openmw-tes3coop/apps/openmw/mwmp/processors
David Cernat e834a4ec74 [Client] Find closest enchantmentCharge in getItemPtrFromStore()
Enchanted inventory items continuously recharge their enchantment charges, which getItemPtrFromStore() should account for.

Additionally, prevent framelistener errors caused by PlayerItemUse packets about non-existent items.
2018-11-13 20:36:31 +02:00
..
actor
object [General] Implement ObjectActivate packet & associated script functions 2018-07-15 03:16:04 +03:00
player [Client] Find closest enchantmentCharge in getItemPtrFromStore() 2018-11-13 20:36:31 +02:00
worldstate [General] Implement PlayerItemUse packet 2018-08-09 18:25:20 +03:00
ActorProcessor.cpp
ActorProcessor.hpp
BaseClientPacketProcessor.cpp
BaseClientPacketProcessor.hpp
ObjectProcessor.cpp
ObjectProcessor.hpp
PlayerProcessor.cpp
PlayerProcessor.hpp
ProcessorInitializer.cpp [General] Implement PlayerItemUse packet 2018-08-09 18:25:20 +03:00
ProcessorInitializer.hpp
WorldstateProcessor.cpp
WorldstateProcessor.hpp