..
mwbase
Player now pays for the following actors when travelling, with the exception of the first follower who travels for free, refactored getFollowers to getActorsFollowing/getActorsSidingWith
2016-12-20 12:38:51 +01:00
mwclass
Creatures now auto-equip shields ( Fixes #3704 )
2017-01-08 20:52:04 +01:00
mwdialogue
Fix attempting to access NPC stats on creatures
2017-01-06 02:58:24 +09:00
mwgui
Merge pull request #1171 from NeveHanter/travel-followers-cost
2016-12-26 22:34:39 +01:00
mwinput
Save controls state ( Fixes #3598 )
2016-10-20 02:12:01 +02:00
mwmechanics
Apply command spell effects on impact
2017-01-15 01:53:22 +09:00
mwphysics
Merge pull request #1158 from logzero/move3
2017-01-01 20:44:41 +01:00
mwrender
Fix texture coordinates
2017-01-02 04:50:33 +01:00
mwscript
Fixed more spelling mistakes
2016-12-15 13:09:40 +01:00
mwsound
OpenAL_Output: When a source is finished, rewind it instead of stopping it.
2016-12-29 01:03:13 +01:00
mwstate
Save controls state ( Fixes #3598 )
2016-10-20 02:12:01 +02:00
mwworld
Reset activation flags when an object is copied ( Fixes #3671 , Fixes #3719 )
2017-01-14 15:29:36 +01:00
android_commandLine.cpp
Fix tab indentations in apps/ and components/
2015-09-16 20:45:37 +02:00
android_commandLine.h
Remove empty line at the beginning of files
2015-08-18 23:06:12 +02:00
android_main.c
enable opengl es1
2015-12-02 22:40:04 +03:00
CMakeLists.txt
Use osg::PI over M_PI
2016-12-21 16:49:37 +01:00
crashcatcher.cpp
Mainly making compilable under OpenBSD.
2016-08-06 19:00:27 +01:00
doc.hpp
Fixed more spelling mistakes
2016-12-15 13:09:40 +01:00
engine.cpp
Implement water sounds ( Closes #451 )
2016-11-28 21:34:58 +01:00
engine.hpp
Refactor: InputManager no longer depends on Engine
2015-11-14 03:01:24 +01:00
main.cpp
[macOS] Set OpenMW working dir to <bundle>/Contents/MacOS
2016-11-23 22:32:54 +01:00