forked from teamnwah/openmw-tes3coop
e8662bea31
Flip the texture coordinates instead of flipping textures. This simplifies the TextureManager (no need to worry if the caller wants flipping or not), should make it easier to generalize & multithread it.
39 lines
1.6 KiB
XML
39 lines
1.6 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<MyGUI type="Resource">
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<Resource type="ResourceImageSetPointer" name="arrow">
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<Property key="Point" value="7 0"/>
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<Property key="Size" value="32 32"/>
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<Property key="Resource" value="ArrowPointerImage"/>
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<Property key="Rotation" value="0"/>
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</Resource>
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<Resource type="ResourceImageSetPointer" name="hresize">
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<Property key="Point" value="16 14"/>
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<Property key="Size" value="32 32"/>
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<Property key="Resource" value="HResizePointerImage"/>
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<Property key="Rotation" value="0"/>
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</Resource>
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<Resource type="ResourceImageSetPointer" name="vresize">
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<Property key="Point" value="17 16"/>
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<Property key="Size" value="32 32"/>
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<Property key="Resource" value="HResizePointerImage"/>
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<Property key="Rotation" value="90"/>
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</Resource>
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<Resource type="ResourceImageSetPointer" name="dresize">
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<Property key="Point" value="17 15"/>
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<Property key="Size" value="32 32"/>
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<Property key="Resource" value="HResizePointerImage"/>
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<Property key="Rotation" value="-45"/>
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</Resource>
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<Resource type="ResourceImageSetPointer" name="dresize2">
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<Property key="Point" value="15 15"/>
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<Property key="Size" value="32 32"/>
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<Property key="Resource" value="HResizePointerImage"/>
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<Property key="Rotation" value="45"/>
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</Resource>
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<Resource type="ResourceImageSetPointer" name="drop_ground">
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<Property key="Point" value="0 24"/>
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<Property key="Size" value="32 32"/>
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<Property key="Resource" value="DropGroundPointerImage"/>
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</Resource>
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</MyGUI>
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