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project(tes3mp-server)
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option(ENABLE_BREAKPAD "Enable Google Breakpad for Crash reporting" OFF)
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if(ENABLE_BREAKPAD)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DENABLE_BREAKPAD")
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if (UNIX)
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set(Breakpad_Headers "${CMAKE_SOURCE_DIR}/extern/breakpad/src/client/linux")
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set(Breakpad_Library "${CMAKE_SOURCE_DIR}/extern/breakpad/src/client/linux/libbreakpad_client.a")
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elseif(WIN32)
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set(Breakpad_Headers "${CMAKE_SOURCE_DIR}/extern/breakpad/src/client/windows")
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set(Breakpad_Library "-lbreakpad_client")
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endif (UNIX)
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include_directories(${CMAKE_SOURCE_DIR}/extern/breakpad/src ${Breakpad_Headers})
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endif(ENABLE_BREAKPAD)
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option(BUILD_WITH_LUA "Enable Lua language" ON)
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if(BUILD_WITH_LUA)
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find_package(LuaJit REQUIRED)
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MESSAGE(STATUS "Found LuaJit_LIBRARIES: ${LuaJit_LIBRARIES}")
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MESSAGE(STATUS "Found LuaJit_INCLUDE_DIRS: ${LuaJit_INCLUDE_DIRS}")
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set(LuaScript_Sources
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Script/LangLua/LangLua.cpp
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Script/LangLua/LuaFunc.cpp)
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set(LuaScript_Headers
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Script/LangLua/LangLua.hpp)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DENABLE_LUA")
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include_directories(SYSTEM ${LuaJit_INCLUDE_DIRS} SYSTEM ${CMAKE_SOURCE_DIR}/extern/LuaBridge)
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endif(BUILD_WITH_LUA)
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option(BUILD_WITH_MONO "Enable Mono languages" ON)
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if(BUILD_WITH_MONO)
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message(STATUS "Mono enabled")
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find_package(Mono REQUIRED)
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include_directories(SYSTEM ${MONO_INCLUDE_DIR})
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set(MonoScript_Sources
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Script/LangMono/LangMono.cpp
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)
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set(MonoScript_Headers
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Script/LangMono/LangMono.hpp
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)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DENABLE_MONO")
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endif(BUILD_WITH_MONO)
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set(NativeScript_Sources
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Script/LangNative/LangNative.cpp
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)
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set(NativeScript_Headers
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Script/LangNative/LangNative.hpp
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)
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# local files
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set(SERVER
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main.cpp
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Player.cpp
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Networking.cpp
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MasterClient.cpp
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Cell.cpp
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CellController.cpp
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Utils.cpp
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Script/Script.cpp Script/ScriptFunction.cpp
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Script/ScriptFunctions.cpp
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Script/Functions/Actors.cpp Script/Functions/Objects.cpp Script/Functions/Miscellaneous.cpp
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Script/Functions/Worldstate.cpp
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Script/Functions/Books.cpp Script/Functions/Cells.cpp Script/Functions/CharClass.cpp
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Script/Functions/Chat.cpp Script/Functions/Dialogue.cpp Script/Functions/Factions.cpp
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Script/Functions/GUI.cpp Script/Functions/Items.cpp Script/Functions/Mechanics.cpp
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[General] Implement RecordDynamic packet, part 1
Spell, potion, enchantment, creature, NPC, armor, book, clothing, miscellaneous and weapon record data can now be sent in a RecordDynamic packet. Additionally, the packets include data related to associated magical effects (for spells, potions and enchantments), data related to default inventory contents (for creatures and NPCs) and data related to body parts affected (for armor and clothing).
The server now has associated script functions for setting most of the details of the above, with the main exception being individual creature and NPC stats.
Records can either be created entirely from scratch or can use an existing record (set via the baseId variable) as a starting point for their values. In the latter case, only the values that are specifically set override the starting values. Creature and NPC records also have an inventoryBaseId that can be used on top of the baseId to base their inventories on another existing record.
The client's RecordHelper class has been heavily expanded to allow for the above mentioned functionality.
When players create spells, potions and enchantments as part of regular gameplay, they send RecordDynamic packets that provide the server with the complete details of the records that should be created. When they create enchantments, they also provide the server with armor, book, clothing and weapon records corresponding to the items they've enchanted.
