Stagger background thread spin-down to avoid a thundering herd

pull/32/head
Tyler Neely 5 years ago
parent 9b3e8b8f26
commit 10146e31f0

@ -49,7 +49,7 @@ lazy_static! {
// Create up to MAX_THREADS dynamic blocking task worker threads.
// Dynamic threads will terminate themselves if they don't
// receive any work after one second.
// receive any work after between one and ten seconds.
fn maybe_create_another_blocking_thread() {
// We use a `Relaxed` atomic operation because
// it's just a heuristic, and would not lose correctness
@ -59,10 +59,19 @@ fn maybe_create_another_blocking_thread() {
return;
}
// We want to avoid having all threads terminate at
// exactly the same time, causing thundering herd
// effects. We want to stagger their destruction over
// 10 seconds or so to make the costs fade into
// background noise.
//
// Generate a simple random number of milliseconds
let rand_sleep_ms = u64::from(random(10_000));
thread::Builder::new()
.name("async-blocking-driver-dynamic".to_string())
.spawn(|| {
let wait_limit = Duration::from_secs(1);
.spawn(move || {
let wait_limit = Duration::from_millis(1000 + rand_sleep_ms);
DYNAMIC_THREAD_COUNT.fetch_add(1, Ordering::Relaxed);
while let Ok(task) = POOL.receiver.recv_timeout(wait_limit) {
@ -119,3 +128,30 @@ impl<R> fmt::Debug for JoinHandle<R> {
.finish()
}
}
/// Generates a random number in `0..n`.
fn random(n: u32) -> u32 {
use std::cell::Cell;
use std::num::Wrapping;
thread_local! {
static RNG: Cell<Wrapping<u32>> = Cell::new(Wrapping(1406868647));
}
RNG.with(|rng| {
// This is the 32-bit variant of Xorshift.
//
// Source: https://en.wikipedia.org/wiki/Xorshift
let mut x = rng.get();
x ^= x << 13;
x ^= x >> 17;
x ^= x << 5;
rng.set(x);
// This is a fast alternative to `x % n`.
//
// Author: Daniel Lemire
// Source: https://lemire.me/blog/2016/06/27/a-fast-alternative-to-the-modulo-reduction/
((x.0 as u64).wrapping_mul(n as u64) >> 32) as u32
})
}

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