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@ -3,14 +3,23 @@
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use std::fmt;
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use std::future::Future;
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use std::pin::Pin;
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use std::sync::atomic::{AtomicU64, Ordering};
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use std::task::{Context, Poll};
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use std::thread;
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use std::time::Duration;
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use crossbeam::channel::{unbounded, Receiver, Sender};
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use crossbeam::channel::{bounded, Receiver, Sender};
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use lazy_static::lazy_static;
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use crate::utils::abort_on_panic;
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const MAX_THREADS: u64 = 10_000;
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const MIN_WAIT_MS: u64 = 1;
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const MAX_WAIT_MS: u64 = 100;
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const WAIT_SPREAD: u64 = MAX_WAIT_MS - MIN_WAIT_MS;
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static DYNAMIC_THREAD_COUNT: AtomicU64 = AtomicU64::new(0);
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struct Pool {
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sender: Sender<async_task::Task<()>>,
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receiver: Receiver<async_task::Task<()>>,
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@ -29,11 +38,90 @@ lazy_static! {
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.expect("cannot start a thread driving blocking tasks");
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}
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let (sender, receiver) = unbounded();
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// We want to bound the work queue to make it more
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// suitable as a backpressure mechanism.
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let (sender, receiver) = bounded(MAX_THREADS as usize);
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Pool { sender, receiver }
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};
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}
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// Create up to 10,000 dynamic blocking task worker threads.
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// Dynamic threads will terminate themselves if they don't
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// receive any work after a timeout that scales down as the
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// total number of threads scales up.
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fn maybe_create_another_blocking_thread() {
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let workers = DYNAMIC_THREAD_COUNT.load(Ordering::Relaxed);
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if workers >= MAX_THREADS {
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return;
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}
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// We want to give up earlier when we have more threads
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// to exert backpressure on the system submitting work
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// to do. We use a `Relaxed` atomic operation because
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// it's just a heuristic, and would not lose correctness
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// even if it's random.
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let utilization_percent = (workers * 100) / MAX_THREADS;
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let relative_wait_limit = (WAIT_SPREAD * utilization_percent) / 100;
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// higher utilization -> lower wait time
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let wait_limit_ms = MAX_WAIT_MS - relative_wait_limit;
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assert!(wait_limit_ms >= MIN_WAIT_MS);
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let wait_limit = Duration::from_millis(wait_limit_ms);
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thread::Builder::new()
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.name("async-blocking-driver-dynamic".to_string())
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.spawn(move || {
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DYNAMIC_THREAD_COUNT.fetch_add(1, Ordering::Relaxed);
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while let Ok(task) = POOL.receiver.recv_timeout(wait_limit) {
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abort_on_panic(|| task.run());
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}
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DYNAMIC_THREAD_COUNT.fetch_sub(1, Ordering::Relaxed);
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})
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.expect("cannot start a dynamic thread driving blocking tasks");
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}
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// Enqueues work, blocking on a threadpool for a certain amount of
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// time based on the number of worker threads currently active in
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// the system. If we cannot send our work to the pool after the
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// given timeout, we will attempt to increase the number of
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// worker threads active in the system, up to MAX_THREADS. The
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// timeout is dynamic, and when we have more threads we block
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// for longer before spinning up another thread for backpressure.
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fn schedule(t: async_task::Task<()>) {
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let workers = DYNAMIC_THREAD_COUNT.load(Ordering::Relaxed);
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// We want to block for longer when we have more threads to
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// exert backpressure on the system submitting work to do.
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let utilization_percent = (workers * 100) / MAX_THREADS;
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let relative_wait_limit = (WAIT_SPREAD * utilization_percent) / 100;
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// higher utilization -> higher block time
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let wait_limit_ms = MIN_WAIT_MS + relative_wait_limit;
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assert!(wait_limit_ms <= MAX_WAIT_MS);
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let wait_limit = Duration::from_millis(wait_limit_ms);
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let first_try_result = POOL.sender.send_timeout(t, wait_limit);
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match first_try_result {
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Ok(()) => {
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// NICEEEE
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}
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Err(crossbeam::channel::SendTimeoutError::Timeout(t)) => {
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// We were not able to send to the channel within our
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// budget. Try to spin up another thread, and then
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// block without a time limit on the submission of
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// the task.
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maybe_create_another_blocking_thread();
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POOL.sender.send(t).unwrap()
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}
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Err(crossbeam::channel::SendTimeoutError::Disconnected(_)) => {
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panic!(
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"unable to send to blocking threadpool \
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due to receiver disconnection"
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);
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}
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}
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}
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/// Spawns a blocking task.
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///
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/// The task will be spawned onto a thread pool specifically dedicated to blocking tasks.
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@ -42,7 +130,6 @@ where
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F: Future<Output = R> + Send + 'static,
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R: Send + 'static,
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{
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let schedule = |t| POOL.sender.send(t).unwrap();
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let (task, handle) = async_task::spawn(future, schedule, ());
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task.schedule();
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JoinHandle(handle)
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