forked from teamnwah/openmw-tes3coop
15 lines
492 B
Text
15 lines
492 B
Text
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float4 main_ps(float2 iTexCoord : TEXCOORD0,
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float3 noiseCoord : TEXCOORD1,
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uniform sampler2D RT : register(s0),
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uniform sampler2D NormalMap : register(s1),
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uniform sampler2D CausticMap : register(s2),
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uniform float4 tintColour) : COLOR
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{
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float4 normal = tex2D(NormalMap, noiseCoord) * 2 - 1;
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return tex2D(RT, iTexCoord + normal.xy * 0.05) +
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(tex2D(CausticMap, noiseCoord) / 5) +
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tintColour ;
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}
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