forked from teamnwah/openmw-tes3coop
ec808843c3
The loss of focus was caused by each text change (i.e. character entry) to a QPlainTextEdit resulting in dataChanged() signal which in turn rebuilt the dialogue subview. Changes in this commit include: - Do not send signal to update entire row if only a single item has changed. - Do not rebuild the dialogue subview unless the data item that triggers a conditional display is changed. - Add column flags to indicate whether the data in this column should rebuild the dialogue subview. - Return the correct flags for nested columns - Disable, rather than grey out, checkbox that does not apply to creature levelled list |
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