openmw-tes3coop/apps
scrawl f51e06bc47 Recreate shaders if necessary when the NpcAnimation is rebuilt
This fixes certain equipment losing the 'invisibility' effect after a view-mode switch with shaders enabled. Because the initial build of shaders done by the resource manager is not aware of the override state in the NpcAnimation's object root, we have to build new shaders here.
2016-11-19 23:53:22 +01:00
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bsatool Changed missing library dependencies to simple fix 2016-11-14 00:01:22 -06:00
esmtool Changed missing library dependencies to simple fix 2016-11-14 00:01:22 -06:00
essimporter Changed missing library dependencies to simple fix 2016-11-14 00:01:22 -06:00
launcher Merge pull request #1129 from PhillipAnd/phillipand-cmake-fix 2016-11-17 18:25:23 +01:00
mwiniimporter Changed missing library dependencies to simple fix 2016-11-14 00:01:22 -06:00
niftest Removed now unneeded script 2015-08-07 20:53:43 -04:00
opencs Changed missing library dependencies to simple fix 2016-11-14 00:01:22 -06:00
openmw Recreate shaders if necessary when the NpcAnimation is rebuilt 2016-11-19 23:53:22 +01:00
openmw_test_suite Add unit tests for ESM::FIXED_STRING 2016-05-07 23:27:33 +03:00
wizard Merge pull request #1129 from PhillipAnd/phillipand-cmake-fix 2016-11-17 18:25:23 +01:00
doc.hpp