..
.gitignore
directory structure reorganisation (still missing the mangle stuff)
2010-06-25 22:28:59 +02:00
animation.cpp
Place Drawables directly in the scene graph when built with OSG 3.4
2015-11-10 18:23:42 +01:00
animation.hpp
Adjust the FirstPersonNeckController to follow the camera with a reduced factor ( Fixes #1784 )
2015-11-10 01:01:41 +01:00
bulletdebugdraw.cpp
Use a btCollisionWorld instead of btDiscreteDynamicsWorld
2015-05-27 23:09:38 +02:00
bulletdebugdraw.hpp
Use a btCollisionWorld instead of btDiscreteDynamicsWorld
2015-05-27 23:09:38 +02:00
camera.cpp
Adjust third person camera height based on character height
2015-11-09 17:42:35 +01:00
camera.hpp
Adjust third person camera height based on character height
2015-11-09 17:42:35 +01:00
cell.hpp
implemented take action
2010-08-07 20:25:17 +02:00
characterpreview.cpp
Use the correct scale for actor swim height ( Fixes #2833 )
2015-11-01 21:45:58 +01:00
characterpreview.hpp
Minor cleanup
2015-05-22 04:36:33 +02:00
creatureanimation.cpp
Remove "Tri Bip*" nodes in creature meshes (meant for debugging)? ( Fixes #2148 )
2015-08-15 19:01:21 +02:00
creatureanimation.hpp
Move attackStrength to the CharacterController, where it should have been to begin with
2015-06-26 05:15:07 +02:00
effectmanager.cpp
InitWorldSpaceParticles fix
2015-06-01 16:29:42 +02:00
effectmanager.hpp
Port EffectManager
2015-04-19 17:55:56 +02:00
globalmap.cpp
Fixes for building with unity build
2015-09-24 15:21:42 +02:00
globalmap.hpp
Fix for some coverity scan defects
2015-07-02 20:46:34 +02:00
localmap.cpp
Use simple water for the local map
2015-10-29 00:25:24 +01:00
localmap.hpp
Port global map exploration
2015-05-29 01:49:52 +02:00
npcanimation.cpp
Adjust the FirstPersonNeckController to follow the camera with a reduced factor ( Fixes #1784 )
2015-11-10 01:01:41 +01:00
npcanimation.hpp
Adjust the FirstPersonNeckController to follow the camera with a reduced factor ( Fixes #1784 )
2015-11-10 01:01:41 +01:00
objects.cpp
Place Drawables directly in the scene graph when built with OSG 3.4
2015-11-10 18:23:42 +01:00
objects.hpp
Move IncrementalCompileOperation to SceneManager
2015-05-26 20:20:18 +02:00
pathgrid.cpp
Fixed errors pointed out by Zini.
2015-09-12 14:17:46 +12:00
pathgrid.hpp
Rename MWRender::Debugging to MWRender::Pathgrid
2015-05-04 17:41:30 +02:00
renderbin.hpp
Implement a custom RenderBin for first person models ( Fixes #1612 )
2015-10-19 22:17:04 +02:00
renderinginterface.hpp
Dead code removal
2015-04-21 23:40:10 +02:00
renderingmanager.cpp
Refactor lighting mask
2015-11-10 17:23:12 +01:00
renderingmanager.hpp
Use INI-imported underwater fog settings ( Fixes #2907 , Fixes #1511 )
2015-11-01 22:09:27 +01:00
rendermode.hpp
Basic water rendering
2015-06-02 16:35:35 +02:00
ripplesimulation.cpp
Fix ripple particles z-fighting with the water surface
2015-10-29 00:28:09 +01:00
ripplesimulation.hpp
Fix some issues found by coverity
2015-07-11 03:34:08 +02:00
rotatecontroller.cpp
Restore ranged weapon aiming
2015-05-31 18:53:16 +02:00
rotatecontroller.hpp
Restore ranged weapon aiming
2015-05-31 18:53:16 +02:00
sky.cpp
Place Drawables directly in the scene graph when built with OSG 3.4
2015-11-10 18:23:42 +01:00
sky.hpp
Hide weather particles underwater ( Fixes #2701 )
2015-11-03 23:15:43 +01:00
terrainstorage.cpp
made return type of ESMTerrain::Storage::getLand const
2015-08-31 14:17:11 +02:00
terrainstorage.hpp
made return type of ESMTerrain::Storage::getLand const
2015-08-31 14:17:11 +02:00
util.cpp
Port EffectManager
2015-04-19 17:55:56 +02:00
util.hpp
Port EffectManager
2015-04-19 17:55:56 +02:00
vismask.hpp
Refactor lighting mask
2015-11-10 17:23:12 +01:00
water.cpp
Refactor lighting mask
2015-11-10 17:23:12 +01:00
water.hpp
Make use of INI settings for the simple water
2015-11-03 02:24:50 +01:00
weaponanimation.cpp
Move attackStrength to the CharacterController, where it should have been to begin with
2015-06-26 05:15:07 +02:00
weaponanimation.hpp
Fix the comments
2015-07-05 21:56:04 +02:00