forked from teamnwah/openmw-tes3coop
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110 lines
2.8 KiB
INI
110 lines
2.8 KiB
INI
# WARNING: Editing this file might have no effect, as these
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# settings are overwritten by your user settings file.
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[General]
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# Camera field of view
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field of view = 55
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# Texture filtering mode. valid values:
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# none
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# anisotropic
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# bilinear
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# trilinear
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texture filtering = anisotropic
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# Has no effect when texture filtering is not anisotropic
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anisotropy = 4
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# Number of texture mipmaps to generate
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num mipmaps = 5
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[Shadows]
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# Shadows are only supported when object shaders are on!
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enabled = false
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# Split the shadow maps, allows for a larger shadow distance
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# Warning: enabling this will cause some terrain textures to disappear due to
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# hitting the texture unit limit of the terrain material
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split = false
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# Increasing shadow distance will lower the shadow quality.
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# Uses "shadow distance" or "split shadow distance" depending on "split" setting.
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shadow distance = 1300
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# This one shouldn't be too low, otherwise you'll see artifacts. Use at least 2x max viewing distance.
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split shadow distance = 14000
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# Size of the shadow textures, higher means higher quality
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texture size = 1024
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# Turn on/off various shadow casters
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actor shadows = true
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misc shadows = true
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statics shadows = true
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# Fraction of the total shadow distance after which the shadow starts to fade out
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fade start = 0.8
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[HUD]
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# FPS counter
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# 0: not visible
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# 1: basic FPS display
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# 2: advanced FPS display (batches, triangles)
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fps = 0
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[Objects]
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shaders = true
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# Max. number of lights that affect objects. Setting to 1 will only reflect sunlight
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# Note: has no effect when shaders are turned off
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num lights = 8
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# Use static geometry for static objects. Improves rendering speed.
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use static geometry = true
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[Viewing distance]
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# Limit the rendering distance of small objects
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limit small object distance = false
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# Size below which an object is considered as small
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small object size = 250
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# Rendering distance for small objects
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small object distance = 3500
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# Max viewing distance at clear weather conditions
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max viewing distance = 5600
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# Distance at which fog starts (proportional to viewing distance)
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fog start factor = 0.5
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# Distance at which fog ends (proportional to viewing distance)
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fog end factor = 1.0
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[Terrain]
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# Max. number of lights that affect the terrain. Setting to 1 will only reflect sunlight
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num lights = 8
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[Water]
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# Enable this to get fancy-looking water with reflections and refractions
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# All the settings below have no effect if this is false
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shader = true
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rtt size = 512
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reflect terrain = true
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reflect statics = false
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reflect small statics = false
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reflect actors = false
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reflect misc = false
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# Enable underwater effect. It is not resource intensive, so only disable it if you have problems.
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underwater effect = true
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[Sound]
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# Device name. Blank means default
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device =
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# Volumes. Sfx and music volumes are both affected by the master volume
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master volume = 1.0
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sfx volume = 1.0
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music volume = 0.4
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