openmw-tes3coop/apps/openmw/mwmechanics
2014-09-11 05:53:56 +02:00
..
activespells.cpp Savegame: store ActiveSpells 2014-05-14 23:54:15 +02:00
activespells.hpp Implement Murder crimes and OnMurder instruction (Fixes #1315) 2014-06-17 04:05:27 +02:00
actors.cpp Implement vanilla distance threshold for AI processing (Bug #1876) 2014-09-09 01:52:48 +02:00
actors.hpp Handle death in actor update rather than instantly (Fixes #1866) 2014-09-05 17:17:45 +02:00
aiactivate.cpp Sheath weapon in all Ai packages except for AiCombat 2014-07-28 17:32:14 +02:00
aiactivate.hpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aiavoiddoor.cpp AiAvoidDoor: turn and walk forward instead of backwards or sideways (Fixes #1788) 2014-08-11 04:21:04 +02:00
aiavoiddoor.hpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aicombat.cpp Another invalid iterator fix 2014-08-28 16:47:54 +02:00
aicombat.hpp Implement basic spellcasting AI (Fixes #961) 2014-08-28 00:55:37 +02:00
aicombataction.cpp Fix AI not using Restore Health effect when it is complemented by unnecessary restore magicka/fatigue effects (e.g. in sc_purityofbody) 2014-09-07 18:55:59 +02:00
aicombataction.hpp fix typo 2014-08-29 10:47:44 +10:00
aiescort.cpp AiAvoidDoor: turn and walk forward instead of backwards or sideways (Fixes #1788) 2014-08-11 04:21:04 +02:00
aiescort.hpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aifollow.cpp Add missing AiFollow ActorId initialization (Fixes #1818) 2014-08-17 17:01:04 +02:00
aifollow.hpp Cache ActorId in AiFollow::getTarget (Fixes #1804) 2014-08-13 16:00:32 +02:00
aipackage.cpp Fix AI moving load doors and throw an exception when trying to do this (Fixes #1907) 2014-09-11 05:53:56 +02:00
aipackage.hpp Take actor's speed into account in stuck check 2014-07-28 15:57:16 +02:00
aipursue.cpp Terminate AiPursue when target dies (Fixes #1836) 2014-08-24 02:37:59 +02:00
aipursue.hpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aisequence.cpp Implement Command creature/humanoid magic effects (Fixes #1120) 2014-08-07 17:21:07 +02:00
aisequence.hpp Implement Command creature/humanoid magic effects (Fixes #1120) 2014-08-07 17:21:07 +02:00
aitravel.cpp Sheath weapon in all Ai packages except for AiCombat 2014-07-28 17:32:14 +02:00
aitravel.hpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aiwander.cpp Don't greet dead actors in AiWander 2014-09-09 00:43:12 +02:00
aiwander.hpp Fix use of uninitialized memory in AiWander::init 2014-08-14 18:55:54 +02:00
alchemy.cpp Properly assign effect attribute/skill in potion creation (Fixes #1704) 2014-07-27 20:33:02 +02:00
alchemy.hpp Undid some code clean up changes, and changed how some includes work 2014-05-13 13:43:50 -04:00
autocalcspell.cpp Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences. 2014-07-12 18:53:15 +02:00
autocalcspell.hpp Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences. 2014-07-12 18:53:15 +02:00
character.cpp Add a TODO comment 2014-09-09 05:05:20 +02:00
character.hpp Fix wolfrun sound playing all the time when running is default 2014-09-06 05:52:47 +02:00
combat.cpp Encapsulate magic effect magnitude (Feature #1489) 2014-08-17 03:58:04 +02:00
combat.hpp Implement weapon condition damage for ranged weapons (Fixes #1746) 2014-08-03 16:24:11 +02:00
creaturestats.cpp Handle death in actor update rather than instantly (Fixes #1866) 2014-09-05 17:17:45 +02:00
creaturestats.hpp Handle death in actor update rather than instantly (Fixes #1866) 2014-09-05 17:17:45 +02:00
difficultyscaling.cpp Implement difficulty scaling (Fixes #1505) 2014-07-20 16:38:20 +02:00
difficultyscaling.hpp Implement difficulty scaling (Fixes #1505) 2014-07-20 16:38:20 +02:00
disease.hpp Encapsulate magic effect magnitude (Feature #1489) 2014-08-17 03:58:04 +02:00
drawstate.hpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
enchanting.cpp Add transfer gold from all services to NPC trade gold pool 2014-07-28 00:55:57 +02:00
enchanting.hpp Make applyEnchantment return the record ID instead of modifying Ptr 2014-05-24 14:58:48 +02:00
levelledlist.hpp Remove useless throwing of exception 2014-05-22 15:29:36 +02:00
magiceffects.cpp Store magic effect Base values in savegame (Fixes #1489) 2014-08-17 05:38:48 +02:00
magiceffects.hpp Store magic effect Base values in savegame (Fixes #1489) 2014-08-17 05:38:48 +02:00
mechanicsmanagerimp.cpp Merge branch 'master' of github.com:OpenMW/openmw 2014-09-06 14:54:59 +02:00
mechanicsmanagerimp.hpp Handle death in actor update rather than instantly (Fixes #1866) 2014-09-05 17:17:45 +02:00
movement.hpp Store the position and rotation in MWMechanics::Movement 2013-03-30 19:00:46 -07:00
npcstats.cpp Reuse health of previous level rather than recalculating initial health (Fixes #1787) 2014-08-10 17:09:14 +02:00
npcstats.hpp Remove wrong comment 2014-08-26 02:09:23 +02:00
objects.cpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
objects.hpp Feature #957: Implement area magic 2014-01-20 13:11:29 +01:00
obstacle.cpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
obstacle.hpp Changed getNearbyDoor to use MWWorld::Ptr 2014-05-13 23:46:00 -04:00
pathfinding.cpp Remove a squareroot in pathfinding 2014-06-15 14:18:16 +02:00
pathfinding.hpp Moved pathfinding code to aiPackage, implemented it's use with aiFollow and aiPursue 2014-05-12 21:05:32 -04:00
pathgrid.cpp Fix triggering changed flag for all references when cell is visited 2014-06-15 14:18:16 +02:00
pathgrid.hpp Cleanup and little tweaking. 2014-04-20 08:31:02 +10:00
pickpocket.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
pickpocket.hpp Implement pickpocket detection. Play a voiced dialogue entry when detected. 2014-01-07 03:01:33 +01:00
repair.cpp Attempt to restack item after repair or recharge (Fixes #1656) 2014-07-17 16:16:06 +02:00
repair.hpp Added PC repair feature 2013-03-23 08:16:46 +01:00
security.cpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
security.hpp Cleanup Security class 2013-05-19 23:19:48 +02:00
spellcasting.cpp Fix potential infinite recursion when an area effect spell is reflected (Fixes #1896) 2014-09-09 04:44:14 +02:00
spellcasting.hpp Spells that always succeed should not increase your skill when you cast them 2014-08-24 20:36:31 +02:00
spells.cpp Implement removal of corprus spells 2014-08-22 03:34:31 +02:00
spells.hpp Implement removal of corprus spells 2014-08-22 03:34:31 +02:00
stat.cpp store NPC state in saved game files 2014-02-16 15:51:45 +01:00
stat.hpp partially store creature state in saved game files (only attributes and dynamics for now) 2014-02-16 15:56:36 +01:00
steering.cpp merge master 2014-04-27 13:49:31 +04:00
steering.hpp merge master 2014-04-27 13:49:31 +04:00