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openmw-tes3mp/tes3mp-changelog.md

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0.6.1
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* Record player positions before their last cell change
* Remove inertia from players who are teleported via a packet
* Fix data loss caused by server packets attempting to add invalid items, spells and quests
* Fix client crashes caused by items with state disabling scripts, as well as their side effects of making players disappear to others
* Fix server crashes caused by improper interior initialization when exterior 0, 0 is loaded
* Fix server freezes caused by infinite topic packet spam from local scripts
* Fix spell casting probability synchronization
* Prevent players from using excessively long names
0.6.0
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* Synchronization of NPC & creature positions, stats, equipment, speech, attacks, spells & animations
* Reworked server browser with major stability fixes and additional information about servers
* Synchronization of client & server plugins (non-automated)
* Synchronization of leveled & summoned creature spawns
* Synchronization of rotation animations
* Synchronization of journal entries
* Synchronization of faction ranks, reputation and expulsion states
* Synchronization of dialogue topics
* Synchronization of kill counts checked in quest progression
* Synchronization of trap states
* Synchronization of object states (i.e. whether they are enabled or disabled)
* Synchronization of player werewolf states
* Synchronization of time of day
* Saving & loading of read skill books
* Fix to messagebox buttons for client scripts
* Fix to synchronization of object locking/unlocking
* Packet for jailing players
* Packet for setting the difficulty for each player
* Bandwidth optimization for all packet types
* Various fixes to client & server crashes
0.5.2
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* Fix to server crash caused by not deleting empty cells upon players disconnecting
* Fix to client freezes caused by invalid spells and races
* Fix to players not being spawned when using other base master files
* Fix to visual glitch where flying players bounced up and down continuously
0.5.1
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* Fix to server crash caused by incorrect cell comparison added by bandwidth optimization changes
* Fix to server browser freeze caused by connection failures and incomplete data received from master server
0.5.0
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* Server browser
* Synchronization of containers
* Reworked world packets allowing for the saving and loading of world state, including container state
* Bandwidth optimization by forwarding the most frequent player packets only to other players in the same loaded cells
0.4.1
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* Packet for saving and loading spellbooks
0.4.0
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* Synchronization of spells
* Packet for saving and loading inventories
* Being in a menu no longer prevents you from sending packets about your client
* Fixes to freezes and problems caused by players moving around in cells from expansions/plugins that are not loaded by others
0.3.0
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* Synchronization of world object removal, placement, scaling, locking and unlocking
* Synchronization of local, global and member script variables for specific scripts
* Synchronization for the setdelete, placeat, setscale, lock and unlock console commands
* Player markers on minimap
* Death reasons in chat
* Fix to client freeze related to players logging in at the same time
* Fix to server crash related to sending information about invalid players
0.2.0
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* Packets for saving and loading classes, birthsigns, dynamic stats, levels, level progress, attribute bonuses from skill increases and progress towards skill increases
* Version checking to prevent mismatches between clients and servers
0.0.1b
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* Synchronization of attributes and skills
* Fix to memory leaks related to player initialization on Windows servers
* Fix to various graphical glitches
* Main menu buttons for starting, saving and loading games are now disabled
0.0.1a
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* Combat animation
* Synchronization of melee and ranged (bow, crossbow, throwable weapons) combat
* Synchronization of health, magicka, fatigue and death
* Synchronization of cell changes
* Server-side Lua scripting
* Chat
0.0.1
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* Initial networking and packet architecture
* Synchronization of player character generation
* Synchronization of player position
* Synchronization of player attack states (unarmed, armed with a weapon, using a spell)
* Synchronization of movement and jump animations