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openmw-tes3mp/apps/openmw-mp/CMakeLists.txt

229 lines
9.1 KiB
CMake

project(tes3mp-server)
option(ENABLE_BREAKPAD "Enable Google Breakpad for Crash reporting" OFF)
if(ENABLE_BREAKPAD)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DENABLE_BREAKPAD")
if (UNIX)
set(Breakpad_Headers "${CMAKE_SOURCE_DIR}/extern/breakpad/src/client/linux")
set(Breakpad_Library "${CMAKE_SOURCE_DIR}/extern/breakpad/src/client/linux/libbreakpad_client.a")
elseif(WIN32)
set(Breakpad_Headers "${CMAKE_SOURCE_DIR}/extern/breakpad/src/client/windows")
set(Breakpad_Library "-lbreakpad_client")
endif (UNIX)
include_directories(${CMAKE_SOURCE_DIR}/extern/breakpad/src ${Breakpad_Headers})
endif(ENABLE_BREAKPAD)
option(BUILD_WITH_LUA "Enable Lua language" ON)
if(BUILD_WITH_LUA)
find_package(LuaJit REQUIRED)
MESSAGE(STATUS "Found LuaJit_LIBRARIES: ${LuaJit_LIBRARIES}")
MESSAGE(STATUS "Found LuaJit_INCLUDE_DIRS: ${LuaJit_INCLUDE_DIRS}")
set(LuaScript_Sources
Script/LangLua/LangLua.cpp
Script/LangLua/LuaFunc.cpp)
set(LuaScript_Headers
Script/LangLua/LangLua.hpp)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DENABLE_LUA")
include_directories(SYSTEM ${LuaJit_INCLUDE_DIRS} SYSTEM ${CMAKE_SOURCE_DIR}/extern/LuaBridge)
endif(BUILD_WITH_LUA)
option(BUILD_WITH_MONO "Enable Mono languages" ON)
if(BUILD_WITH_MONO)
message(STATUS "Mono enabled")
find_package(Mono REQUIRED)
include_directories(SYSTEM ${MONO_INCLUDE_DIR})
set(MonoScript_Sources
Script/LangMono/LangMono.cpp
)
set(MonoScript_Headers
Script/LangMono/LangMono.hpp
)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DENABLE_MONO")
endif(BUILD_WITH_MONO)
set(NativeScript_Sources
Script/LangNative/LangNative.cpp
)
set(NativeScript_Headers
Script/LangNative/LangNative.hpp
)
# local files
set(SERVER
main.cpp
Player.cpp
Networking.cpp
MasterClient.cpp
Cell.cpp
CellController.cpp
Utils.cpp
Script/Script.cpp Script/ScriptFunction.cpp
Script/ScriptFunctions.cpp
Script/Functions/Actors.cpp Script/Functions/Objects.cpp Script/Functions/Miscellaneous.cpp
Script/Functions/Worldstate.cpp
Script/Functions/Books.cpp Script/Functions/Cells.cpp Script/Functions/CharClass.cpp
Script/Functions/Chat.cpp Script/Functions/Dialogue.cpp Script/Functions/Factions.cpp
Script/Functions/GUI.cpp Script/Functions/Items.cpp Script/Functions/Mechanics.cpp
[General] Implement RecordDynamic packet, part 1 Spell, potion, enchantment, creature, NPC, armor, book, clothing, miscellaneous and weapon record data can now be sent in a RecordDynamic packet. Additionally, the packets include data related to associated magical effects (for spells, potions and enchantments), data related to default inventory contents (for creatures and NPCs) and data related to body parts affected (for armor and clothing). The server now has associated script functions for setting most of the details of the above, with the main exception being individual creature and NPC stats. Records can either be created entirely from scratch or can use an existing record (set via the baseId variable) as a starting point for their values. In the latter case, only the values that are specifically set override the starting values. Creature and NPC records also have an inventoryBaseId that can be used on top of the baseId to base their inventories on another existing record. The client's RecordHelper class has been heavily expanded to allow for the above mentioned functionality. When players create spells, potions and enchantments as part of regular gameplay, they send RecordDynamic packets that provide the server with the complete details of the records that should be created. When they create enchantments, they also provide the server with armor, book, clothing and weapon records corresponding to the items they've enchanted. This functionality added by this packet was originally supposed to be exclusive to the rewrite, but I've gone ahead and tried to provide it for the pre-rewrite in a way that can mostly be reused for the rewrite.
