* Reworked container synchronization that relies on server approval of every container change
* Reworked object synchronization that relies on server approval of every action on objects and tracks whether actions originated from regular gameplay, the console or from ingame scripts
* Reworked time synchronization that preserves ingame date and does not allow for any unilateral clientside time changes
* Reworked summoning synchronization that prevents duplicate summons and retains summon durations
* Reworked inventory, equipment, attribute, skill and dynamic stat packets that are sent more often while containing minimal instead of maximal data
* Packet for activation of objects
* Packet for using items in inventory
* Packet for actor AI
* Packet for actor deaths, used to track their killers
* Packet for overriding collision on objects
* Packet for setting momentum of players
* Packet for saving and loading marked locations and selected spells
* Player scales and disguises as creatures are now included in shapeshift packets
* Soulgem souls are now included in item and object placement packets
* Physics framerate caps and enforced log levels are now included in game settings packets
* Journal entry timestamps are now included in journal packets
* The value of the OnPCDrop variable for player-placed objects is now preserved by being included in object placement packets
* Video play packets no longer have hardcoded synchronization
* Death packets now include clear information about the killers, and deaths through spells are no longer treated as suicides
* Inventory packets no longer include bound items, preventing them from becoming persistent upon quitting
* Fix broken check in equipment synchronization that was preventing throwing weapon synchronization from working
* Fix rare inability to start up game caused by use of potentially invalid pointer for storing cell unloads
* Death as a werewolf now removes status as known werewolf, to prevent infinite aggression from NPCs
* Death as a criminal now prevents witnesses to previous crimes from continuing combat
* Players are now kicked from the server when failing to reply to its handshake
* Players can no longer open up their rest menu before logging in
* NPC followers now follow players correctly from interiors to exteriors and vice versa, and are able to follow non-authority players
* NPCs can now start combat through dialogue with non-authority players
* The console window now displays the unique index of a selected object
* Packets for saving and loading classes, birthsigns, dynamic stats, levels, level progress, attribute bonuses from skill increases and progress towards skill increases
* Version checking to prevent mismatches between clients and servers