This functionality added by this packet was originally supposed to be exclusive to the rewrite, but I've gone ahead and tried to provide it for the pre-rewrite in a way that can mostly be reused for the rewrite.
7 years ago
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Script/Functions/Positions.cpp Script/Functions/Quests.cpp Script/Functions/RecordsDynamic.cpp
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Script/Functions/Server.cpp Script/Functions/Settings.cpp Script/Functions/Shapeshift.cpp
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Script/Functions/Spells.cpp Script/Functions/Stats.cpp Script/Functions/Timer.cpp
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Script/Functions/Public.cpp
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Script/API/TimerAPI.cpp Script/API/PublicFnAPI.cpp
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${LuaScript_Sources}
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${NativeScript_Sources}
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${MonoScript_Sources}
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)
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set(SERVER_HEADER
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Script/Types.hpp Script/Script.hpp Script/SystemInterface.hpp
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Script/ScriptFunction.hpp Script/Platform.hpp Script/Language.hpp
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Script/ScriptFunctions.hpp Script/API/TimerAPI.hpp Script/API/PublicFnAPI.hpp
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${LuaScript_Headers}
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${NativeScript_Headers}
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${MonoScript_Headers}
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)
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source_group(tes3mp-server FILES ${SERVER} ${SERVER_HEADER})
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set(PROCESSORS_ACTOR
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processors/actor/ProcessorActorAI.hpp processors/actor/ProcessorActorAnimFlags.hpp
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processors/actor/ProcessorActorAnimPlay.hpp processors/actor/ProcessorActorAttack.hpp
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processors/actor/ProcessorActorCellChange.hpp processors/actor/ProcessorActorDeath.hpp
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processors/actor/ProcessorActorEquipment.hpp processors/actor/ProcessorActorInteraction.hpp
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processors/actor/ProcessorActorList.hpp processors/actor/ProcessorActorPosition.hpp
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processors/actor/ProcessorActorSpeech.hpp processors/actor/ProcessorActorStatsDynamic.hpp
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processors/actor/ProcessorActorTest.hpp
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)
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source_group(tes3mp-server\\processors\\actor FILES ${PROCESSORS_ACTOR})
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set(PROCESSORS_PLAYER
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processors/player/ProcessorChatMsg.hpp processors/player/ProcessorGUIMessageBox.hpp
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processors/player/ProcessorPlayerAnimFlags.hpp processors/player/ProcessorPlayerAnimPlay.hpp
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processors/player/ProcessorPlayerAttack.hpp processors/player/ProcessorPlayerAttribute.hpp
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processors/player/ProcessorPlayerBook.hpp processors/player/ProcessorPlayerBounty.hpp
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processors/player/ProcessorPlayerCellChange.hpp processors/player/ProcessorPlayerCellState.hpp
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processors/player/ProcessorPlayerCharClass.hpp processors/player/ProcessorPlayerCharGen.hpp
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processors/player/ProcessorPlayerDeath.hpp processors/player/ProcessorPlayerDisposition.hpp
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processors/player/ProcessorPlayerEquipment.hpp processors/player/ProcessorPlayerFaction.hpp
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processors/player/ProcessorPlayerInput.hpp processors/player/ProcessorPlayerInventory.hpp
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processors/player/ProcessorPlayerItemUse.hpp processors/player/ProcessorPlayerJournal.hpp
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processors/player/ProcessorWorldKillCount.hpp processors/player/ProcessorPlayerLevel.hpp
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processors/player/ProcessorPlayerMiscellaneous.hpp processors/player/ProcessorPlayerPosition.hpp
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processors/player/ProcessorPlayerQuickKeys.hpp processors/player/ProcessorPlayerRest.hpp
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processors/player/ProcessorPlayerResurrect.hpp processors/player/ProcessorPlayerShapeshift.hpp
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processors/player/ProcessorPlayerSkill.hpp processors/player/ProcessorPlayerSpeech.hpp
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processors/player/ProcessorPlayerSpellbook.hpp processors/player/ProcessorPlayerStatsDynamic.hpp
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processors/player/ProcessorPlayerTopic.hpp
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)
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source_group(tes3mp-server\\processors\\player FILES ${PROCESSORS_PLAYER})
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set(PROCESSORS_OBJECT
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processors/object/ProcessorContainer.hpp processors/object/ProcessorDoorState.hpp
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processors/object/ProcessorMusicPlay.hpp processors/object/ProcessorObjectActivate.hpp
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processors/object/ProcessorObjectAnimPlay.hpp processors/object/ProcessorObjectDelete.hpp
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processors/object/ProcessorObjectLock.hpp processors/object/ProcessorObjectMove.hpp
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processors/object/ProcessorObjectPlace.hpp processors/object/ProcessorObjectRotate.hpp
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processors/object/ProcessorObjectScale.hpp processors/object/ProcessorObjectSpawn.hpp
