forked from teamnwah/openmw-tes3coop
Previously, unstacking items for a player led to a PlayerInventory packet being sent about the items' removal. This change makes it so both a packet about their re-addition and their removal are sent instead, cancelling each other out, which is inelegant, but arguably preferable to complicating the sending of PlayerInventory packets again. |
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.. | ||
mwbase | ||
mwclass | ||
mwdialogue | ||
mwgui | ||
mwinput | ||
mwmechanics | ||
mwmp | ||
mwphysics | ||
mwrender | ||
mwscript | ||
mwsound | ||
mwstate | ||
mwworld | ||
android_commandLine.cpp | ||
android_commandLine.h | ||
android_main.c | ||
CMakeLists.txt | ||
doc.hpp | ||
engine.cpp | ||
engine.hpp | ||
main.cpp |