/*
  OpenMW - The completely unofficial reimplementation of Morrowind
  Copyright (C) 2008-2010  Nicolay Korslund
  Email: < korslund@gmail.com >
  WWW: https://openmw.org/

  This file (controller.h) is part of the OpenMW package.

  OpenMW is distributed as free software: you can redistribute it
  and/or modify it under the terms of the GNU General Public License
  version 3, as published by the Free Software Foundation.

  This program is distributed in the hope that it will be useful, but
  WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
  General Public License for more details.

  You should have received a copy of the GNU General Public License
  version 3 along with this program. If not, see
  https://www.gnu.org/licenses/ .

 */

#ifndef OPENMW_COMPONENTS_NIF_CONTROLLER_HPP
#define OPENMW_COMPONENTS_NIF_CONTROLLER_HPP

#include "base.hpp"

namespace Nif
{

class NiParticleSystemController : public Controller
{
public:
    struct Particle {
        osg::Vec3f velocity;
        float lifetime;
        float lifespan;
        float timestamp;
        int vertex;
    };

    float velocity;
    float velocityRandom;

    float verticalDir; // 0=up, pi/2=horizontal, pi=down
    float verticalAngle;
    float horizontalDir;
    float horizontalAngle;

    float size;
    float startTime;
    float stopTime;

    float emitRate;
    float lifetime;
    float lifetimeRandom;

    enum EmitFlags
    {
        NoAutoAdjust = 0x1 // If this flag is set, we use the emitRate value. Otherwise,
                           // we calculate an emit rate so that the maximum number of particles
                           // in the system (numParticles) is never exceeded.
    };
    int emitFlags;

    osg::Vec3f offsetRandom;

    NodePtr emitter;

    int numParticles;
    int activeCount;
    std::vector<Particle> particles;

    ExtraPtr affectors;
    ExtraPtr colliders;

    void read(NIFStream *nif);
    void post(NIFFile *nif);
};
typedef NiParticleSystemController NiBSPArrayController;

class NiMaterialColorController : public Controller
{
public:
    NiPosDataPtr data;

    void read(NIFStream *nif);
    void post(NIFFile *nif);
};

class NiPathController : public Controller
{
public:
    NiPosDataPtr posData;
    NiFloatDataPtr floatData;

    void read(NIFStream *nif);
    void post(NIFFile *nif);
};

class NiLookAtController : public Controller
{
public:
    NodePtr target;

    void read(NIFStream *nif);
    void post(NIFFile *nif);
};

class NiUVController : public Controller
{
public:
    NiUVDataPtr data;

    void read(NIFStream *nif);
    void post(NIFFile *nif);
};

class NiKeyframeController : public Controller
{
public:
    NiKeyframeDataPtr data;

    void read(NIFStream *nif);
    void post(NIFFile *nif);
};

class NiAlphaController : public Controller
{
public:
    NiFloatDataPtr data;

    void read(NIFStream *nif);
    void post(NIFFile *nif);
};

class NiGeomMorpherController : public Controller
{
public:
    NiMorphDataPtr data;

    void read(NIFStream *nif);
    void post(NIFFile *nif);
};

class NiVisController : public Controller
{
public:
    NiVisDataPtr data;

    void read(NIFStream *nif);
    void post(NIFFile *nif);
};

class NiFlipController : public Controller
{
public:
    int mTexSlot; // NiTexturingProperty::TextureType
    float mDelta; // Time between two flips. delta = (start_time - stop_time) / num_sources
    NiSourceTextureList mSources;

    void read(NIFStream *nif);
    void post(NIFFile *nif);
};

} // Namespace
#endif
