openmw-tes3coop/apps/openmw/mwrender
slothlife ea2f88a355 Fix several sky rendering bugs, maybe also #639
Added code to hide the moons, sun, and stars for certain weather
effects. Lightly refactored CelestialBody and derived classes. Fixed
moons switching phase at 24:00.
2015-08-04 21:07:42 -05:00
..
.gitignore
animation.cpp Pass AnimPriority by const reference 2015-07-18 03:23:41 +02:00
animation.hpp Pass AnimPriority by const reference 2015-07-18 03:23:41 +02:00
bulletdebugdraw.cpp
bulletdebugdraw.hpp
camera.cpp
camera.hpp
cell.hpp
characterpreview.cpp Rename Animation::Group to Animation::BlendMask 2015-07-15 13:49:16 +02:00
characterpreview.hpp
creatureanimation.cpp Move attackStrength to the CharacterController, where it should have been to begin with 2015-06-26 05:15:07 +02:00
creatureanimation.hpp Move attackStrength to the CharacterController, where it should have been to begin with 2015-06-26 05:15:07 +02:00
effectmanager.cpp
effectmanager.hpp
globalmap.cpp Remove an already resolved todo comment 2015-06-17 18:16:05 +02:00
globalmap.hpp Fix for some coverity scan defects 2015-07-02 20:46:34 +02:00
localmap.cpp Include cleanup 2015-07-25 04:14:22 +02:00
localmap.hpp
npcanimation.cpp Add brackets around a correct expression to fix coverity warning 2015-07-11 03:34:08 +02:00
npcanimation.hpp Move attackStrength to the CharacterController, where it should have been to begin with 2015-06-26 05:15:07 +02:00
objects.cpp Remove unused NpcAnimation visibilityFlags 2015-06-22 21:14:44 +02:00
objects.hpp
pathgrid.cpp
pathgrid.hpp
renderinginterface.hpp
renderingmanager.cpp Improve setting of culling mask for the savegame screenshot camera 2015-08-02 18:05:15 +02:00
renderingmanager.hpp Accurate handling of fog depth/density (Fixes #2752) 2015-07-02 20:46:34 +02:00
rendermode.hpp
ripplesimulation.cpp
ripplesimulation.hpp Fix some issues found by coverity 2015-07-11 03:34:08 +02:00
rotatecontroller.cpp
rotatecontroller.hpp
sky.cpp Fix several sky rendering bugs, maybe also #639 2015-08-04 21:07:42 -05:00
sky.hpp Fix several sky rendering bugs, maybe also #639 2015-08-04 21:07:42 -05:00
terrainstorage.cpp
terrainstorage.hpp
util.cpp
util.hpp
vismask.hpp
water.cpp Include cleanup 2015-07-25 04:14:22 +02:00
water.hpp
weaponanimation.cpp Move attackStrength to the CharacterController, where it should have been to begin with 2015-06-26 05:15:07 +02:00
weaponanimation.hpp Fix the comments 2015-07-05 21:56:04 +02:00