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openmw-tes3coop/apps/openmw/mwsound/soundmanager.cpp

407 lines
11 KiB
C++

#include "soundmanager.hpp"
#include <iostream>
using namespace std;
#include <openengine/sound/sndmanager.hpp>
#include <mangle/sound/clients/ogre_listener_mover.hpp>
#include <mangle/sound/clients/ogre_output_updater.hpp>
#include <components/file_finder/file_finder.hpp>
#include <components/esm_store/store.hpp>
#include <algorithm>
#include <map>
#include <OgreRoot.h>
/* Set up the sound manager to use Audiere, FFMPEG or
MPG123/libsndfile for input. The OPENMW_USE_x macros are set in
CMakeLists.txt.
*/
#ifdef OPENMW_USE_AUDIERE
#include <mangle/sound/filters/openal_audiere.hpp>
#define SOUND_FACTORY OpenAL_Audiere_Factory
#define SOUND_OUT "OpenAL"
#define SOUND_IN "Audiere"
#endif
#ifdef OPENMW_USE_FFMPEG
#include <mangle/sound/filters/openal_ffmpeg.hpp>
#define SOUND_FACTORY OpenAL_FFMpeg_Factory
#define SOUND_OUT "OpenAL"
#define SOUND_IN "FFmpeg"
#endif
#ifdef OPENMW_USE_MPG123
#include <mangle/sound/filters/openal_sndfile_mpg123.hpp>
#define SOUND_FACTORY OpenAL_SndFile_Mpg123_Factory
#define SOUND_OUT "OpenAL"
#define SOUND_IN "mpg123,sndfile"
#endif
using namespace Mangle::Sound;
typedef OEngine::Sound::SoundManager OEManager;
typedef OEngine::Sound::SoundManagerPtr OEManagerPtr;
// Set the position on a sound based on a Ptr.
static void setPos(SoundPtr &snd, const MWWorld::Ptr ref)
{
// Get sound position from the reference
const float *pos = ref.getCellRef().pos.pos;
// Move the sound, converting from MW coordinates to Ogre
// coordinates.
snd->setPos(pos[0], pos[2], -pos[1]);
}
namespace MWSound
{
struct SoundManager::SoundImpl
{
/* This is the sound manager. It loades, stores and deletes
sounds based on the sound factory it is given.
*/
OEManagerPtr mgr;
/* This class calls update() on the sound manager each frame
using and Ogre::FrameListener
*/
Mangle::Sound::OgreOutputUpdater updater;
/* This class tracks the movement of an Ogre::Camera and moves
a sound listener automatically to follow it.
*/
Mangle::Sound::OgreListenerMover cameraTracker;
const ESMS::ESMStore &store;
typedef std::map<std::string,Mangle::Sound::WSoundPtr> IDMap;
typedef std::map<MWWorld::Ptr,IDMap> PtrMap;
PtrMap sounds;
// This is used for case insensitive and slash-type agnostic file
// finding. It takes DOS paths (any case, \\ slashes or / slashes)
// relative to the sound dir, and translates them into full paths
// of existing files in the filesystem, if they exist.
FileFinder::FileFinder files;
SoundImpl(Ogre::Root *root, Ogre::Camera *camera,
const ESMS::ESMStore &str,
const std::string &soundDir)
: mgr(new OEManager(SoundFactoryPtr(new SOUND_FACTORY)))
, updater(mgr)
, cameraTracker(mgr)
, store(str)
, files(soundDir)
{
cout << "Sound output: " << SOUND_OUT << endl;
cout << "Sound decoder: " << SOUND_IN << endl;
// Attach the camera to the camera tracker
cameraTracker.followCamera(camera);
// Tell Ogre to update the sound system each frame
root->addFrameListener(&updater);
}
~SoundImpl()
{
Ogre::Root::getSingleton().removeFrameListener(&updater);
cameraTracker.unfollowCamera();
}
static std::string toMp3(std::string str)
{
std::string::size_type i = str.rfind('.');
if(str.find('/', i) == std::string::npos &&
str.find('\\', i) == std::string::npos)
str = str.substr(0, i) + ".mp3";
else
str += ".mp3";
return str;
}
bool hasFile(const std::string &str)
{
if(files.has(str)) return true;
// Not found? Try with .mp3
return files.has(toMp3(str));
}
// Convert a Morrowind sound path (eg. Fx\funny.wav) to full path
// with proper slash conversion (eg. datadir/Sound/Fx/funny.wav)
std::string convertPath(const std::string &str)
{
// Search and return
if(files.has(str))
return files.lookup(str);
// Try mp3 if the wav wasn't found
std::string mp3 = toMp3(str);
if(files.has(mp3))
return files.lookup(mp3);
// Give up
return "";
}
// Convert a soundId to file name, and modify the volume
// according to the sounds local volume setting, minRange and
// maxRange.
std::string lookup(const std::string &soundId,
float &volume, float &min, float &max)
{
const ESM::Sound *snd = store.sounds.search(soundId);
if(snd == NULL) return "";
if(snd->data.volume == 0)
volume = 0.0f;
else
volume *= pow(10.0, (snd->data.volume/255.0f*3348.0 - 3348.0) / 2000.0);
if(snd->data.minRange == 0 && snd->data.maxRange == 0)
{
min = 100.0f;
max = 2000.0f;
}
else
{
min = snd->data.minRange * 20.0f;
max = snd->data.maxRange * 50.0f;
min = std::max(min, 1.0f);
max = std::max(min, max);
}
return convertPath(snd->sound);
}
// Add a sound to the list and play it
void add(const std::string &file,
MWWorld::Ptr ptr,
const std::string &id,
float volume, float pitch,
float min, float max,
bool loop)
{
try
{
SoundPtr snd = mgr->load(file);
snd->setRepeat(loop);
snd->setVolume(volume);
snd->setPitch(pitch);
snd->setRange(min,max);
setPos(snd, ptr);
snd->play();
sounds[ptr][id] = WSoundPtr(snd);
}
catch(...)
