openmw-tes3coop/apps/openmw
Chris Robinson f9dbce685a Avoid killing AIWander and AITravel when far away
This fixes the problem of certain NPCs not wandering because they
happened to spawn near a cell border away from the player, which
immediately "completed" the wander package.

AIWander can't cause NPCs to cross cell boundaries, so there's no risk
of them walking into an unloaded to. AITravel will now simply stop
moving, and resume later when the cell is loaded.
2013-08-29 17:41:20 -07:00
..
mwbase Avoid a hack to play the underwater sound properly 2013-08-27 13:26:57 -07:00
mwclass Werewolves can't activate activators 2013-08-28 11:36:22 -07:00
mwdialogue Dialog function 72 is not player-specific 2013-08-08 06:02:16 -07:00
mwgui Don't crash on resize events during load 2013-08-28 17:05:28 +02:00
mwinput Refactored loading screen 2013-08-27 15:48:13 +02:00
mwmechanics Avoid killing AIWander and AITravel when far away 2013-08-29 17:41:20 -07:00
mwrender Renamed Terrain::Terrain to Terrain::World to make VC happy 2013-08-27 16:01:16 +02:00
mwscript Silenced some warnings 2013-08-21 13:53:49 +02:00
mwsound Slightly randomize time between environment sounds 2013-08-27 16:04:19 -07:00
mwworld Fix weather sounds persisting on a new game 2013-08-29 15:16:08 +02:00
CMakeLists.txt Don't link to OgreTerrain 2013-08-19 22:22:14 +02:00
config.hpp.cmake another minor correction (fixing the previous one) 2011-07-08 16:16:06 +02:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp Refactored loading screen 2013-08-27 15:48:13 +02:00
engine.hpp Removed the no longer needed --debug switch 2013-06-16 20:39:40 +02:00
main.cpp Some changes suggested by cppcheck 2013-07-31 18:46:32 +02:00