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processors/object/ProcessorObjectState.hpp processors/object/ProcessorObjectTrap.hpp
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processors/object/ProcessorScriptLocalShort.hpp processors/object/ProcessorScriptLocalFloat.hpp
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processors/object/ProcessorScriptMemberShort.hpp processors/object/ProcessorScriptMemberFloat.hpp
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processors/object/ProcessorScriptGlobalShort.hpp processors/object/ProcessorScriptGlobalFloat.hpp
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processors/object/ProcessorVideoPlay.hpp
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)
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source_group(tes3mp-server\\processors\\object FILES ${PROCESSORS_OBJECT})
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set(PROCESSORS_WORLDSTATE
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processors/worldstate/ProcessorRecordDynamic.hpp processors/worldstate/ProcessorWorldMap.hpp
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processors/worldstate/ProcessorWorldWeather.hpp
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)
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source_group(tes3mp-server\\processors\\worldstate FILES ${PROCESSORS_WORLDSTATE})
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set(PROCESSORS
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processors/ProcessorInitializer.cpp
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processors/PlayerProcessor.cpp
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processors/ActorProcessor.cpp
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processors/ObjectProcessor.cpp
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processors/WorldstateProcessor.cpp
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)
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source_group(tes3mp-server\\processors FILES ${PROCESSORS})
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include_directories("./")
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# Main executable
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add_executable(tes3mp-server
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${SERVER} ${SERVER_HEADER}
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${PROCESSORS_ACTOR} ${PROCESSORS_PLAYER} ${PROCESSORS_OBJECT} ${PROCESSORS_WORLDSTATE} ${PROCESSORS}
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${APPLE_BUNDLE_RESOURCES}
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)
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target_compile_options(tes3mp-server PRIVATE $<$<CXX_COMPILER_ID:MSVC>:/permissive->)
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if (OPENMW_MP_BUILD)
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target_compile_options(tes3mp-server PRIVATE $<$<CXX_COMPILER_ID:MSVC>:/MP>)
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endif()
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set_target_properties(tes3mp-server PROPERTIES
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CXX_STANDARD 14
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CXX_STANDARD_REQUIRED YES
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CXX_EXTENSIONS YES
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)
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target_link_libraries(tes3mp-server
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#${Boost_SYSTEM_LIBRARY}
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#${Boost_THREAD_LIBRARY}
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#${Boost_FILESYSTEM_LIBRARY}
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#${Boost_PROGRAM_OPTIONS_LIBRARY}
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${RakNet_LIBRARY}
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components
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${LuaJit_LIBRARIES}
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${MONO_LIBRARY}
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${Breakpad_Library}
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)
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if (BUILD_WITH_LUA)
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target_link_libraries(tes3mp-server LuaBridge)
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endif()
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if (UNIX)
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target_link_libraries(tes3mp-server dl)
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# Fix for not visible pthreads functions for linker with glibc 2.15
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if(NOT APPLE)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wl,--exclude-libs,ALL -rdynamic -fvisibility=hidden")
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target_link_libraries(tes3mp-server ${CMAKE_THREAD_LIBS_INIT})
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endif(NOT APPLE)
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endif(UNIX)
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if (BUILD_WITH_CODE_COVERAGE)
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add_definitions (--coverage)
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target_link_libraries(tes3mp-server gcov)
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endif()
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if (MSVC)
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# Debug version needs increased number of sections beyond 2^16
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if (CMAKE_CL_64)
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set (CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /bigobj")
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endif (CMAKE_CL_64)
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add_definitions("-D_USE_MATH_DEFINES")
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endif (MSVC)
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if (ENABLE_PVS)
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pvs_studio_add_target(TARGET tes3mp-server.analyze ALL
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OUTPUT FORMAT errorfile
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ANALYZE tes3mp-server
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LOG target_tes3mp-server.err)
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endif()
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