{
cout << "Error loading " << file << ", skipping.\n";
}
}
// Clears all the sub-elements of a given iterator, and then
// removes it from 'sounds'.
void clearAll(PtrMap::iterator it)
{
IDMap::iterator sit = it->second.begin();
while(sit != it->second.end())
{
// Get sound pointer, if any
SoundPtr snd = sit->second.lock();
// Stop the sound
if(snd) snd->stop();
sit++;
}
// Remove the ptr reference
sounds.erase(it);
}
// Stop a sound and remove it from the list. If id="" then
// remove the entire object and stop all its sounds.
void remove(MWWorld::Ptr ptr, const std::string &id = "")
{
PtrMap::iterator it = sounds.find(ptr);
if(it != sounds.end())
{
if(id == "")
// Kill all references to 'ptr'
clearAll(it);
else
{
// Only find the id we're looking for
IDMap::iterator it2 = it->second.find(id);
if(it2 != it->second.end())
{
// Stop the sound and remove it from the list
SoundPtr snd = it2->second.lock();
if(snd) snd->stop();
it->second.erase(it2);
}
}
}
}
bool isPlaying(MWWorld::Ptr ptr, const std::string &id) const
{
PtrMap::const_iterator it = sounds.find(ptr);
if(it != sounds.end())
{
IDMap::const_iterator it2 = it->second.find(id);
if(it2 != it->second.end())
{
// Get a shared_ptr from the weak_ptr
SoundPtr snd = it2->second.lock();;
// Is it still alive?
if(snd)
{
// Then return its status!
return snd->isPlaying();
}
}
}
// Nothing found, sound is not playing
return false;
}
// Remove all references to objects belonging to a given cell
void removeCell(const MWWorld::Ptr::CellStore *cell)
{
PtrMap::iterator it2, it = sounds.begin();
while(it != sounds.end())
{
// Make sure to increase the iterator before we erase it.
it2 = it++;
if(it2->first.getCell() == cell)
clearAll(it2);
}
}
void updatePositions(MWWorld::Ptr ptr)
{
// Find the reference (if any)
PtrMap::iterator it = sounds.find(ptr);
if(it != sounds.end())
{
// Then find all sounds in it (if any)
IDMap::iterator it2 = it->second.begin();
for(;it2 != it->second.end(); it2++)
{
// Get the sound (if it still exists)
SoundPtr snd = it2->second.lock();
if(snd)
// Update position
setPos(snd, ptr);
}
}
}
};
SoundManager::SoundManager(Ogre::Root *root, Ogre::Camera *camera,
const ESMS::ESMStore &store,
const std::string &soundDir,
bool useSound)
: mData(NULL)
{
if(useSound)
mData = new SoundImpl(root, camera, store, soundDir);
}
SoundManager::~SoundManager()
{
if(mData)
delete mData;
}
void SoundManager::say (MWWorld::Ptr ptr, const std::string& filename)
{
// The range values are not tested
if(!mData) return;
if(mData->hasFile(filename))
mData->add(mData->convertPath(filename), ptr, "_say_sound", 1, 1, 100, 20000, false);
else
cout << "Sound file " << filename << " not found, skipping.\n";
}
bool SoundManager::sayDone (MWWorld::Ptr ptr) const
{
if(!mData) return false;
return !mData->isPlaying(ptr, "_say_sound");
}
void SoundManager::streamMusic (const std::string& filename)
{
if(!mData) return;
// Play the sound and tell it to stream, if possible. TODO:
// Store the reference, the jukebox will need to check status,
// control volume etc.
SoundPtr music = mData->mgr->load(filename);
music->setStreaming(true);
music->setVolume(0.4);
music->play();
}
void SoundManager::playSound (const std::string& soundId, float volume, float pitch)
{
if(!mData) return;
// Play and forget
float min, max;
const std::string &file = mData->lookup(soundId, volume, min, max);
if(file != "")
{
SoundPtr snd = mData->mgr->load(file);
snd->setVolume(volume);
snd->setRange(min,max);
snd->setPitch(pitch);
snd->play();
}
}
void SoundManager::playSound3D (MWWorld::Ptr ptr, const std::string& soundId,
float volume, float pitch, bool loop)
{
if(!mData) return;
// Look up the sound in the ESM data
float min, max;
const std::string &file = mData->lookup(soundId, volume, min, max);
if(file != "")
mData->add(file, ptr, soundId, volume, pitch, min, max, loop);
}
void SoundManager::stopSound3D (MWWorld::Ptr ptr, const std::string& soundId)
{
if(!mData) return;
mData->remove(ptr, soundId);
}
void SoundManager::stopSound (MWWorld::Ptr::CellStore *cell)
{
if(!mData) return;
mData->removeCell(cell);
}
bool SoundManager::getSoundPlaying (MWWorld::Ptr ptr, const std::string& soundId) const
{
// Mark all sounds as playing, otherwise the scripts will just
// keep trying to play them every frame.
if(!mData) return true;
return mData->isPlaying(ptr, soundId);
}
void SoundManager::updateObject(MWWorld::Ptr ptr)
{
if(!mData) return;
mData->updatePositions(ptr);
}
}