7 years ago
Script/Functions/Positions.cpp Script/Functions/Quests.cpp Script/Functions/RecordsDynamic.cpp
Script/Functions/Server.cpp Script/Functions/Settings.cpp Script/Functions/Shapeshift.cpp
Script/Functions/Spells.cpp Script/Functions/Stats.cpp Script/Functions/Timer.cpp
Script/Functions/Public.cpp
Script/API/TimerAPI.cpp Script/API/PublicFnAPI.cpp
${LuaScript_Sources}
${NativeScript_Sources}
${MonoScript_Sources}
)
set(SERVER_HEADER
Script/Types.hpp Script/Script.hpp Script/SystemInterface.hpp
Script/ScriptFunction.hpp Script/Platform.hpp Script/Language.hpp
Script/ScriptFunctions.hpp Script/API/TimerAPI.hpp Script/API/PublicFnAPI.hpp
${LuaScript_Headers}
${NativeScript_Headers}
${MonoScript_Headers}
)
source_group(tes3mp-server FILES ${SERVER} ${SERVER_HEADER})
set(PROCESSORS_ACTOR
processors/actor/ProcessorActorAI.hpp processors/actor/ProcessorActorAnimFlags.hpp
processors/actor/ProcessorActorAnimPlay.hpp processors/actor/ProcessorActorAttack.hpp
processors/actor/ProcessorActorCellChange.hpp processors/actor/ProcessorActorDeath.hpp
processors/actor/ProcessorActorEquipment.hpp processors/actor/ProcessorActorInteraction.hpp
processors/actor/ProcessorActorList.hpp processors/actor/ProcessorActorPosition.hpp
processors/actor/ProcessorActorSpeech.hpp processors/actor/ProcessorActorStatsDynamic.hpp
processors/actor/ProcessorActorTest.hpp
)
source_group(tes3mp-server\\processors\\actor FILES ${PROCESSORS_ACTOR})
set(PROCESSORS_PLAYER
processors/player/ProcessorChatMsg.hpp processors/player/ProcessorGUIMessageBox.hpp
processors/player/ProcessorPlayerAnimFlags.hpp processors/player/ProcessorPlayerAnimPlay.hpp
processors/player/ProcessorPlayerAttack.hpp processors/player/ProcessorPlayerAttribute.hpp
processors/player/ProcessorPlayerBook.hpp processors/player/ProcessorPlayerBounty.hpp
processors/player/ProcessorPlayerCellChange.hpp processors/player/ProcessorPlayerCellState.hpp
processors/player/ProcessorPlayerCharClass.hpp processors/player/ProcessorPlayerCharGen.hpp
processors/player/ProcessorPlayerDeath.hpp processors/player/ProcessorPlayerDisposition.hpp
processors/player/ProcessorPlayerEquipment.hpp processors/player/ProcessorPlayerFaction.hpp
processors/player/ProcessorPlayerInput.hpp processors/player/ProcessorPlayerInventory.hpp
processors/player/ProcessorPlayerItemUse.hpp processors/player/ProcessorPlayerJournal.hpp
processors/player/ProcessorWorldKillCount.hpp processors/player/ProcessorPlayerLevel.hpp
processors/player/ProcessorPlayerMiscellaneous.hpp processors/player/ProcessorPlayerPosition.hpp
processors/player/ProcessorPlayerQuickKeys.hpp processors/player/ProcessorPlayerRest.hpp
processors/player/ProcessorPlayerResurrect.hpp processors/player/ProcessorPlayerShapeshift.hpp
processors/player/ProcessorPlayerSkill.hpp processors/player/ProcessorPlayerSpeech.hpp
processors/player/ProcessorPlayerSpellbook.hpp processors/player/ProcessorPlayerStatsDynamic.hpp
processors/player/ProcessorPlayerTopic.hpp
)
source_group(tes3mp-server\\processors\\player FILES ${PROCESSORS_PLAYER})
set(PROCESSORS_OBJECT
processors/object/ProcessorContainer.hpp processors/object/ProcessorDoorState.hpp
