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async-std/src/task/spawn_blocking.rs
2020-03-17 20:54:16 +09:00

122 lines
3.6 KiB
Rust

use std::sync::atomic::{AtomicUsize, Ordering};
use std::thread;
use std::time::Duration;
use crossbeam_channel::{unbounded, Receiver, Sender};
use once_cell::sync::Lazy;
use crate::task::{JoinHandle, Task};
use crate::utils::abort_on_panic;
/// Spawns a blocking task.
///
/// The task will be spawned onto a thread pool specifically dedicated to blocking tasks. This
/// is useful to prevent long-running synchronous operations from blocking the main futures
/// executor.
///
/// See also: [`task::block_on`], [`task::spawn`].
///
/// [`task::block_on`]: fn.block_on.html
/// [`task::spawn`]: fn.spawn.html
///
/// # Examples
///
/// Basic usage:
///
/// ```
/// # #[cfg(feature = "unstable")]
/// # async_std::task::block_on(async {
/// #
/// use async_std::task;
///
/// task::spawn_blocking(|| {
/// println!("long-running task here");
/// })
/// .await;
/// #
/// # })
/// ```
#[cfg_attr(feature = "docs", doc(cfg(unstable)))]
#[inline]
pub fn spawn_blocking<F, T>(f: F) -> JoinHandle<T>
where
F: FnOnce() -> T + Send + 'static,
T: Send + 'static,
{
let schedule = |task| POOL.sender.send(task).unwrap();
let (task, handle) = async_task::spawn(async { f() }, schedule, Task::new(None));
task.schedule();
JoinHandle::new(handle)
}
type Runnable = async_task::Task<Task>;
struct Pool {
sender: Sender<Runnable>,
receiver: Receiver<Runnable>,
}
/// The number of sleeping worker threads.
static SLEEPING: AtomicUsize = AtomicUsize::new(0);
static POOL: Lazy<Pool> = Lazy::new(|| {
// Start a single worker thread waiting for the first task.
start_thread();
let (sender, receiver) = unbounded();
Pool { sender, receiver }
});
fn start_thread() {
SLEEPING.fetch_add(1, Ordering::SeqCst);
let timeout = Duration::from_secs(1);
thread::Builder::new()
.name("async-std/blocking".to_string())
.spawn(move || {
loop {
let mut task = match POOL.receiver.recv_timeout(timeout) {
Ok(task) => task,
Err(_) => {
// Check whether this is the last sleeping thread.
if SLEEPING.fetch_sub(1, Ordering::SeqCst) == 1 {
// If so, then restart the thread to make sure there is always at least
// one sleeping thread.
if SLEEPING.compare_and_swap(0, 1, Ordering::SeqCst) == 0 {
continue;
}
}
// Stop the thread.
return;
}
};
// If there are no sleeping threads, then start one to make sure there is always at
// least one sleeping thread.
if SLEEPING.fetch_sub(1, Ordering::SeqCst) == 1 {
start_thread();
}
loop {
// Run the task.
abort_on_panic(|| task.run());
// Try taking another task if there are any available.
task = match POOL.receiver.try_recv() {
Ok(task) => task,
Err(_) => break,
};
}
// If there is at least one sleeping thread, stop this thread instead of putting it
// to sleep.
if SLEEPING.load(Ordering::SeqCst) > 0 {
return;
}
SLEEPING.fetch_add(1, Ordering::SeqCst);
}
})
.expect("cannot start a blocking thread");
}