0 normal, 1 more bright, 2 max
|
|
int ambientMode;
|
|
|
|
Ogre::ColourValue ambientColor;
|
|
|
|
/// start inserting a new reference.
|
|
virtual void insertBegin (ESM::CellRef &ref);
|
|
|
|
/// insert a mesh related to the most recent insertBegin call.
|
|
virtual void insertMesh(const std::string &mesh);
|
|
|
|
/// insert a light related to the most recent insertBegin call.
|
|
virtual void insertLight(float r, float g, float b, float radius);
|
|
|
|
/// finish inserting a new reference and return a handle to it.
|
|
virtual std::string insertEnd (bool Enable);
|
|
|
|
/// configure lighting according to cell
|
|
void configureAmbient();
|
|
|
|
/// configure fog according to cell
|
|
void configureFog();
|
|
|
|
void setAmbientMode();
|
|
|
|
public:
|
|
|
|
InteriorCellRender(ESMS::CellStore<MWWorld::RefData> &_cell, MWWorld::Environment& environment,
|
|
MWScene &_scene)
|
|
: cell(_cell), mEnvironment (environment), scene(_scene), base(NULL), insert(NULL), ambientMode (0) {}
|
|
|
|
virtual ~InteriorCellRender() { destroy(); }
|
|
|
|
/// Make the cell visible. Load the cell if necessary.
|
|
virtual void show();
|
|
|
|
/// Remove the cell from rendering, but don't remove it from
|
|
/// memory.
|
|
virtual void hide();
|
|
|
|
/// Destroy all rendering objects connected with this cell.
|
|
virtual void destroy(); // comment by Zini: shouldn't this go into the destructor?
|
|
|
|
/// Switch through lighting modes.
|
|
void toggleLight();
|
|
|
|
/// Make the reference with the given handle visible.
|
|
virtual void enable (const std::string& handle);
|
|
|
|
/// Make the reference with the given handle invisible.
|
|
virtual void disable (const std::string& handle);
|
|
|
|
/// Remove the reference with the given handle permanently from the scene.
|
|
virtual void deleteObject (const std::string& handle);
|
|
};
|
|
}
|
|
|
|
#endif
|