forked from teamnwah/openmw-tes3coop
You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
235 lines
4.1 KiB
INI
235 lines
4.1 KiB
INI
# WARNING: Editing this file might have no effect, as these
|
|
# settings are overwritten by your user settings file.
|
|
|
|
[Video]
|
|
resolution x = 800
|
|
resolution y = 600
|
|
|
|
fullscreen = false
|
|
window border = true
|
|
screen = 0
|
|
|
|
# Minimize the window if it loses key focus?
|
|
minimize on focus loss = true
|
|
|
|
# Valid values: 0 for no antialiasing, or any power of two
|
|
antialiasing = 0
|
|
|
|
vsync = false
|
|
|
|
gamma = 1.00
|
|
contrast = 1.00
|
|
|
|
[GUI]
|
|
scaling factor = 1.0
|
|
|
|
# 1 is fully opaque
|
|
menu transparency = 0.84
|
|
|
|
# 0 - instantly, 1 - max. delay
|
|
tooltip delay = 0
|
|
|
|
subtitles = false
|
|
|
|
hit fader = true
|
|
werewolf overlay = true
|
|
|
|
stretch menu background = false
|
|
|
|
[General]
|
|
# Camera field of view
|
|
field of view = 55
|
|
|
|
# Texture filtering mode. valid values:
|
|
# bilinear
|
|
# trilinear
|
|
texture filtering =
|
|
|
|
anisotropy = 4
|
|
|
|
screenshot format = png
|
|
|
|
[Shadows]
|
|
# Shadows are only supported when object shaders are on!
|
|
enabled = false
|
|
|
|
# Split the shadow maps, allows for a larger shadow distance
|
|
split = false
|
|
|
|
# Increasing shadow distance will lower the shadow quality.
|
|
# Uses "shadow distance" or "split shadow distance" depending on "split" setting.
|
|
shadow distance = 1300
|
|
# This one shouldn't be too low, otherwise you'll see artifacts. Use at least 2x max viewing distance.
|
|
split shadow distance = 14000
|
|
|
|
# Size of the shadow textures, higher means higher quality
|
|
texture size = 1024
|
|
|
|
# Turn on/off various shadow casters
|
|
actor shadows = true
|
|
misc shadows = true
|
|
statics shadows = true
|
|
terrain shadows = true
|
|
|
|
# Fraction of the total shadow distance after which the shadow starts to fade out
|
|
fade start = 0.8
|
|
|
|
debug = false
|
|
|
|
[HUD]
|
|
# FPS counter
|
|
# 0: not visible
|
|
# 1: FPS display
|
|
fps = 0
|
|
|
|
crosshair = true
|
|
|
|
[Objects]
|
|
shaders = true
|
|
|
|
[Map]
|
|
# Adjusts the scale of the global map
|
|
global map cell size = 18
|
|
|
|
local map resolution = 256
|
|
|
|
local map widget size = 512
|
|
local map hud widget size = 256
|
|
|
|
[Cells]
|
|
exterior grid size = 3
|
|
|
|
[Camera]
|
|
near clip = 5
|
|
|
|
# The maximum distance with no pop-in will be: (see RenderingManager::configureFog)
|
|
# viewing distance * view frustum factor <= cell size (8192) - loading threshold (1024)
|
|
# view frustum factor takes into account that the view frustum end is a plane, so at the edges of the screen you can see further than you should be able to.
|
|
# exact factor would depend on FOV
|
|
viewing distance = 6666
|
|
|
|
# Culling of objects smaller than a pixel
|
|
small feature culling = true
|
|
|
|
[Terrain]
|
|
distant land = false
|
|
|
|
shader = true
|
|
|
|
[Water]
|
|
shader = false
|
|
|
|
refraction = false
|
|
|
|
rtt size = 512
|
|
reflect terrain = true
|
|
reflect statics = false
|
|
reflect actors = false
|
|
|
|
[Sound]
|
|
# Device name. Blank means default
|
|
device =
|
|
|
|
# Volumes. master volume affects all other volumes.
|
|
master volume = 1.0
|
|
sfx volume = 1.0
|
|
music volume = 0.5
|
|
footsteps volume = 0.2
|
|
voice volume = 0.8
|
|
|
|
|
|
[Input]
|
|
|
|
grab cursor = true
|
|
|
|
invert y axis = false
|
|
|
|
camera sensitivity = 1.0
|
|
|
|
ui sensitivity = 1.0
|
|
|
|
camera y multiplier = 1.0
|
|
|
|
always run = false
|
|
|
|
allow third person zoom = false
|
|
|
|
toggle sneak = false
|
|
|
|
[Game]
|
|
# Always use the most powerful attack when striking with a weapon (chop, slash or thrust)
|
|
best attack = false
|
|
|
|
difficulty = 0
|
|
|
|
[Saves]
|
|
character =
|
|
# Save when resting
|
|
autosave = true
|
|
|
|
[Windows]
|
|
inventory x = 0
|
|
inventory y = 0.4275
|
|
inventory w = 0.6225
|
|
inventory h = 0.5725
|
|
|
|
inventory container x = 0
|
|
inventory container y = 0.4275
|
|
inventory container w = 0.6225
|
|
inventory container h = 0.5725
|
|
|
|
inventory barter x = 0
|
|
inventory barter y = 0.4275
|
|
inventory barter w = 0.6225
|
|
inventory barter h = 0.5725
|
|
|
|
inventory companion x = 0
|
|
inventory companion y = 0.4275
|
|
inventory companion w = 0.6225
|
|
inventory companion h = 0.5725
|
|
|
|
container x = 0.25
|
|
container y = 0
|
|
container w = 0.75
|
|
container h = 0.375
|
|
|
|
companion x = 0.25
|
|
companion y = 0
|
|
companion w = 0.75
|
|
companion h = 0.375
|
|
|
|
map x = 0.625
|
|
map y = 0
|
|
map w = 0.375
|
|
map h = 0.5725
|
|
|
|
barter x = 0.25
|
|
barter y = 0
|
|
barter w = 0.75
|
|
barter h = 0.375
|
|
|
|
alchemy x = 0.25
|
|
alchemy y = 0.25
|
|
alchemy w = 0.5
|
|
alchemy h = 0.5
|
|
|
|
stats x = 0
|
|
stats y = 0
|
|
stats w = 0.375
|
|
stats h = 0.4275
|
|
|
|
spells x = 0.625
|
|
spells y = 0.5725
|
|
spells w = 0.375
|
|
spells h = 0.4275
|
|
|
|
console x = 0
|
|
console y = 0
|
|
console w = 1
|
|
console h = 0.5
|
|
|
|
dialogue h = 0.810
|
|
dialogue w = 0.810
|
|
dialogue x = 0.095
|
|
dialogue y = 0.095
|