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73 lines
1.2 KiB
C++
73 lines
1.2 KiB
C++
#include "effect.hpp"
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#include "node.hpp"
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namespace Nif
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{
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void NiLight::read(NIFStream *nif)
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{
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NiDynamicEffect::read(nif);
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dimmer = nif->getFloat();
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ambient = nif->getVector3();
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diffuse = nif->getVector3();
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specular = nif->getVector3();
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}
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void NiTextureEffect::read(NIFStream *nif)
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{
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NiDynamicEffect::read(nif);
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// Model Projection Matrix
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nif->skip(3 * 3 * sizeof(float));
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// Model Projection Transform
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nif->skip(3 * sizeof(float));
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// Texture Filtering
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nif->skip(4);
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clamp = nif->getUInt();
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textureType = (TextureType)nif->getUInt();
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coordGenType = (CoordGenType)nif->getUInt();
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texture.read(nif);
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/*
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byte = 0
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vector4 = [1,0,0,0]
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short = 0
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short = -75
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short = 0
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*/
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nif->skip(23);
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}
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void NiTextureEffect::post(NIFFile *nif)
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{
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NiDynamicEffect::post(nif);
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texture.post(nif);
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}
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void NiPointLight::read(NIFStream *nif)
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{
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NiLight::read(nif);
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constantAttenuation = nif->getFloat();
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linearAttenuation = nif->getFloat();
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quadraticAttenuation = nif->getFloat();
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}
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void NiSpotLight::read(NIFStream *nif)
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{
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NiPointLight::read(nif);
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cutoff = nif->getFloat();
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exponent = nif->getFloat();
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}
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}
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