processors/object/ProcessorMusicPlay.hpp processors/object/ProcessorObjectActivate.hpp
processors/object/ProcessorObjectAnimPlay.hpp processors/object/ProcessorObjectDelete.hpp
processors/object/ProcessorObjectLock.hpp processors/object/ProcessorObjectMove.hpp
processors/object/ProcessorObjectPlace.hpp processors/object/ProcessorObjectRotate.hpp
processors/object/ProcessorObjectScale.hpp processors/object/ProcessorObjectSpawn.hpp
processors/object/ProcessorObjectState.hpp processors/object/ProcessorObjectTrap.hpp
processors/object/ProcessorScriptLocalShort.hpp processors/object/ProcessorScriptLocalFloat.hpp
processors/object/ProcessorScriptMemberShort.hpp processors/object/ProcessorScriptMemberFloat.hpp
processors/object/ProcessorScriptGlobalShort.hpp processors/object/ProcessorScriptGlobalFloat.hpp
processors/object/ProcessorVideoPlay.hpp
)
source_group(tes3mp-server\\processors\\object FILES ${PROCESSORS_OBJECT})
set(PROCESSORS_WORLDSTATE
processors/worldstate/ProcessorRecordDynamic.hpp processors/worldstate/ProcessorWorldMap.hpp
processors/worldstate/ProcessorWorldWeather.hpp
)
source_group(tes3mp-server\\processors\\worldstate FILES ${PROCESSORS_WORLDSTATE})
set(PROCESSORS
processors/ProcessorInitializer.cpp
processors/PlayerProcessor.cpp
processors/ActorProcessor.cpp
processors/ObjectProcessor.cpp
processors/WorldstateProcessor.cpp
)
source_group(tes3mp-server\\processors FILES ${PROCESSORS})
include_directories("./")
# Main executable
add_executable(tes3mp-server
${SERVER} ${SERVER_HEADER}
${PROCESSORS_ACTOR} ${PROCESSORS_PLAYER} ${PROCESSORS_OBJECT} ${PROCESSORS_WORLDSTATE} ${PROCESSORS}
${APPLE_BUNDLE_RESOURCES}
)
target_compile_options(tes3mp-server PRIVATE $<$<CXX_COMPILER_ID:MSVC>:/permissive->)
if (OPENMW_MP_BUILD)
target_compile_options(tes3mp-server PRIVATE $<$<CXX_COMPILER_ID:MSVC>:/MP>)
endif()
set_target_properties(tes3mp-server PROPERTIES
CXX_STANDARD 14
CXX_STANDARD_REQUIRED YES
CXX_EXTENSIONS YES
)
target_link_libraries(tes3mp-server
9 years ago
#${Boost_SYSTEM_LIBRARY}
#${Boost_THREAD_LIBRARY}
#${Boost_FILESYSTEM_LIBRARY}
#${Boost_PROGRAM_OPTIONS_LIBRARY}
${RakNet_LIBRARY}
components
${LuaJit_LIBRARIES}
${MONO_LIBRARY}
${Breakpad_Library}
)
if (BUILD_WITH_LUA)
target_link_libraries(tes3mp-server LuaBridge)
endif()
if (UNIX)
target_link_libraries(tes3mp-server dl)
# Fix for not visible pthreads functions for linker with glibc 2.15
if(NOT APPLE)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wl,--exclude-libs,ALL -rdynamic -fvisibility=hidden")
target_link_libraries(tes3mp-server ${CMAKE_THREAD_LIBS_INIT})
endif(NOT APPLE)
endif(UNIX)
if (BUILD_WITH_CODE_COVERAGE)
add_definitions (--coverage)
target_link_libraries(tes3mp-server gcov)
endif()
if (MSVC)
# Debug version needs increased number of sections beyond 2^16
if (CMAKE_CL_64)
set (CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /bigobj")
endif (CMAKE_CL_64)
add_definitions("-D_USE_MATH_DEFINES")
endif (MSVC)
if (ENABLE_PVS)
pvs_studio_add_target(TARGET tes3mp-server.analyze ALL
OUTPUT FORMAT errorfile
ANALYZE tes3mp-server
LOG target_tes3mp-server.err)
endif()