forked from teamnwah/openmw-tes3coop
2d0840cb3a
This commit changes the style of tes3mp serverside scripting mods. Short list of changes: * Break compatibility with old server mods * OOP style lua API * Basic dependency checker, allowing the installation of multiple server mods without changing configs * Remove support for C++ plugins * Change outdated LuaBridge to [sol2](https://github.com/ThePhD/sol2); * Support GCC, Clang and MSVC compilers * New environment variables: "TES3MP_SERVER_DIR" and "TES3MP_SERVER_USERDIR"; * New entity "Command controller" for registering new chat commands; * New Event system * Simplified Timer API * All Lua mods now run in their own environments * Add global namespace - Data that can be used for communicating between mods * Player and Actor inherit base class NetActor
59 lines
1.1 KiB
C++
59 lines
1.1 KiB
C++
//
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// Created by koncord on 17.08.17.
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//
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#pragma once
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#include <string>
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#include <components/openmw-mp/Base/BasePlayer.hpp>
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class LuaState;
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class Player;
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class Faction
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{
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friend class Factions;
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public:
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static void Init(LuaState &lua);
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public:
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explicit Faction(mwmp::Faction &faction);
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std::string getFactionId() const;
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void setFactionId(const std::string &factionId);
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int getFactionRank() const;
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void setFactionRank(unsigned int rank);
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bool getFactionExpulsionState() const;
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void setFactionExpulsionState(bool expulsionState);
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int getFactionReputation() const;
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void setFactionReputation(int reputation);
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mwmp::Faction faction;
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};
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class Factions
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{
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public:
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static void Init(LuaState &lua);
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public:
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explicit Factions(Player *player);
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~Factions();
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void update();
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int getFactionChangesAction() const;
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void setFactionChangesAction(int action);
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void addFaction(Faction faction);
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Faction getFaction(int id) const;
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void setFaction(int id, Faction faction);
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size_t size() const;
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void clear();
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private:
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mwmp::Faction tempFaction;
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Player *player;
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bool changed;
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};
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